For NPCs it doesn't exist.
Yet another reason to treat them differently.
For NPCs it doesn't exist.
I fail to see why. Because your skills are not as good as theirs?Yet another reason to treat them differently.![]()
In short, get off your high horse, strip away all the meta thinking and look at it from the point of view of the "people" in the game.
It is business to them and it is organised and managed as such.
Nobody said there shouldn't be any punishments. You replied to my post talking about FD neglecting to make illegal careers a more developed gameplay path. Then you went on some weird tangent about defining careers through a legal prism.We are the people in the game, you may go ahead and believe you are the only person in the game and therefore what you think must be right, but there are actually other people in the game who don't think the same way as you, so get off your high horse and consider that other peoples opinions have as much relevance as yours.
That's pretty much irrelevant to the issue. 1) you aren't boss of crime syndicate and 2) whether or not you are the boss of crime syndicate who considers it a business and your activities a career, society just views it as crime and you will get punished when caught, so no it's not a career, it's still just crime. Re: Al Capone, if they don't get to lock you away for life for murder they will do it for tax evasion, so if you fly into a station that's locked down because you have notoriety I would consider you are getting away with it lightly, they should just either arrest or waste you the moment you fly through the slot.
As I said I am quite happy for there to be more depth to piracy and smuggling, to crime in general even, but to argue you shouldn't get punished because you look on crime as a career is just an argument from entitlement, you don't get to decide what is crime and what is a career, society does, and this one has decided you deserve to be punished with a set punishment. If your life as a criminal means you can't partake of all the activites us law abiding citizens enjoy that's because you made a choice to be a criminal, arguing over punishment isn't an option, there's a set punishment that you can avoid with the correct actions.
I think some of you are missing the point that I joined a wing mate and got notoriety for killing mission targets. These weren't my missions, or my preferred choice of activity, but I had a chance to play with someone for an hour or so any assumed it would be fun. What wasn't fun was waiting 12 hours to clear the notoriety so I could resume my previous activity without harassment.
Also, some of the posters above seem to think these were assassination missions, they were not. These were Spec Ops missions which are a completely different thing.
12 Hours of punishment for playing 1 hour = RUBBISH.
12 hours punishment for legitimate game play missions (in a wing) = RUBBISH
12 hours punishment for ganking a human player = GOOD.
Nobody said there shouldn't be any punishments. You replied to my post talking about FD neglecting to make illegal careers a more developed gameplay path. Then you went on some weird tangent about defining careers through a legal prism.
I see no reason to treat NPC deaths differently. And notoriety works fine, it's a good deterrent for those who don't want to commit to a life of crime as evidenced by your post.
Mission targets don't attract notoriety, even if it's a crime.Did you guys check if it was a legal or illegal mission?
Illegal missions are exactly why factions hire indy pilots to do the dirty work and take the fall.
Just saying.
If you blindly took a mission which involved killing innocents for credits, then consider yourself a criminal.
This, 100%. Notoriety should be something "bad guys" want to keep hold of, rather than avoid.My only problem with Notoriety is that there is no upside to it at all. I've said it before, but I'd love for Notoriety to positively impact on your reputation with Criminal Factions, & boost the prices you get from the Black Market. It needs fleshing out IMO.
My only problem with Notoriety is that there is no upside to it at all. I've said it before, but I'd love for Notoriety to positively impact on your reputation with Criminal Factions, & boost the prices you get from the Black Market. It needs fleshing out IMO.
The problem isn't with C&P. The problem is with the lack of content that could urge you to want to be on the run for that many hours, and instead you want to just switch back to normal play without any residual effects on yourself other than the credits you earned. I actually enjoy that my current notoriety is 5 and that I have to camp out in an anarchy system and try to swing the states to things I can profit from, while foraying now and then into civilized space at which point some clean bounty hunter interdicts me and I clean his clock. There goes more notoriety. Tis the life on the other side.
Again, I'm not saying I don't want to be penalized. If anything, I'm one of those players who think ship insurance should not exist so that ship and module destruction would be permanent, the consequences of reckless or careless player action.No, I replied that crime is not and never has been a career path, you can make it a game play path without it being a career path that's no problem, but the point of C&P in the game is that it reflects crime and punishment in a real society, so partaking of a game play path that involves crime will result in harsher and harsher penalties the more crimes you commit. The Elite universe is allowing you to enjoy the lifestyle of an independent pilot in a fully realised physical and social galaxy, at least that's the aim, and that involves things like laws being modeled as well as punishment.
Ok it's never going to be perfect, but a good law abiding citizen should never be punished without justification, and a criminal should be punished. The fact you think you don't deserve to be punished the way you are being punished is irrelevant, you have access to a list of laws and punishment for breaking said laws that apply in the game just as the rest of us do, you can avoid being punished, ignorance of the law is not an excuse, just take this session of punishment as learning experience and be more careful in the future, that's how punishment is supposed to work.
That's pretty much irrelevant to the issue. 1) you aren't boss of crime syndicate and 2) whether or not you are the boss of crime syndicate who considers it a business and your activities a career, society just views it as crime and you will get punished when caught, so no it's not a career, it's still just crime. Re: Al Capone, if they don't get to lock you away for life for murder they will do it for tax evasion, so if you fly into a station that's locked down because you have notoriety I would consider you are getting away with it lightly, they should just either arrest or waste you the moment you fly through the slot.
As I said I am quite happy for there to be more depth to piracy and smuggling, to crime in general even, but to argue you shouldn't get punished because you look on crime as a career is just an argument from entitlement, you don't get to decide what is crime and what is a career, society does, and this one has decided you deserve to be punished with a set punishment. If your life as a criminal means you can't partake of all the activites us law abiding citizens enjoy that's because you made a choice to be a criminal, arguing over punishment isn't an option, there's a set punishment that you can avoid with the correct actions.
Again, I'm not saying I don't want to be penalized. If anything, I'm one of those players who think ship insurance should not exist so that ship and module destruction would be permanent, the consequences of reckless or careless player action.
I'm just saying it's a dumb system that resulted from a bait and switch by the devs who had seemed to promise a more fleshed out system when they first announced C&P changes. Many people thought they were going to make piracy and smuggling and all that good stuff more in depth and engaging, like they did recently with mining and exploration. Do you understand now? We had an entire sub forum dedicated to player input and suggestions on the changes and nobody could have imagined that after all that, all we would end up with were just some dumb pvp timers that arguably affect pve players more significantly.
I fail to see why. Because your skills are not as good as theirs?
But they are not different. There is no difference between players and NPC.Because they are different, that's the point.
(I don't really understand what this skill "argument" of yours is based on.)
It's pretty much irrelevant to the issue. 1) you aren't boss of crime syndicate and 2) whether or not you are the boss of crime syndicate who considers it a business and your activities a career, society just views it as crime and you will get punished when caught, so no it's not a career, it's still just crime. Re: Al Capone, if they don't get to lock you away for life for murder they will do it for tax evasion, so if you fly into a station that's locked down because you have notoriety I would consider you are getting away with it lightly, they should just either arrest or waste you the moment you fly through the slot.
As I said I am quite happy for there to be more depth to piracy and smuggling, to crime in general even, but to argue you shouldn't get punished because you look on crime as a career is just an argument from entitlement, you don't get to decide what is crime and what is a career, society does, and this one has decided you deserve to be punished with a set punishment. If your life as a criminal means you can't partake of all the activites us law abiding citizens enjoy that's because you made a choice to be a criminal, arguing over punishment isn't an option, there's a set punishment that you can avoid with the correct actions.
Mission targets don't attract notoriety, even if it's a crime.
Issue is the op was helping his mate out with the mission targets, but had no association or involvement with the mission themselves.
So... a better scenario is, imagine i took an illegal hit contract, and the entity arranging the hit said "btw, we'll have words with some cops we have on the hook, and make sure this doesn't get out further than it needs to for you"... which is great for you, but you then just subcontract some other lackey, offering no such arrangements.
That's a bit more reflective of this situation.
Absolutely certain. It's even in the mission description. I do this and Wetwork Jobs regularly and don't earn notoriety.Are you certain about the first bit?
Because there are illegal missions asking you to massacre civilian ships from another faction. And that involves taking out clean targets.
Which will end in you getting a bounty. And notoriety as you continue to murder.