Material gathering for engineers?

Hello there fellow Commanders! 07!
I need your guidance and/or help.
I currently own 37 ships in the game with over 2500+ hours of gameplay and I've decided that there is time to engineer all my ships.
Engineering in ED is my last favour type of gameplay. OK maybe not engineering itself, but the materials gathering.
So I would like your guidance in the best and most enjoyable (efficient?) ways for materials gathering.
I do know about spots like Dav's Hope or Crashed Anaconda and others, so no need to mention those.
I just know that to engineer all of my ships I will need tons of materials and I just want to do it as efficiently as I can.
Currently, I'm doing Conflict Zones, then Material Trader for highest grade and back to CZ.
Is there any other faster and better way to do it? How do you collect materials in the most efficient way?
Thanks for any tips and tricks Commanders! 07!

P.S. When will you allow for material market FRONTIER??? I hate forcing myself to do something I hate doing.
 
Most efficient way to gather mats? Don't wait until you have 37 ships that need engineering ..... ooops

Didn't wait until I have all 37 ships. I did some engineering before for 3 - 4 ships I use most of the time.
I just hate doing this stuff.
 

Deleted member 182079

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I actually quite enjoy mats gathering, as long as it's done naturally as part of regular gameplay. Grinding them (a la Dav's Hope in particular, but also chasing HGE's) is soul destroying imo.

And that's the only suggestion I have really... if you need a specific mat then the description in the right-hand panel will give some hints, other than that just make sure you always carry a collector module incl. limpets and pick up whatever you come across.
 
I do Robigo-Sothis passenger runs to get Biotech Conductors, Exquisite Focus Crystals and Modified Embedded Firmware and then trade them.
Jameson crash site is also very good, you can park your SRV so you can scan all 4 spots without moving.
For raw materials I just use eddb.io and go farming.
 
Never dones CZs as I just get annihilated in seconds but would hitting a RES with a large ship and shed loads of limpets be more efficient? Quicker kills I would assume - just leave the cargo bay open and swat stuff with long range lasers whilst your limpets do the heavy lifting?
 
I also waited until I NEEDED to engineer. Though I only had 5 ships to do. Doing nothing but gathering mats for the various engineer's is quite the grind. I'm sure by now you are aware of the best sites to gather the 4's and 5's you need. Grind until the compartments are full, go to the appropriate trader and trade down. Go back and fill the compartments, go to appropriate trader and do it again and again till all compartments are full. Then switch to the next set of materials and after proceeding until there full, go the the last of the materials and do it again. Make sure to have a ship that will get at least 50, head south from the bubble into new space about 1700 years and there's two systems with 5 planets where you can gather all of the various class 5 raw's you can carry. Plot to nearest raw trader which isn't close. Trade down, go back and do it again twice more.

Took me a month of 6 hour days to completely fill every single compartment with all three of the various types of mats needed to engineer. Once done, took all 5 ships one at a time and engineered them for their various purposes in one trip, including the experimental s.

It really helps to have an over abundance of OCD, though someday I didn't take the required does which made it easier. LOL
 

Deleted member 182079

D
Never dones CZs as I just get annihilated in seconds but would hitting a RES with a large ship and shed loads of limpets be more efficient? Quicker kills I would assume - just leave the cargo bay open and swat stuff with long range lasers whilst your limpets do the heavy lifting?
I tried both, and each have their pros and cons.

CZs is quicker as there are more ships to choose from - although the ships are tougher and your limpets are more likely to get destroyed by enemy fire.

RESs are the opposite - takes longer to find a decent ship (Condas are best, but Cutters and Vettes don't spawn at all) but they aren't as heavily engineered, and you have all the time in the world to mop up mats as long as you don't engage enemy wings in a HazRES.
 
Never dones CZs as I just get annihilated in seconds but would hitting a RES with a large ship and shed loads of limpets be more efficient? Quicker kills I would assume - just leave the cargo bay open and swat stuff with long range lasers whilst your limpets do the heavy lifting?

For me personally, CZ is just faster. You kill all enemy ships and then you have enough time to collect all the materials until the new wave arrives.

I also waited until I NEEDED to engineer. Though I only had 5 ships to do. Doing nothing but gathering mats for the various engineer's is quite the grind. I'm sure by now you are aware of the best sites to gather the 4's and 5's you need. Grind until the compartments are full, go to the appropriate trader and trade down. Go back and fill the compartments, go to appropriate trader and do it again and again till all compartments are full. Then switch to the next set of materials and after proceeding until there full, go the the last of the materials and do it again. Make sure to have a ship that will get at least 50, head south from the bubble into new space about 1700 years and there's two systems with 5 planets where you can gather all of the various class 5 raw's you can carry. Plot to nearest raw trader which isn't close. Trade down, go back and do it again twice more.

Took me a month of 6 hour days to completely fill every single compartment with all three of the various types of mats needed to engineer. Once done, took all 5 ships one at a time and engineered them for their various purposes in one trip, including the experimental s.

It really helps to have an over abundance of OCD, though someday I didn't take the required does which made it easier. LOL

Would you mind to list all the locations you are using? Also, this planet with all materials would be sweet :D Thanks!
 
My perception is that ships in CZs drop higher-level materials than Res / Nav Beacon ships, but I haven't studied it a lot. It would make sense given that the ships are engineered of course, and one Grade X material is worth six of Grade X-1...

Otherwise, for Encoded, I second using Jameson's Cobra / Relog. Four points only, but Grade 4 or so data. There are also a bunch of 'Geological' spots on the same planet with those crystalline things, which is reasonable for Raw without going too far.
 
For me personally, CZ is just faster. You kill all enemy ships and then you have enough time to collect all the materials until the new wave arrives.



Would you mind to list all the locations you are using? Also, this planet with all materials would be sweet :D Thanks!
Obviously one of them is "Dav's Hope", one is the "Jameson Crash Site", Though I don't have any use for the cr's. I've got a modified python which has 8 passenger cabins, sitting in "Robigo" just to gather materials. Then there's the two systems some quite far from the bubble.

1.Travel to HIP 36601 C 1 a and collect Polonium
2. Travel to HIP 36601 C 1 d and collect Ruthenium
3. Travel to HIP 36601 C 3 b and collect Tellurium
4. Travel to HIP 36601 C 5 a and collect Technetium
It's a bit farther so I go there first, then the other.
5.Travel to Outotz LS-K D8-3 B 5 c and collect Antimony
6.Travel to Outotz LS-K D8-3 B 5 a and collect Yttrium
 
Reading it again here... there are no G5 / class 5 / whatever raw materials, only up to Grade 4... just saying...

On topic, Dav's Hope gives up to G4 Manufactured, Jamesons Cobra gives up to G5 Encoded and any HGE in Federation or Imperial Space gives G5 Manufactured Core Dynamics or Imperial shielding to trade in later. Imperial shielding somewhat better as there are only G5 in the HGE while Federation has also G4 mats in it.

For raw materials just try everything in a mix "classic SRV hunting", Geological/Biological POIs and mining
 
I have the same problem. That is why I'm asking for the most efficient ways :D
I already had trouble with relogging. I just wouldn't want to jump through all the menues all the time in order to play the game.
I mean it's nice and all they put dispensers there, but they could have just made the whole thing more accessible. No idea how someone can come up with the idea that juggling 140 ingredients is a good idea.
 
I already had trouble with relogging. I just wouldn't want to jump through all the menues all the time in order to play the game.
I mean it's nice and all they put dispensers there, but they could have just made the whole thing more accessible. No idea how someone can come up with the idea that juggling 140 ingredients is a good idea.

The best idea is to have the Material Market. How hard is that? We all have hundreds of millions or even billions in credits and nothing to spend on.
 
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