Livestream Discovery Scanner 5 - Crafting the Krait MkII with Jordan Clarry and Pawel Ptaszynski

Will other ship interiors be brought up to the Kraits level, or is the Krait special?

How do you decide on the hardpoint positions / number? Do you iterate several locations or are they set early on before the modelling takes place?

We know Spacelegs are coming- will the Krait be the interior posterboy (just as the Anaconda has the detailed explodable exterior?)

All of these get to a deeper question that has plagued these forums for years: how do FDev designers think about ship interiors when designing the ships? Are we barking up the wrong tree completely with the various attempts to fit cubes into ship models? At what point in the design process are things like subtarget positions decided? Are ships still modeled around some kind of conceptual floorplan like we saw in the early concept art? Why can the Python hold so much, and the Type-9 so little?

At any rate, I'll definitely be watching. These Discovery Scanner streams have all been fascinating stuff so far.
 
That was a great stream, lots of really interesting stuff, thank you.

Now, at 32:05, middle left image, I'm positive that's (a nod to) the falcon o7
Anyone else?
 
Agree, that was a really good watch. Fascinating to see how wear and tear develops dynamically on the ship and gets tested rather than designed. Cooool. o7
 
Excellent stream, very interesting it was.

Please refrain from the rather insipid streams you have been dolling out to us recently as tonight's stream was easily the most interesting I have watched in a long time.

Benchmark stream.
 
Superb stream. It was very interesting to see how much work and thought goes into designing just one ship. Hopefully people will now understand that these ships are not just thrown together in a couple of weeks which some seem to think.
 
Thanks to everyone at FD involved in this livestream and more generally for all the work that's showcased in these Discovery Scanner episodes and in the rest of the game. I think this particular series is incredibly valuable in reminding us how much work goes into kreaiting (😉) this game at every level. It's very easy for us to go "oh come on FD, just knock up another ship (or another weapon or another feature)" and livestreams like this are a very important reminder that's it's just not that easy.

I did have a couple of questions for the guys if it's not too late.

I was curious early in the stream when they were showing the essential modules (landing gear, thrusters, SLF bay, etc) why the planetary vehicle hangar wasn't included? Simply an oversight re: the livestream presentation perhaps?

They mentioned about the level of detail/polygon count getting less towards the back of the ship. Won't this be a problem if/when we're ever able to start walking around our ships (where the polygon count will surely need to be the same everywhere)?

Have they ever hit unexpected visuals in late testing (e.g. shadows that fall into the shape of a swastika) which have required a redesign?

From an in-universe lore perspective the complete redesign of the engine block in the Phantom seems like a pretty radical thing for a ship manufacturer to do. How much agonising over this kind of thing is done during the design phase? Does David have to approve it for example?

Re: the overall size of a ship like the Krait, once you come up with the general shape you want is there a point at which you adjust the size until there's room for all the fixed size modules like the fighter bay or is that factored in much earlier during the design phase?
 
Back
Top Bottom