Lots of us don't want the same dull cookie cutter MMO tropes, tho. Hence the appeal of doing it differently.
You don't need to be a grand hero in order for there to be a story. Even at the most basic personal level between nobodies there's nothing in Elite.
For example, let's say you go bounty
farming "hunting" and shoot down a wanted Eagle. There's no story presented in Elite for that action at the moment, it just happens.
Why was that individual wanted? Was it an administrative error? Were they a mass-murdering psychopath? Did they ever get involved in smuggling and, if so, what did they deal in and who were their suppliers/recipients? Were they part of an organisation or were they simply acting alone in their prior criminal activities? Are they even actually a criminal or has there been some political incident that has marked an innocent individual as a scapegoat? Do they have loved ones or a family? Did they play a role in their community beyond their criminal activities? Where will their escape pod end up? What will happen to them if/when the authorities catch that escape pod? Will they ever be reformed or will they resume a life of crime the moment they are free again?
Even the simple act of stopping by a nav beacon and gunning down a random bounty can have some major narrative associated with it, whether it is just another step in some grand personal arc, a climax of hours of tracking down and investigating or even the beginning of a new story. There's a whole potential trilogy of novels worth of material for simply shooting down a wanted Eagle, even if the person was a nobody in the grand scheme of things.
In a world of nobodies, everyone should have a story. The problem is that nobody has a story at the moment.