I'm Officially Leaving Elite: Dangerous. (Not Mad or Upset)

This post is mainly for me and for the sentiment as I loved being here on the forums, arguing and nerding out with the CMDR's on here and feel this is the best way to go.


I've played this game for years and am finally done with the game. I have been in a push and pull relationship with Elite and didn't even know it. I would make up excuses saying "it will get better" "all it needs is Space Legs" "The next Update will be amazing!" and I've been disappointed with every single one. But I never understood: I love the updates when announced, but now that it's here, I'm not... What happened???


I didn't know what the issue really was... and after finally figuring it out, I realized nothing, not even Space Legs, can make this game playable for me. The issue lies in Elite's DNA and will never be changed.


It's the Forced Space Travel, but let me specify, SPACE TRAVEL ITSELF IS NOT AN ISSUE TO ANY DEGREE WHATSOEVER! :D It can be nice to travel for long periods of time, experiencing and feeling the scale of the Milky Way.

Rather I'm saying that since it's forced, it became a wall in front of my own personal entertainment. A metaphorical beast I have to slay EVERY TIME I want to do something interesting, fun or outside my comfort zone. As of late, I found myself ITCHING TO PLAY, jump in, realize how long it's going to take to do the thing that excited me, lose my excitement, then log off and play a different game that would fill my time with the active gameplay I seek. Forced Space Travel is the reason I never went to the Beautiful Guardian Sites, or the spooky Thargoid Motherbases or to see the Space Pumpkins.



I've given Sea Of Thieves a hard time (AT LAUNCH) because the game had little to no content or things to build towards and would lean on the player bringing friends to have a good time. Elite became that game but in a different way, as I would want my friends to play not because of the lack of Content, as Elite has a BUNCH of content, but because of the long wait of traveling. That's not a good sign of value gameplay for me.



But after playing Fallout 76 by myself and with a friend, I wondered how these games were able to keep me entranced in its loop (even though it's not seen as a good game in the public eye). Then it clicked after I asked myself: "Could you play this game without a fast travel system?"... And I knew that I couldn't...
I took advantage of being able to go from one side of the map to the other, to go to the mission or quest the game set for me, or I set myself. I enjoyed being able to go to players, friends or stores in a few seconds. And sometimes, oddly, I would actually stop fast traveling and just walk... walk throughout the world and truly experience the sheer size of it all. And the reason why the Travel wasn't a Metaphorical Beast to Slay was because I chose to experience the Travel, and did not have to.


What I'm saying is, the best games for me are the ones that give you a choice on how to play it, not the ones that force a playstyle on everyone. Alas, Forced Playstyles will see support because any playstyle can be liked. This Forced Playstyle will, in turn, be defended when criticized because the ones who like it will feel attacked, not knowing that others aren't like them or would even like the Forced Playstyle, if it wasn't forced.
Choice On Playstyles is what makes a game great for me and as Elite has an almost infinite amount, there is one forced playstyle that has become too much to bear.


To summarize: Elite Dangerous was great in the beginning due to its size, and cryptic nature, I would imagine all the things that would come from it, then when things started to be added, I realized how far out of reach it was then how far out of reach the rest of the game was.
Knowing that Forced Space Travel's not going to change has left me with a feeling of sadness as this game has everything I like and one HUGE thing that I don't, but I soon accepted that fact as any change will anger the fanbase, and the fanbase's happiness is what's most important to a game. And as I was a fan of the game, I realize that the direction it's going is not for me, so I can only be disappointed, but also happy as this will bring happiness to others that are playing.

Fly Safe CMDRs, Don't show your fear! :D
Also, let me know how you feel about Space Travel! would you like to see it changed or not?

I totally hear you! Have fun in whatever games you play next :)

Due to the fact we can't choose which ship we spawn into, and that my friends and I only play a couple of hours a week, we pretty much just focus on doing on thing every few weeks (killing thargoids atm.)

When you get on for couple of hours each week, you just don't want to waste time jumping from point a to b. I think that's why most "games" have fast travel options.

Heck, even realistic "flight sims" let you choose your airport (they don't force you to physically fly to each airport you want to check out.)

But Elite is what it is, and there's no shortage of games on the market when you get bored ;-)

Fly Safe o7
 
I started playing Skyrim recently. I really like the Fast Travel option, but it only works because that's a single player only game. I know lots of Elite players hate this idea, but why not have a mechanism that gets around this? The first time to you travel to a system has to be done the slow way, but you can set up a "beacon" there that lets you warp there next time in a blink of an eye. No time required. I know, everybody hates me now :(
 
If Elite isn't an action game, why are there so many guns?
🤔
My exploring/mining AspX has no guns and I spend a lot of time flying and jumpin' around in that ship. My mission/trading ship has guns, but I rarely use them. The only guns I regularly use are on my FDL, and that's only for bounty hunting so I can get materials, pew pew for me is the least important aspect of the game. 😏
 
I started playing Skyrim recently. I really like the Fast Travel option, but it only works because that's a single player only game. I know lots of Elite players hate this idea, but why not have a mechanism that gets around this? The first time to you travel to a system has to be done the slow way, but you can set up a "beacon" there that lets you warp there next time in a blink of an eye. No time required. I know, everybody hates me now :(
I do 😃
 
I started playing Skyrim recently. I really like the Fast Travel option, but it only works because that's a single player only game. I know lots of Elite players hate this idea, but why not have a mechanism that gets around this? The first time to you travel to a system has to be done the slow way, but you can set up a "beacon" there that lets you warp there next time in a blink of an eye. No time required. I know, everybody hates me now :(
Fallout 76 is a multiplayer game, and it has fast travel. It's not unbalanced when everyone can do it, and that's what some fail to realize...

Also, if anyone hates you for trying to give a solution to an issue you have, they can talk to me first. You're not trashing the game like most, you have legit grievances and it's okay to Discuss them.
 
I read this. But how hard is it to Delete your friends list and secretly play the game in solo mode. Or Restart the Account and play under a different name.
 
I read this. But how hard is it to Delete your friends list and secretly play the game in solo mode. Or Restart the Account and play under a different name.

^^ Good advice there. You don't have to quit either, things get stale after awhile and sometimes you change it up. You might miss it again and when you do you can just come back. You bought the game. Its yours to play at will.

I burn out all the time from travel and combing planets in the srv for engineer mats, but after awhile I always come back because there really isn't anything to replace the Elite Experience. Can't bring yourself to play anymore uninstall for awhile, maybe forever but maybe not.

I tend to rotate a game every couple weeks, I get into something and fill up on it then move on when I'm full. If it was good and unique and had a special place for me Ill probably hunger for it again no need to say goodbye everytime you put a game down.
 
How has that NOT happened yet!?
You would think there would be a mod for Khajit children for Skyrim Special Edition, but for some bizarre reason no-one thought of that! Tho they did think of turning dragons into Macho Man Randy Savage for some equally bizarre reason! In a world this nuts it makes sense..... 😞
 
Fallout 76 is a multiplayer game, and it has fast travel. It's not unbalanced when everyone can do it, and that's what some fail to realize...

Also, if anyone hates you for trying to give a solution to an issue you have, they can talk to me first. You're not trashing the game like most, you have legit grievances and it's okay to Discuss them.

A comment to any form of fast travel: It tends to ruin games, IMHO. If they implement some fast travel in ED, I would leave, and I think I would not be the only one.

Why does it ruin games? You can see it best, if you played Morrowind, and then Oblivion or Skyrim. In Morrowind there where several travel methods, but no arbitrary fast travel. It felt like a game which played over an area, the isle of Morrowind. In Oblivion or Skyrim you can fast travel everywhere if you were there once. The feel of a big area is gone, and there is more: The quest design becomes extremely sloppy, fetch quests where you have to go somewhere, do something, return to the quest giver, even more than once are frequent. Without fast travel nobody would do such quests. But they included the fast travel possibility into their quest design, and it did suffer. It is the same with the idiotic 'quest arrows', in older quests you received instructions how to find somebody, now they just tell you a name, and the rest is done by 'quest arrow'. Sloppy quest design. And it also means, that you are NOT free to ignore fast travel, because of sloppy quest design!

In ED I had missions clearly designed for long distance travel in the target system. The mission board seems to generate more than one mission towards stations, which are harder to reach, i.e. over 100.000 ls out. You also tend to get better rewards. Travel is unrealistic as it is now, for example sitting in a station you find that they do not have your favorite donuts, you hop in your ship, and buy your donuts 20 lys distant on another station and return to your friends in 15 minutes. This is actually a bit crazy but necessary.

Fast travel would be much worse. It would also play havoc with the important 'in game common time'. If you fast travel, your clock would have to be adjusted, but this is impossible, since it would be no longer fit into the games time. In Fallout 4, if you fast travel, time passes. Actually you can be a bit faster (measured in game time) if you run towards a target. If you fast travel a distance dependent time passes, and this is usually more that the time you spent running. This would be not possible in ED. In FO76 (I never touched this bummer) the common time is mostly irrelevant, so fast travel works. Fast travel would also make a large fraction of missions senseless and impossible. Data/Goods delivery and source qmissions would make no sense. What remains are buggy kill missions.

'Lazy options' like fast travel and other things make games more comfortable for people who long since are bored by the game, its mechanisms and the core things. But this are people who should no longer play the game! Everybody becomes bored after a while, this are only games. If I become bored and annoyed of the travel modes in this game, I will not complain and call for elaborate fast travel schemes which would essentially short cut two thirds of the game - I would just go on. There are a lot of nice games out here.
 
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like a game which played over an area, the isle of Morrowind. In Oblivion or Skyrim you can fast travel everywhere if you were there once. The feel of a big area is gone, and there is more: The quest design becomes extremely sloppy, fetch quests where you have to go somewhere, do something, return to the quest giver, even more than once are frequent. Without fast travel nobody would do such quests. But they included the fast travel possibility into their quest design, and it did suffer. It is the same with the idiotic 'quest arrows', in older quests you received instructions how to find somebody, now they just tell you a name, and the rest is done by 'quest arrow'. Sloppy quest design. And it also means, that you are NOT free to ignore fast travel, because of sloppy quest design!
...

Just a side note. A lot of years ago, there was an interview with some Bethesda designers in some gaming magazine about differences between Morrowind and Oblivion/Skyrim and they clearly described the design reason for quest arrows in Oblivion/Skyrim.
The reason is that in Morrowind, the NPCs was static, standing on one place, so it was possible to describe where the NPC is. But in Oblivion/Skyrim, the NPC quest givers are dynamic, wandering not only around cities but also from one village to another. So the quest arrow was a must, because they cannot describe where the NPC actually is at some specific moment.
 

Lestat

Banned
I think he's left, officially.

Unofficially, he's probably reading the posts without responding (to pretend he's gone) :)
He could pretend he gone even if he plays the game or not. I think this is another lame ploy to try to force Frontier hand on something the users have a choice doing already.

1 If a combat mission too hard discard the mission

2 If a cargo mission to far Discard the mission or finish the mission. Or start doing your own research before accepting the mission.
 
A comment to any form of fast travel: It tends to ruin games, IMHO. If they implement some fast travel in ED, I would leave, and I think I would not be the only one.
In RDR2, you can take a train or stagecoach for fast travel. Thing is, I want to take the train and actually RIDE THE TRAIN, looking out the window and enjoying the scenery from one town to the next. AFAIK, this is not an option unless I jump on a cargo car and ride as a stowaway. This is fun, but I still would like to ride as a passenger (same with the stagecoach). Instead the train and stagecoach are time-shifting teleporters...

Yet there are tons of reviews complaining about the lack of fast travel in RDR2... It seems a lot of people in the gaming community hate traveling, which I find strange - why play a beautiful open world game if you just want to bypass that open world and jump from action scene to action scene? ED is a little bit different, as a long supercruise is just staring at space dust and the same skybox for minutes or hours at a time, which is very different than riding a horse through a beautiful landscape. Still, if I could jump to any system in the galaxy in one hop, that would lessen the game considerably. This is why I prefer ED over Space Engine - it's not about the destination but the journey.
 
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