It isn't about time, it is about not having anything to do during that time. The solution I and others want isn't to shorten the time, because, again, time isn't the issue. Lack of gameplay is.
Somehow being able to use the fss during long trips would help. Spacelegs offers tons of opportunities. But in any case, a game where large amounts of time are spend doing quite literally nothing is poorly designed in that aspect. And saying "well, maybe this game isn't for you then." is silly by default, and laughably so when you tell it to someone who has played thousands of hours since launch and is triple elite.
As Crank Larson already mentioned... When you are jumping between stars there is no time to do something on the side, so I assume you are referring to Supercruise..
Supercruise might be a problem when the distances are long. I agree.
That is why I would like to see it revised. I have been making proposals about that since beta.
I personally would like more player agency, more piloty things to do during supercruise, and adding the option to do mini jumps to certain faraway stars in the same system would help too.
Proposal I posted long ago:
I love supercruise. It is a magnificent addition to this spacesim.
It is the perfect balance between extremely fast spacetravel and still being awed by the enormity of the universe.
Soaring past a beautiful star or planet is still a thrill and I must have done it thousands of times by now.
As far as far away locations in a system are concerned... I simply don't travel where I do not want to go.
I won't go to Hutton because it is too far away and has nothing to offer for my troubles.
But... someday this might change. Perhaps FDev could make it worth my while to travel those long distances.
There could be unique ships for sale, or some ships and modules could be extra cheap, or there could be a unique station design, or there could be an easy way to get difficult materials or data.
All these would be sufficient reason for me to do a long trip to, for example, a station like Hutton.
I would like changes to supercruise.
CHANGE 1 PLAYER AGENCY.
I would love more player agency. I want to have more influence on flying in supercruise, more piloty things to do.
This could be done via pip management for example.
We might perhaps use pips to control certain aspects of sc travel. Pips in sc travel might influence different things compared to normal space travel.
CHANGE 2 HUD CHANGES.
I also would like the HUD to change its layout in supercruise with new HUD elements, just like it changes when you approach a planet.
I am sure FD could make something up to make it look cool and different and appropriate for Supercruise.
The HUD might give you an ideal travel solution by showing you a flight path to fly around a planet to accelerate and speed up travel.
I think these changes would serve to underline the differences between the different flight modes and would make us feel like real ace space pilots .
CHANGE 3 MINIJUMPS.
I would like to be able to do in-system minijumps to other stars in the same system.
There could be rules for this to be possible:
0. Minijumps might only be possible when you are in supercruise (for fluffy technical reasons)
1. A second star has to be at least 50.000 ls (just an arbitrary number) removed from the main star for example.
2. You might need to fly 1000 ls away from the main star to be able to do a minijump
3. Minijumps might cause light damage to the FSD
4. Minijumps might consume a lot of fuel, because... reasons.
5. We might have to buy an expensive modification for the FSD to make minijumps possible.
6. Minijumps might not be possible to certain star types.
7. Another tool FD might use to regulate in system mini-jumps could be some kind of jump inhibitor installation that prevents ships from doing a mini-jump in certain systems. For example a far away military installation, orbiting a second star in the system, might have such a device to prevent enemy ships from jumping to it directly.