Please reduce travel times in the bubble

Um you forgot to mention that those other games or sims actually give you something to do during that time, or give you something interesting to look at. Not Elite. It's all boring and repetitive cut'n'paste bits over and over and over and over...
See my post on stuff to do in supercruise.....
 
I wonder if there's so much whining about boredom during flight on aircraft simulator forums.
Or truck simulator forums. Or train simulator forums.
Or sailing simulator forums, like Sailaway, where you can traverse the real sized oceans.
I dunno, but there is a lot of whining on ED Forums. Just wondering if this game attracts an unusual amount of whiney people, or are all game forums like this?? 🤔
 
I disagree. There are often signals you can check out that lead to loot: just look around your destination for those signals, it's really cool when you find some rare mats just floating amongst the pieces of some poor 's knackered ship. And if you like to smuggle sometimes there's illegal cargo floating out there too. And if you're carrying cargo you may get a visit from a pesky pirate, or if you're on a mission you may have some assassins trying to take you out (very likely if you stack elite missions). Supercruise can be really eventful sometimes.
I remember when I first started playing ED and I was on a mission or carrying cargo and the dread I felt when that yellow square appeared behind me on the radar, and then the terror when it started getting closer! That was before I watched the video on gitting gud @ trading. After that getting interdicted became fun, no longer terrifying! Now of course I'm in an engineered anaconda so if I get interdicted it's just a bonus: drop out of supercruise, wait for the pirate to drop out, kill the thieving scum, pick up his/her mats, continue mission 😃
 
These re-occurring posts happen because we get new players that are seeing ED for the first time. So I don't get upset when they pop up, as someone will bring them up to speed, though the acidic remarks could be less so.

TBH, I liked ED from a few years ago better than the current edition, I guess I'm just a reactionary.
 
After 1000's of hours playing, I can't remember flying anywhere longer than 4-5 minutes in supercruise through better destination planning and choices. Accepting any-old destination without taking distances to travel in to account will cause you pain, if your spending 10/20 minutes in supercruise your doing it wrong.

Now the FSS allows you to scan without travelling to each body as well, is a godsend for explorers or large systems.
Piloting around any bodies in the way that can slow you down is also beneficial and tactical, be thankful we have an interactive pilotable supercruise unlike other games where it is completely disabled.
 
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Must have been really easy to overlook. Remind us all again of all the stuff there is in each new system one visits... It should only take a few seconds to jot down. :)
Don't ask people to repeat themselves, it shows you have not been following the thread, and therefore you should not be posting because you have no bloody idea what has been said!
 
Do you mean multiple jumps to get somewhere or supercruise within systems?

Yup, OP should clarify his position and explain what he actually wants.

You can cross from one side of the bubble to the other in a matter of minutes these days.

Most stations take just a few minutes to get to.

Where exactly does he want the travel times reducing? Does he go to Hutton every day?
 
i wldnt change the SC much. u still need to think of interdictions an stuff.. little jumps to bi stars wld be nice tho. (guess there shld be a minimum distance so you dont jump to suns a few LS away. and to not make it an op thing to run from pirates give it a cooldown)
 

Lestat

Banned
Um you forgot to mention that those other games or sims actually give you something to do during that time, or give you something interesting to look at. Not Elite. It's all boring and repetitive cut'n'paste bits over and over and over and over...
Let look at some of those games. Star Citizen. It should have been around 2014 at the same time as Elite Dangerous. But what fault them was they wanted to do it all. To have everything built into the game while Frontier taking the approach of taking their time to do things right. So yes Elite Dangerous was Barebone when it was first released. Just the basic of what Elite Dangerous will become. Now let look at the year 2019 and Star Citizen. Still in Alpha. Still unfinished. So it still a Fail.

See I Feel Frontier will add features that will add to Supercruise. Everything to walking around your ship doing Minor ship repairs to Self Engineer your ships. Or to take illegal cargo and hide it. Kinda like what drug cartels tend to do Have food on top and Drugs under that. So when you see your cargo being open and searched at a station you could avoid the security or beat them depending on how well you can hide it. Maybe interact with Crew or passengers. For exploration, I could see studying lifeforms and have a chance of them growing in your ship and causing havoc on your ship like Damaging parts of your ship or attack the player.

So yes I can see things happening in Supercruise.
 
I used to hate the jumps and supercruise time. I learned over time that the jumps can be reduced since the bubble is really like many smaller bubbles inside of one big bubble, inside of the galaxy. That means the deals, mining, bounty hunting, etc.. that you find in region A will likely exist as well in region B. This is true unless you are doing power play where you have a few specific systems to fortify or undermine or control or whatever you're doing. So you don't really need to jump all the time, just for engineering and some crazy mission stuff.

When I started out, I wanted the instances. I wanted to shoot ships, to fly in normal space where stuff was, to be at the station without all the repetitive actions. That's because I saw the space aspect of the game as a time sink only. I didn't see it as adding to the feeling of being in a large system. Currently I am in Colonia, 22K LY from the bubble. It seems a long way from the bubble because it takes some time to get here. In the past few years that time has been significantly decreased by power creep, better FSDs, add on Guardian modules, supercharging and of course engineering the magical zero mass hull of the anaconda along with synthesizing FSD premium ranges using jumponium. Even with all of that, it's a commitment to set out for Colonia. If you only play a couple hours a day, or even every few days, it could take you a few days to get across. So even though I've been playing the game for years, I still feel like I am a long way from the bubble, the star field is different, it feels different being here. If I could just get here by going to a ferry and logging off, that would eventually remove the "different" feeling of being here. I used to get the same feeling in Maia, when it was relatively hard to get to because FSD jump ranges were smaller.

There are still times you want to just be there and stop "going" there. That last few 100Ls is mind numbing sometimes, the drone of the ship and the repetitive sheet metal bending sounds that seem to never end. Finally you drop into your instance and you can feel like you just waited 30 minutes to actually load the game. Eventually, if you get around enough and get involved in enough stuff, that time will mean something more than loading time to an instance.
 
Hyperspace trave is ok, IMHO, bit repetitive, but it'll do. At least it's interactive, and can be a slight suprise on exit, and there's plenty of ways to speed it up.
Since finding out about the awesome G4 biological sites, I have enough materials for 125 premium synthesis jumps, so if I'm feeling impatient, I just use that.

Supercruise on the other hand is incredibly dull. There's no real way to speed it up, and gravity bogs you down so much it's actually just infuriating. You can't even use the FSS without stopping.
So what do you do? Stick galnet on to read to you?
Look at the rather minimalist engineering page, which contains so little information, it my aswell just not be there? Pledge or unpledge to PowerPlay, repeatedly?
Or just pointlessly cycle targets hoping for some useful scan data?

There is almost zero gameplay in supercruise. I don't want to skip it entirely, but I'd like to have more options on how I get about the system.
Try avoiding the gravity wells. It will speed you up and give you some gameplay. Basically don't go in straight lines or long distances.
 
Try avoiding the gravity wells. It will speed you up and give you some gameplay. Basically don't go in straight lines or long distances.
The problem with avoiding gravity wells is that you need to have orbit lines on. When that's the case it really diminishes the feel of space to me. I like to have a clear view. I'd get rid of most of the overlay text if I could.
 
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