"We are listening to the community"...

Errr, this is the line he quoted:
"No offence or disrespect intended towards yourself, but I have no interest in getting to know Frontier Points or Arx."

That isn't 'asking someone to explain something', that is literally saying you don't want to know something. I can sympathize with not being a native speaker, but you want to be a bit milder when picking words to prevent such responses. :)
Yeah I got confused there, that's my fault.
 
Why should I be interested in Frontier Points/Arx? Why should I have to be happy about a system that is designed to rip people off? I don't want the system the way Frontier want to implement it. Why is that so hard for some people on this forum to accept?

You can be as unhappy as you want, but again, you might want to tone it down a notch. You used to be forced to buy packs when you wanted only one. That will change, and that is the opposite of 'ripping people off'. You used to be unable to earn store-items in game, and that will now change. That is, again, the opposite of 'ripping people off'. What people are trying to point out is that intentionally or otherwise forgetting about the stuff that shows your idea is misfounded is not okay. And that you have no idea how they'll implement the remainder of the idea, so you can't call that 'ripping off' either.

I know that some people really don't like change in general. That is fine. But you really don't want to throw around terms such as 'ripping off' in this context. It isn't just wrong, it is rude. When you have more facts and information, and it turns out there is something shady happening, then it is time to storm the barricades. Now you are just projecting your own imaginations as facts, and that aint helping anybody.

More problematic to me is that the constant storm of protest, regardless of what happens, regardless of people having any facts, every single week all the time, is making FD tonedeaf to the community. If everything is the end of the world, a crime of ripping people off, totally evil and whatever else, than nothing is. Pick your battles.
 
If you're incapable of simple math, no amount of game design will help you. I find it hard to believe that a game full of people making billions off interstellar trade routes is also full of people that will be flummoxed by converting cash to Arx.

Frontier is doing this to make money, they are a business. This may cost you 1 or 2$ in the long run, or it may cost you nothing as you are under no obligation to participate and they will give you Arx for free.

At the end of the day, they have a good product and they are trying to have better ways to monetize it. They win by getting your money, and you win by playing a fun game. You're free to opt out at any time, so stop playing the victim.

Awesome, so you advocate making it a pain for consumers to know what they pay for something because math is easy and you don't have to buy anything if you don't want to... makes sense /s.

Unfortunately the world isn't made up of people with your vast intellect to do math and stop buying things. It is full of people who are duped, taken advantage of, and walked all over. This is why we have consumer protection laws (https://en.wikipedia.org/wiki/Consumer_protection) in most of the civilized world. When companies are allowed to lie, cheat, and trick consumers, things like the US banking crisis happen. I guess that wouldn't have happened if everyone knew how to do math or just didn't buy a house.

It doesn't matter how easy the math may or may not be. The point is it obfuscates purchase prices to a meaningless point system. These virtual currencies were created by the gaming industry to facilitate exactly what I'm proclaiming... it changes real money into something that is meaningless to the purchaser and therefore psychologically disconnects them from the exchange of money for a product or service.

No one but Frontier confirm or deny whether or not they are attempting to bamboozle their customers and perhaps this is all a product of them getting in bed with consoles. We don't know if in-game currency is being forced upon them by consoles or if they are doing it because they know it will increase revenue in a quasi-shady way. I suspect the consoles force in-game currencies for store purchases in game because they likely get a cut of the sale and they know the psychology behind in-game currency. If that is the case, then it is in the console company's interest to force an in-game currency requirement on game manufacturers to... one again... obfuscate the value of items being purchased and drive up revenues in a shady way.

By the way, your "news flash" of Frontier being a business is old news. Everyone knows they're not running a charity.

For those of you with an open mind, here is an interesting article that goes over many of the facts and figures surrounding in-game currencies (among other gaming economic system studies) and why they exist in gaming today.

https://www.intelligenteconomist.com/economics-of-microtransactions
 
You can be as unhappy as you want, but again, you might want to tone it down a notch. You used to be forced to buy packs when you wanted only one. That will change, and that is the opposite of 'ripping people off'. You used to be unable to earn store-items in game, and that will now change. That is, again, the opposite of 'ripping people off'. What people are trying to point out is that intentionally or otherwise forgetting about the stuff that shows your idea is misfounded is not okay. And that you have no idea how they'll implement the remainder of the idea, so you can't call that 'ripping off' either.

I know that some people really don't like change in general. That is fine. But you really don't want to throw around terms such as 'ripping off' in this context. It isn't just wrong, it is rude. When you have more facts and information, and it turns out there is something shady happening, then it is time to storm the barricades. Now you are just projecting your own imaginations as facts, and that aint helping anybody.
People have taken my "Why should I be interested" comment to mean "I have no idea how this will work, so I'm just going to rant anyway"
Do you really think I'm that ignorant?
I played Star Wars The Old Republic - They sell credits for real cash which you use to buy items to use in the game
I played Star Trek Online - They sell Arc points you use to buy items to use in the game
I played Minecraft Bedrock Edition - They sell coins you use to buy resource packs, skins and worlds

and the list could go on, but I think I've made my point. I know how this works, I'm not ignorant and I'm not an idiot (ok, that is debateable :p )
So if certain people could try not insulting me, I'll thank them very much.
 
Awesome, so you advocate making it a pain for consumers to know what they pay for something because math is easy and you don't have to buy anything if you don't want to... makes sense /s.

Unfortunately the world isn't made up of people with your vast intellect to do math and stop buying things. It is full of people who are duped, taken advantage of, and walked all over. This is why we have consumer protection laws (https://en.wikipedia.org/wiki/Consumer_protection) in most of the civilized world. When companies are allowed to lie, cheat, and trick consumers, things like the US banking crisis happen. I guess that wouldn't have happened if everyone knew how to do math or just didn't buy a house.

Call me an optimist, but I am reasonably confident that being able to earn points in-game to get paints for a spaceship in a computer game isn't going to lead us to the collapse of the global economy. Can we please leave such weird comparisons at the door, and tone the drama down a little bit? Mike isn't 'advocating making it a pain for consumers', he is telling you that you seem to blow stuff way out of proportion while being on some sort of crusade.

Take a deep breath. You are going to be able to earn strore stuff. To facilitate that there will be a point system of sorts. You know nothing else yet. Lets not chase the windmills just yet.
 
Awesome, so you advocate making it a pain for consumers to know what they pay for something because math is easy and you don't have to buy anything if you don't want to... makes sense /s.

Unfortunately the world isn't made up of people with your vast intellect to do math and stop buying things. It is full of people who are duped, taken advantage of, and walked all over. This is why we have consumer protection laws (https://en.wikipedia.org/wiki/Consumer_protection) in most of the civilized world. When companies are allowed to lie, cheat, and trick consumers, things like the US banking crisis happen. I guess that wouldn't have happened if everyone knew how to do math or just didn't buy a house.

It doesn't matter how easy the math may or may not be. The point is it obfuscates purchase prices to a meaningless point system. These virtual currencies were created by the gaming industry to facilitate exactly what I'm proclaiming... it changes real money into something that is meaningless to the purchaser and therefore psychologically disconnects them from the exchange of money for a product or service.

No one but Frontier confirm or deny whether or not they are attempting to bamboozle their customers and perhaps this is all a product of them getting in bed with consoles. We don't know if in-game currency is being forced upon them by consoles or if they are doing it because they know it will increase revenue in a quasi-shady way. I suspect the consoles force in-game currencies for store purchases in game because they likely get a cut of the sale and they know the psychology behind in-game currency. If that is the case, then it is in the console company's interest to force an in-game currency requirement on game manufacturers to... one again... obfuscate the value of items being purchased and drive up revenues in a shady way.

By the way, your "news flash" of Frontier being a business is old news. Everyone knows they're not running a charity.

For those of you with an open mind, here is an interesting article that goes over many of the facts and figures surrounding in-game currencies (among other gaming economic system studies) and why they exist in gaming today.

https://www.intelligenteconomist.com/economics-of-microtransactions

This is laughable. Claiming predatory practices when they use a point system falls flat on its face in this case.

All the items are cosmetic.

It is an entirely optional system that buried behind at lest 2 menus.

Currency can be earned without needing to pay.

Your complaint is frivolous and erroneous on all counts. Not to mention the potential losses in question amount to less than a cup of coffee. You’re blowing this WAY out of proportion.
 
It has nothing to do with Microsoft or Sony, PC players not having free alts is entirely down to FD.

Technically yes, technically no.

The original decision FD made was not to give it to console pilots, (even on their home console), this was an option back in the day for developers, at least on XBOX to use that option. But as was rightly pointed out by the console crowd, including me (at the time), there was very few games that actually took this option up indeed I literally cannot think of any other games that would only work on only one profile on XB1.

So, stink was kicked up and now they have more than one CMDR, because it's just the way that consoles are supposed to work. While I would like to see extra alts linked to one account (FD I would even pay a small "upgrade" fee for the privilege) I don't see it happening, at least not yet.
 
People have taken my "Why should I be interested" comment to mean "I have no idea how this will work, so I'm just going to rant anyway"
Do you really think I'm that ignorant?
I played Star Wars The Old Republic - They sell credits for real cash which you use to buy items to use in the game
I played Star Trek Online - They sell Arc points you use to buy items to use in the game
I played Minecraft Bedrock Edition - They sell coins you use to buy resource packs, skins and worlds

and the list could go on, but I think I've made my point. I know how this works, I'm not ignorant and I'm not an idiot (ok, that is debateable :p )
So if certain people could try not insulting me, I'll thank them very much.

But this is the opposite. I can already buy stuff with real cash. I will be able to buy stuff with real cash. I was unable to earn stuff in-game without paying real cash. I will be able to earn stuff in-game without paying real cash. Is the stuff in the store overpriced? Arguably, yes. Is the quality often depressingly low? Undoubtedly so, and they claim that will improve. Do you have the right to be annoyed at paying relatively much for relatively poor artwork? Sure. But that has been the case since day 1. What is happening now is a step in the right direction. There are some things we have no info about, and if FD messes that up we'll have something to rally against. But until then your complaints seem misplaced.
 
But this is the opposite. I can already buy stuff with real cash. I will be able to buy stuff with real cash. I was unable to earn stuff in-game without paying real cash. I will be able to earn stuff in-game without paying real cash. Is the stuff in the store overpriced? Arguably, yes. Is the quality often depressingly low? Undoubtedly so, and they claim that will improve. Do you have the right to be annoyed at paying relatively much for relatively poor artwork? Sure. But that has been the case since day 1. What is happening now is a step in the right direction. There are some things we have no info about, and if FD messes that up we'll have something to rally against. But until then your complaints seem misplaced.
Here's where I have an issue with it .... I don't think it is a step in the right direction. Right direction for Frontier maybe, they are simply trying to maximise their profits, but for us customers it is not the right direction. I take issue with the way it has been done on consoles. I don't accept that just because that's how it was done on consoles that's ok then.
 
People have taken my "Why should I be interested" comment to mean "I have no idea how this will work, so I'm just going to rant anyway"
Do you really think I'm that ignorant?
I played Star Wars The Old Republic - They sell credits for real cash which you use to buy items to use in the game
I played Star Trek Online - They sell Arc points you use to buy items to use in the game
I played Minecraft Bedrock Edition - They sell coins you use to buy resource packs, skins and worlds

and the list could go on, but I think I've made my point. I know how this works, I'm not ignorant and I'm not an idiot (ok, that is debateable :p )
So if certain people could try not insulting me, I'll thank them very much.
Can you unlock credits / arc points / coins in game? Serious question, I didn't play any of these games. If no, it's 100% not comparable.
 
Here's where I have an issue with it .... I don't think it is a step in the right direction. Right direction for Frontier maybe, they are simply trying to maximise their profits, but for us customers it is not the right direction. I take issue with the way it has been done on consoles. I don't accept that just because that's how it was done on consoles that's ok then.
Pretty sure that the best way to maximize profits would not involve an option to unlock Arx in-game.
Unless you think having happy and satisfied customers is a good way to maximize profits, in that case I can't see anything wrong with it.
 
Here's where I have an issue with it .... I don't think it is a step in the right direction. Right direction for Frontier maybe, they are simply trying to maximise their profits, but for us customers it is not the right direction. I take issue with the way it has been done on consoles. I don't accept that just because that's how it was done on consoles that's ok then.

Can you answer this question: do you think it is good or bad that we will be able to earn stuff from the store in-game?
 
If you're incapable of simple math, no amount of game design will help you. I find it hard to believe that a game full of people making billions off interstellar trade routes is also full of people that will be flummoxed by converting cash to Arx.

That’s because many players don’t do the brain work themselves. They rely on sites like EDDB.io to perform the brain sweat for them.
 
Here's where I have an issue with it .... I don't think it is a step in the right direction. Right direction for Frontier maybe, they are simply trying to maximise their profits, but for us customers it is not the right direction. I take issue with the way it has been done on consoles. I don't accept that just because that's how it was done on consoles that's ok then.

I do get what you mean, but they can't very well pay you real world money to play their own game, that isn't how companies work, that is very much how companies go bust very quickly.

They have to implement some kind of in game currency to make the "earn as you play" side of things work & make it work in a relatively uncomplicated way. I dare say the ARX will be based on the GBP i.e. £1 will equal 1/10/100/1000 etc ARX points to enable the majority of their consumers to know what they are getting for their money. Other currencies will most likely either be the same as in store now i.e 1.25EUR to 1.00GBP or 1.75USD to 1.00GBP or based off the current exchange rate.
 
Can you customize the UI so you wont have an obnoxious "Buy ARX packs, click here" on your amazing neon green warship spewing pink clouds?
 
Can you unlock credits / arc points / coins in game? Serious question, I didn't play any of these games. If no, it's 100% not comparable.

If I remember rightly there is a way that you can convert the various different currencies in STO into all the other different currencies but the amount you can convert at any one time is pretty limited.
 
As someone who plays Elite a lot and also frequently buys cosmetics (and doesn't use EDDB.io so I can still use my brain :p) I like this idea as I can see that it's going to save me some money (a small amount but still an amount).
 
Can you unlock credits / arc points / coins in game? Serious question, I didn't play any of these games. If no, it's 100% not comparable.

If I remember rightly there is a way that you can convert the various different currencies in STO into all the other different currencies but the amount you can convert at any one time is pretty limited.

SWTOR - As far as I am aware, only available by buying with real cash.
STO - When I last played it, you could earn them in-game without buying them, but the system was so hard to do and slow most didn't bother
Minecraft Bedrock Edition - You can't earn coins by playing, only by buying them. You can however now buy items with real cash or with coins bought for cash.

Can you answer this question: do you think it is good or bad that we will be able to earn stuff from the store in-game?

I think it is good we can theoretically earn them in-game, but not good with how it's being implemented (seriously, I must have said this exact thing several times by now).
Yes Frontier have to make profits, and yes it's OK to sell cosmetic stuff. What is wrong with the system in place for PC users currently? You can even buy them in-game.

No-one has posted on this forum to explain why a virtual currency is needed, wanted or justified. Yet many are quick to jump on me and others for simply saying we don't like this system.
 
As someone who plays Elite a lot and also frequently buys cosmetics (and doesn't use EDDB.io so I can still use my brain :p) I like this idea as I can see that it's going to save me some money (a small amount but still an amount).
It's not going to save you money. It's not going to be cheaper. That's not how business works.

The price of crude oil goes up and down all the time, yet strangely, petrol stations (Gas stations for you 'Mericans) never lower the price.
Do you really think Frontier are going to make cosmetic items cheaper for you?
 

Deleted member 110222

D
It has nothing to do with Microsoft or Sony, PC players not having free alts is entirely down to FD.
Wrong.

It is impossible to publish a game on the console platforms without that game being available for "game sharing".

Buy a console, then we can talk.
 
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