Lol of course there will be massive grind. This is ED.
Carrier rentals would be far more interesting than just grinding a billion mats for a carrier.
Not sure since we have infinite surface scan probes...Lol of course there will be massive grind. This is ED.
I disagree..I think if I had a fleet carrier I could program it to go to a destination system so when I finish doing what I'm doing I can meet up with my carrier and get into another ship...I suspect that fleet carriers will be for squadrons only. In a game like ED it makes little sense for solo players to have a fleet carriers. If is true that you will need a certain amount of materials to get the thing to jump, then I can't see a single player grinding for days or weeks for those materials for one single jump.
If anything it will be a static ship that can only have a single ship in it.
If you just want a place to store all of your ships, then it looks like player bases are coming which maybe a better option.
Whilst I agree it WILL be guild only content I really think there is a lack of imagination on how it could be. Why not allow players to team up with NPC groups. Why should it have to be a group of pilots with CMDR in front of their name? NPC's could still largely do their own thing but different systems would generate different groups of NPC's with megsships geared for different stuff.I suspect that fleet carriers will be for squadrons only. In a game like ED it makes little sense for solo players to have a fleet carriers. If is true that you will need a certain amount of materials to get the thing to jump, then I can't see a single player grinding for days or weeks for those materials for one single jump.
If anything it will be a static ship that can only have a single ship in it.
If you just want a place to store all of your ships, then it looks like player bases are coming which maybe a better option.
Okay I’ll be that person
Given the delay, is there any chance the design team could reconsider making some form of fleet carrier available for solo players (ie, not tied to being in a squadron?). Solo players have long run out of progression systems, and the idea of building and maintaining a small mobile station... would at least make the only new content for this year not be invisible to at least the 2.8 percent of us that play solo.
Thanks for reading at least.
Ps. The rest of the new changes sound great, but I’m not a new player and already have all the cosmetics I need for 3 accounts. Something new that I can actually use would be great.
And all that refuelling which could be days to weeks of grind for a solo player. Good luckI disagree..I think if I had a fleet carrier I could program it to go to a destination system so when I finish doing what I'm doing I can meet up with my carrier and get into another ship...
I'm guessing it doesn't come with a fuel scoop then.. o7And all that refuelling which could be days to weeks of grind for a solo player. Good luck
And all that refuelling which could be days to weeks of grind for a solo player. Good luck
Don't think that get that close to stars. They have already mentioned players needing to get materials for jumps.Class 24 Fuel scoop
Probably one player, one ship carrier. Seems a bit pointless if it can only carry one ship.I seriously hope there won't be any arbitrary number of players/squadron as a requirement for fleet carriers. For me that feels wrong.
IF someone wants to grind to get his own one squadron carrier, let them have it FD.
Apparently you don't really understand what is essentially Fleet Carier is. It's not your "biggest star destroyer ship in the fleet". It's a huge time, work, resourse investment so Squadrons would have something to do and work on together. It's absolutely painfull to do anything of this SOLO. Will take you weeks to just make one jump. And i am not even talking about how we are gonna refit Fleet Carier and how much time it will take. It's something that no Solo player will enjoy in game. It's a pain.Okay I’ll be that person
Given the delay, is there any chance the design team could reconsider making some form of fleet carrier available for solo players (ie, not tied to being in a squadron?). Solo players have long run out of progression systems, and the idea of building and maintaining a small mobile station... would at least make the only new content for this year not be invisible to at least the 2.8 percent of us that play solo.
Thanks for reading at least.
Ps. The rest of the new changes sound great, but I’m not a new player and already have all the cosmetics I need for 3 accounts. Something new that I can actually use would be great.
If FD were imaginative (which I am sure they are !), the Fleet Carriers could be modular ..... have a basic small number of pads and expand up to a maximum level as required. That way, small squadrons or even individuals might afford them.
Apparently you don't really understand what is essentially Fleet Carier is. It's not your "biggest star destroyer ship in the fleet". It's a huge time, work, resourse investment so Squadrons would have something to do and work on together. It's absolutely painfull to do anything of this SOLO. Will take you weeks to just make one jump. And i am not even talking about how we are gonna refit Fleet Carier and how much time it will take. It's something that no Solo player will enjoy in game. It's a pain.
Or, like Japanese condom sizes- large, extra large and enormous.Or more simply, there will be 3 sizes: small, medium and large