Youre preechin' to the chior dude.
At this point in ed i can honesty say its just a rando' jaunt in a flight sim.
Any point, relevance, story, pretext or logic has been ground down to a nub.
Pity - This game could have been epic.
And see, there was a year or so where everyone flying prismo stacks got shamed endlessly for using a low-effort build, but since the overall skill in the PvP community dropped with the hemorrhaging of high-skill players, prismos came back into favor.
This is pre engineers era shield tank FDL build, there are sacrifices to be made, we don't have hard hitting energy weapons cause of power constraints, alternative is hybrid setup with 2 maybe 3 rail guns, it's balanced tough, FDL still have better laterals, boost, more utilities and better placement of those, as well as better firepower traded for worse internals of comparable ships, but in all it's still better ship, just not as tanky as anaconda![]()
This is pre engineers era shield tank FDL build
Engineering pretty much ruined PvP, I reckon. I now many will argue against me, but working out the compromise that worked for you on an FDL, or Vulture, was part of the fun. Now I can full power weapons and shields on those ships without a care.
And see, there was a year or so where everyone flying prismo stacks got shamed endlessly for using a low-effort build, but since the overall skill in the PvP community dropped with the hemorrhaging of high-skill players, prismos came back into favor.
I would be happy if FDEV scrapped SCBs
In fairness, I think the 3.0 buff to HD boosters and reinforced shields were more to blame for this, especially as resist / regen builds weren't really altered.
Couldn’t agree more. I have no issue with massive shields: at least you know where you are based on how fast (or slow!) they are ticking down, it’s the “instant magic shield recharge” that you can’t predict or plan for that winds me up.
Resistance/regen builds were helped nearly as much by 3.0 as the HD/reinforced loadouts, depending on the sort of rolls one was able to achive before 3.0 (I have more legacy HD boosters that are viable than I do resistance boosters, though I replaced all of my legacy reinforced generators long ago). It's just that the prevalence of absolute damage has always made a resistance focused setup questionable while the more numerous counters to hull-focused/hybrid vessels increases both their skill floor and their risks.
Really? I had resist boosters pre 3.0 that were as good as the new rolls and TR shields that were very close, I don't think anyone had HD boosters as high as +74% (iirc 65ish was considered really good?). After you account for diminishing returns on resist stacking compared to no cap on MJ stacks there was definitely a big shift in the meta. Additionally, HRP and bulkheads didn't get much of a buff either. My FAS went from 3.5k hull to 4k with the same resists, my FdL's shields went from 1.5k to over 2k before banks, which with the new rapid charge were much harder to feedback too.
We should never have discussion like this, that 75% is better than 65, if boosters engineering would be on par with other modules where something like 75% is already crazy big. If boosters give extra 17-20% at g5 values are healthy and suer capacitors giving extra 1-2% like resistance experimentals (another LOL balance by FD), and wow gimbals are no longer OP, cause 1 or 2 chaff make sense now. And boosters are still worth it, just because they give more flexibility with banking when base shields are low. With those numbers 4 boosters prism FDL would have 1600-1800MJ without SCB's, i think those are fair values, and i don't see every FDL pilot switching to FAS or chief instantly, of caurse bi-weave hybrids are much stronger now, so resistance nerf to both hull and shield should be applied too, but to lesser degree.
Couldn’t agree more. I have no issue with massive shields: at least you know where you are based on how fast (or slow!) they are ticking down, it’s the “instant magic shield recharge” that you can’t predict or plan for that winds me up.
Youve been here as long as me, how the hell do you still manage that? Genuine question.Still, I prefer a more engaging experience, even if it has to be a little contrived under the current systems.
If there is one thing that's clear, it's that shame is a poor substitute for solid gameplay mechanisms.
Can't say much on your first point since I don't use rails much, but I would think your 2nd point would only increase the number of PA/rail builds.I have told this in several posts and I am going to repeat again:
Frontier should do two things:
With these two changes we would have again a much more variated pvp.
- Remove the "micro-gimball" effect on railguns when you snipe a module. It´s totally absurd you can hit a FAS power plant from 5 kms, because the microgimball will help you although the ship is much smaller than the red square to aim at it. If that effect was removed, module sniping from far away would me more difficult and hull tank ships would have their space again.
- Nerf Frags: I think especially in the case of gimballed frags can be seen. Too easy to aim, ridiculous ammount of damage, almost no distributor consumption. Any pilot in a mamba with frags can put in severe difficulties a much better pilot who uses plasmas for example. The plasma pilot have to aim with care and also has to fight moving pips all the time.
Regards.
Cmdr Fuego Estelar
No because that is a great counter to folks using force shells/heat sinks+silent running/chaff/dispersal/TLB. Just mod long-range/penetrator rails, turn on night vision, select a module, stay at 5Km and watch them get angry.I have told this in several posts and I am going to repeat again:
Frontier should do two things:
- Remove the "micro-gimball" effect on railguns when you snipe a module.
This, why? because if we remove microgimbal from rails nobody remove rails from their ships, this is simple logical reason weapon is OP, we can nerf it and nothing will change in terms of outfitting, except that maybe some hotas guys change it for another PA(not me). There is no level playing field among hotas and relative mouse users, for some reason 80% of best pvp-ers use mouse. Absolute top use ONLY mouse, its like 99.9%.Remove the "micro-gimball" effect on railguns when you snipe a module. It´s totally absurd you can hit a FAS power plant from 5 kms, because the microgimball will help you although the ship is much smaller than the red square to aim at it. If that effect was removed, module sniping from far away would me more difficult and hull tank ships would have their space again.
This, why? because if we remove microgimbal from rails nobody remove rails from their ships, this is simple logical reason weapon is OP, we can nerf it and nothing will change in terms of outfitting, except that maybe some hotas guys change it for another PA(not me). There is no level playing field among hotas and relative mouse users, for some reason 80% of best pvp-ers use mouse. Absolute top use ONLY mouse, its like 99.9%.
Bottom line: the game is balanced toward lazy, low skill gameplay.
Youve been here as long as me, how the hell do you still manage that? Genuine question.
And to whom's shame do you refer?
Frontier should do two things:
- Remove the "micro-gimball" effect on railguns when you snipe a module. It´s totally absurd you can hit a FAS power plant from 5 kms, because the microgimball will help you although the ship is much smaller than the red square to aim at it. If that effect was removed, module sniping from far away would me more difficult and hull tank ships would have their space again.
- Nerf Frags: I think especially in the case of gimballed frags can be seen. Too easy to aim, ridiculous ammount of damage, almost no distributor consumption. Any pilot in a mamba with frags can put in severe difficulties a much better pilot who uses plasmas for example. The plasma pilot have to aim with care and also has to fight moving pips all the time.
This, why? because if we remove microgimbal from rails nobody remove rails from their ships, this is simple logical reason weapon is OP, we can nerf it and nothing will change in terms of outfitting, except that maybe some hotas guys change it for another PA(not me). There is no level playing field among hotas and relative mouse users, for some reason 80% of best pvp-ers use mouse. Absolute top use ONLY mouse, its like 99.9%.
What the else are they doing?I haven't watched the video, but didn't a couple of HOTAS users from Prism just win a big PvP tourney?
Anyway, I'm more and more coming around to the idea of a holistic balance pass. It's an enormous amount of work but hey, gotta do what needs doin'.