Newcomer / Intro Auto field maintainancee units Du they repair busted units themselves or do you have to do it from the panel?

Auto field maintainancee units
Du they repair busted units themselves or do you have to do it from the panel?

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You have to start it per hand, from the right panel.

There are several things to know for AFMUs:
  • The AFMU cannot repair itself
  • The AFMU cannot repair the power plant or your hull, and cannot repair a destroyed canopy, it can repair a damaged canopy
  • To repair any module with the AFMU the module needs to be switched off
  • The AFMU needs 'ammunition', it has a set when you buy it, if you use it and use up the 'ammunition' you need to synthesize it, or to buy it at a station
  • If you repair your life support, you need to watch the remaining oxygen closely, if you run out your ship explodes
  • IMPORTANT: If you repair life support and use up part of your oxygen reserves, it is NOT automatically restocked afterwards. You need to synthesize oxygen to restock it, or visit a station which also restocks your emergency oxygen.
Usually you do not need the AFMU. If you want to have one, buy it, but switch it off. It needs energy, and if you need to repair you must bring your ship into a good position (land on a planet or drop from SC), then you can switch it on and let it do its work.
 
You have to start it per hand, from the right panel.

There are several things to know for AFMUs:
  • The AFMU cannot repair itself
  • The AFMU cannot repair the power plant or your hull, and cannot repair a destroyed canopy, it can repair a damaged canopy
  • To repair any module with the AFMU the module needs to be switched off
  • The AFMU needs 'ammunition', it has a set when you buy it, if you use it and use up the 'ammunition' you need to synthesize it, or to buy it at a station
  • If you repair your life support, you need to watch the remaining oxygen closely, if you run out your ship explodes
  • IMPORTANT: If you repair life support and use up part of your oxygen reserves, it is NOT automatically restocked afterwards. You need to synthesize oxygen to restock it, or visit a station which also restocks your emergency oxygen.
Usually you do not need the AFMU. If you want to have one, buy it, but switch it off. It needs energy, and if you need to repair you must bring your ship into a good position (land on a planet or drop from SC), then you can switch it on and let it do its work.
What he said ^^

I'll just add to the point with life support - generally, the module that is being repaired will go offline and then restart, so DON'T repair your FSD or thrusters in supercruise. :LOL:
 
Don't park your Corvette in front of the station entrance whilst using the AFMU to repair it, as the station guns will quickly render your repairs ineffective. ;)
 
As stated, you don't necessarily need an AFMU, and you need 2 of them to repair 1 if it is damaged (no "Physician Heal Thyself" here). But that being said, I have traveled 48,581 LYs on my trip so far, and have not had to use the AFMU (4A). In fact, I had no module damage for the entire trip out...(knocking on hullplate) but of course, I still have about 17K LYs to go to get back home...and I Don't want to thumb my nose at the Goddess of Safe Travels either. So better to be safe than sorry.

Take Care and Check Six Commanders! o7

Lakon Micheal Charlie Golf signing out...
 
As stated, you don't necessarily need an AFMU, and you need 2 of them to repair 1 if it is damaged (no "Physician Heal Thyself" here). But that being said, I have traveled 48,581 LYs on my trip so far, and have not had to use the AFMU (4A). In fact, I had no module damage for the entire trip out...(knocking on hullplate) but of course, I still have about 17K LYs to go to get back home...and I Don't want to thumb my nose at the Goddess of Safe Travels either. So better to be safe than sorry.

Take Care and Check Six Commanders! o7

Lakon Micheal Charlie Golf signing out...
According to Murphy's law, I fully expect a sobbing story od CMDR McGyver about unfairness of high-G planets within two days. :p

Also, you don't need AFMU if you're a focused pilot, but accidents happen and if you're planning on using the Neutron Star boosts, you actually need it if you want to get anywhere as every neutron jump damages your FSD. :)
 
Sounds like I'll swap it out for yet another hull reinforcement module. I have noticed that some modules do repair themselves and come back online automatically and I was attributing that to afmu so what's doing my repairs? Is that a system thing.
 
Sounds like I'll swap it out for yet another hull reinforcement module. I have noticed that some modules do repair themselves and come back online automatically and I was attributing that to afmu so what's doing my repairs? Is that a system thing.
AFMU's are useful in two cases, in my opinion:
  • After or during fights, because expensive modules cost much less to repair by AFMU than in stations
  • When travelling using Neutron Star Boosting, which damages your FSD by 0,5%-1% on each jump.
No modules repair themselves, but if a module is rendered inoperable, not just damaged (0% health), from the ship tab you can reboot/repair which brings it back to 1% by cannibalizing other modules.
 
I have noticed that some modules do repair themselves and come back online automatically and I was attributing that to afmu so what's doing my repairs? Is that a system thing.

It's a long time since I've had an AFMU but I think the option to repair only gets added when you install the unit and it's switched on.

When I had one it didn't repair anything unless specifically told to do so, and it didn't switch the module back on after it was repaired.

I'm wondering if you're confusing 'repairing' with 'recharging'? (e.g. the shields)

Or there may be an update to the AMFU that I don't know about.

To be perfectly honest I didn't use it a lot. Sometimes it meant that I didn't have to return to base after a combat mission but eventually I got rid of it and put in module protection.
 
Sounds like I'll swap it out for yet another hull reinforcement module. I have noticed that some modules do repair themselves and come back online automatically and I was attributing that to afmu so what's doing my repairs? Is that a system thing.

If a module is damaged so that it has less than 80% health it can randomly malfunction such malfunctions are more likely the worse the damage gets but the modules will start working again.

AFMU and Reboot/Repair are the only way to permanently fix internal modules in flight though a repair limpet controller and limpets can be used to fix hull damage on your ship if the limpet is launched without a target.

Note none of these techniques are advisable to use in a battle because, the AFMU shuts down the module it is working on, Reboot/Repair shuts down the whole ship and repair limpets fail if you get shot while they are working.
 
I get the sheilds will recharge themselves but I also had cannons come back online automatically and even had life support resume when I thought I was a gonna

It's a long time since I've had an AFMU but I think the option to repair only gets added when you install the unit and it's switched on.

When I had one it didn't repair anything unless specifically told to do so, and it didn't switch the module back on after it was repaired.

I'm wondering if you're confusing 'repairing' with 'recharging'? (e.g. the shields)

Or there may be an update to the AMFU that I don't know about.

To be perfectly honest I didn't use it a lot. Sometimes it meant that I didn't have to return to base after a combat mission but eventually I got rid of it and put in module protection.
 
As other said, if a module, weapon or whatever is damaged in between 80% and 0%, it can malfunction. A malfunctioning module or weapon will switch itself off and refuse to work, but will switch itself back on again after a few seconds. But it won't actually repair the damage done.

Some modules don't malfunction until they are reduced to 0%. Life support and the AMFU, for example, will continue to work perfectly down to 1% damage. Life support doesn't randomly switch off when damaged; I suspect what happened there is you had power management issues. If your powerplant falls to 0% your power outpout is suddenly halved; this will likely make your life suport kick in if you haven't made life support a top priority, but if you then retract hardpoints (or get some high-power module taken offline) then there's enough power left to restart life support.
 
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