Increase Supercruise Acceleration and Top Speed to No More than 20 Seconds AFK

Playing open mode in populated systems, that 10 minute travel can be quite challenging and not boring at all.
Prove it.

Show me a video of you travelling to a destination more than 20,000ls away demonstrating how “challenging and not boring” it is.

And what about when you’re not in populated space? Is it still “challenging and not boring” then too?
 
Ok, buy you can still look at the system and see if you want to risk it sending you to a further out destination. You still have the choice before you take the mission.

If 5 mins is too long for you, ok, that's fair enough, its a valid opinion.

As for roaming, then just look before you leap. Open the galaxy map from the mission screen and check out the target. It takes a few seconds and could save you minutes of travel time. If the system is not known to you, open EDSM or EDDB or whatever and check distances.

I'm really sorry, but 99% of the arguments here for cutting travel times seems to be all because of edge cases rather than the norm and then presenting those edge cases as the norm.

You're underestimating how much your mission choices get gutted unless doing excessive due diligence. IE many of the non-trade or data missions (assassination, massacre, recovery, piracy etc) designate system not precise destination. So if they're in a system with a 5min plus commute potential I'd need to cull those ones.

The due diligence to find a 'base' system that doesn't fall foul of that, while moving fluidly around the game world (as it invites) is tediously lengthy. It's not as rewarding as establishing an undiscovered trade route or whatever. You're not seeking out a positive game experience, you're constantly culling out a negative one (& a load of potential positive mission experiences just to be sure...)

These cases are normal in my experience. Maybe your playstyle is the edge case, who knows ;)

If you want, run an experiment. Move a random number of jumps away (or towards a CG or whatever). Do the due diligence. Having fun yet? ;)
 
Playing open mode in populated systems, that 10 minute travel can be quite challenging and not boring at all.

Not really between stars though right? If you've made it out of the orbital plane first they can't catch you. Short of someone pulling off a u-turn coming from the other (10 minute) direction.
 
You're underestimating how much your mission choices get gutted unless doing excessive due diligence.

I don't think so. I run missions most of the time. Actually my mission choice is usually most restricted when out mission board goes silly and starts offering mission only to Colonia.

If you want, run an experiment. Move a random number of jumps away (or towards a CG or whatever). Do the due diligence. Having fun yet? ;)

I've operated out of a number of regions, alliance, indep, empire, fed... yes, i had fun in all those regions.
 
Why can't YOU use the same analogy when you find out a mission destination that too far instead of complaining about the distance and asking for a short cut? See I am not asking to have Combat nerf because I could not do a set type of combat.

See we can both drop the mission for different reasons For you it could be due to distance For me its combat. But I not going to whine to Frontier because I could not beat a ship.

Then start using the same common sense I do. Like me finding a Foe too hard for me to kill. You found a distance you are unwilling to travel. Do what I do. DISCARD THE MISSION and your problem solved.

I've explained why the analogy is a poor one L. On prior threads, at length. Just because you feel an arbitrary destination extension is an enjoyable 'gamble', or gameplay, doesn't make it so for others. Or comparable to the gameplay prep, choices & gambles inherent in surviving an asymmetric combat encounter.


I don't think so. I run missions most of the time. Actually my mission choice is usually most restricted when out mission board goes silly and starts offering mission only to Colonia.



I've operated out of a number of regions, alliance, indep, empire, fed... yes, i had fun in all those regions.

We've established that you don't have a problem with 5min+ dead times. So you haven't been doing the same level of due diligence that you're advocating I do. (Regarding culling all sites with such trips in the home system or surrounding ones). That would be the test.
 
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Some time ago I posted a variant to this idea, that was based on pressing boost to increase acceleration and speed in supercruise at the cost of extra fuel and added turbulence to controls (with possible malfunction and module damage if the pilot wasn't able to keep the ship in line)
This idea could allow more gameplay options, since an interceptor could waste some more fuel to reach the target sooner if he was further away, it could increase the accel when leaving the gravity well of a planet, or even increase speed in deep space for a while, without being such an overpowered system. (fuel consumption and risk of damaging the ship were always present, and the more time boosting, the greater the risk of damage).
 
Just because you feel an arbitrary destination extension is an enjoyable 'gamble', or gameplay, doesn't make it so for others.

It isn't arbitrary, it's a dilemma, an opportunity to fail. Space is big, the game's single biggest strength is giving a sense of perspective to the galaxy. I would not want this to be discarded lightly.

I agree with Lestat's position on this, it is what it is.
 
It isn't arbitrary, it's a dilemma, an opportunity to fail. Space is big, the game's single biggest strength is giving a sense of perspective to the galaxy. I would not want this to be discarded lightly.

I agree with Lestat's position on this, it is what it is.

I'd agree on not discarding lightly, as you guys enjoy this aspect.

If you can accept the principle that not enjoying 5min+ zero-gameplay stints is a valid player reaction too, then you'd see that it's no longer a rewarding choice for us. It's a 'choice' between 'fail' & 'fail'. (IE fail the mission or fail to have fun). With no skilled deployment of game mechanics that could at least make either fail engaging, or flip it to a win, its poor game design from our perspective.

Hence why I offer up the 'win win' attempt of my tether idea etc. Fun choices for me, fun choices for you ;)
 
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I'd say no to increasing supercruise speeds without some major associated drawback (sufficient to make you think twice about using it, wherein the risk or economic damage is proportional to the time saved).

Long supercruise times aren't just about perspective and making the universe feel big, they produce an important balance lever for gameplay decisions. Do you take the short hop for a mere pittance, or do you accept that mission to Hutton orbital for a good payout? The long travel times ensure that remote locations are actually remote, making them rare places to visit for the majority of players.

However, I do agree that supercruise is a bit sparse in terms of actual gameplay. But rather than strip it out and make the game head even more down the route of instant gratification, they should instead add additional gameplay. Make it so that you need to avoid dust clouds, make stellar phenomena a thing, make the gravity wells far less localised etc. While they are at it, they should probably rework/revamp interdiction mechanics so that they are actually relevant. The real problem is a lack of things to do and consider in supercruise, not the time it takes.
 
We've established that you don't have a problem with 5min+ dead times. So you haven't been doing the same level of due diligence that you're advocating I do. (Regarding culling all sites with such trips in the home system or surrounding ones). That would be the test.

Then all we are doing is saying you don't like 5 minute travel times and i'm fine with them. There is no argument to be had here, only expression of preference.

I mean, maybe i'm misunderstanding what you mean by "same level of due dilligence". You mean i should look for a place to work out of where there are only missions to places with travel times of less than 5 mins? Ummm... no, i don't need to, because i'm fine with 5 min of travel time, although its not that common anyway. 5 mins is already travel times of over 10k ls, which is pretty rare.

My home system station is 7k ls out, it takes me less than 5 mins to reach. And that's a pretty bad system.

I've got nothing against your preference being different to mine. You just seem to be intent on proving long travel times are everywhere.
 
You mean i should look for a place to work out of where there are only missions to places with travel times of less than 5 mins?

Yes exactly. That's what you're advocating I do to resolve the issue. I'm suggesting it is in itself not hugely fun, and so not a satisfying solution.

It's cool that we appreciate different preferences exist at least, and have some validity. Not always a platform that's achieved in discussions over transit times ;)
 
I'd agree on not discarding lightly, as you guys enjoy this aspect.

If you can accept the principle that not enjoying 5min+ zero-gameplay stints is a valid player reaction too, then you'd see that it's no longer a rewarding choice for us. It's a 'choice' between 'fail' & 'fail'. (IE fail the mission or fail to have fun). With no skilled deployment of game mechanics that could at least make either fail engaging, or flip it to a win, its poor game design from our perspective.

Hence why I offer up the 'win win' attempt of my tether idea etc. Fun choices for me, fun choices for you ;)

I am writing this post while on my way to Prospectors Rest in Kuk. By all means stay in the shallow end of the pool. You have a choice, I have a choice. There is enough choice to go around, there is no need for the stuff others are happy worth to be removed or made worthless to suit your skillset when the status quo suits more variety.

Arrived now, ganker free engineering here we come ;)
 
I am writing this post while on my way to Prospectors Rest in Kuk. By all means stay in the shallow end of the pool. You have a choice, I have a choice. There is enough choice to go around, there is no need for the stuff others are happy worth to be removed or made worthless to suit your skillset when the status quo suits more variety.

Arrived now, ganker free engineering here we come ;)

This is a bizarrely snide and errant response given I'm advocating solutions that preserve your 'deep' game preference of writing on the internet while playing a game ;)

It seems I respect and understand your preference, but you do not return the favour. Ho hum.
 
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Yes exactly. That's what you're advocating I do to resolve the issue. I'm suggesting it is in itself not hugely fun, and so not a satisfying solution.

It's cool that we appreciate different preferences exist at least, and have some validity. Not always a platform that's achieved in discussions over transit times ;)

Ah, well, i'm going to pass on that. I mean, where i operate out of, most flights are under 5 mins anyway, except for a couple of systems that i know about.
 
You wrongly conflate ‘faster’ with ‘easier’.

If you think staring at a screen doing nothing for 10 mins is ‘hard’, then I’ve got news for you - it’s not. It’s just time consuming and boring.

For those of us with families, friends, jobs, and social lives (I.e. those of us without as much free time as you), we think that those of you who rely on the uneventful long journeys in SuperCruise to get ahead are just playing the easy game.
You dont know me from Adam or what my life consist of or what time I have available to me. In fact, you know nearly nothing about me at all. I suggest you quit telling others in here what is or isnt in their lives. Fact is, you dont have a clue about me or what I do have or not have time for. If I have family, friends, or even a pet. So, tell me again how I dont have family, friends, a job or a social life and how I have endless time to "stare at screens". Because I really want to hear all these interesting "facts" again. Oh, and tell me one more time how wrong I am too. Sure dont want to leave the icing off the cake.
 
I am writing this post while on my way to Prospectors Rest in Kuk. By all means stay in the shallow end of the pool. You have a choice, I have a choice. There is enough choice to go around, there is no need for the stuff others are happy worth to be removed or made worthless to suit your skillset when the status quo suits more variety.

Arrived now, ganker free engineering here we come ;)
Errr...what? So you are literally writing a message on the forums while waiting for your ship to arrive at it's destination because the game is too slow, boring, and unchallenging to keep you engaged?

And you think this means that players who want a faster, more engaging skill-based game just want it easy?

Have I got that right?

If so I've got news for you - you're the one who's afraid to move out of the "shallow end of the pool".
 
You dont know me from Adam or what my life consist of or what time I have available to me. In fact, you know nearly nothing about me at all. I suggest you quit telling others in here what is or isnt in their lives. Fact is, you dont have a clue about me or what I do have or not have time for. If I have family, friends, or even a pet. So, tell me again how I dont have family, friends, a job or a social life and how I have endless time to "stare at screens". Because I really want to hear all these interesting "facts" again. Oh, and tell me one more time how wrong I am too. Sure dont want to leave the icing off the cake.
Jeez dude - calm down. Read your post I was originally replying to. Actually, I'll just quote your original post here for clarity:

If they are just going to make an easy button for anything at all that takes any effort. Then there is no point in continuing to play. If 10 minutes is too much time to take to go somewhere, maybe its not worth going to then. If traveling across the entire galaxy took little effort, it wouldnt mean anything. There is a reason Hutton Orbital is a thing. But by all means, ask for that easy button. I would post a big easy button meme if I had one and on top I would write end game here. Seems that is what is wanted these days. Effortless easy gaming that can be completed in a week so we can move on to the next game. No thanks, I dont want that as there are more than enough titles working on that idea.

For someone who gets so defensive when people make wrong assumptions you, you sure make a lot of wrong assumptions about other people.
 
What I find funny is A lot of players are making Valid reason against people who want a Short cut.
I've explained why the analogy is a poor one L. On prior threads, at length. Just because you feel an arbitrary destination extension is an enjoyable 'gamble', or gameplay, doesn't make it so for others. Or comparable to the gameplay prep, choices & gambles inherent in surviving an asymmetric combat encounter.
Please enlighten us what did you say on the Prior Tread? We like to know.
 
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