Notice ARX FAQ

Arx has to be pinned to something that is simply not just logging on, this is why I'd like more detail on the topic. From what I've read so far what will happen is you passively soak up a small set quantity each week for free for logging in.
The problem with pinning Arx to any one thing is that penalises people who don’t take part in it, I have never indulged in CQC (which I don’t consider an in game activity) in all my years of playing and have only occasionally considered bothering with Power Play.

So however we generate Arx in game it has to be something as available to the PowerPlaying BGS manipulator in the bubble as it is to the long term explorer travelling round the galaxies rim.
 
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The problem with pinning Arx to any one thing is that penalises people who don’t take part in it, I have never indulged in CQC (which I don’t consider an i game activity) in all my years of playing and have only occasionally considered bothering with Power Play.

So however we generate Arx in game it has to be something as available to the PowerPlaying BGS manipulator in the bubble as it is to the long term explorer travelling round the galaxies rim.

Well hopefully FD will have a long hard think about it, and for once actually reward proper actions and displays of skill, or, that the more risk/ skill required in a task the greater the return. But then that opens up more questions about defining whats risky.
 
So - what mods do you recommend for Elite '84? or was one of the later ones moddable?
Thanks for that, Arioch. I had no idea there were mods for previous Elite games.
The 8-bit games predate "modding" in the current sense of the word. Although there were POKEs that could change the characteristics of the ships and the behaviours of the mechanics, those were closer to cheats than mods, in the modern sense. The closest in spirit to a modern mod -- albeit more akin to what we'd now call a total conversion -- might have been Novosibirsk Elite* for the ZX Spectrum or Elite-A for the BBC Micro, both of which took the game way beyond the scope of their original versions.

*Having just re-read the description for this in the linked posting, it's amazing how close to ED it was.
 
I may be way off, but if you want to know how they'll be generated, maybe look at other 10cent games that do this, or how other asian_corp-centric MMOs do it.
 
Will the team be doing anything to improve the quality of Paint Jobs/Ship Kits?
Actually, yes! We've been making improvements to the Paint Job render system over the course of this year. New Paint Jobs will all use this improved system, meaning we are able to offer sharper, more detailed paint schemes than ever before. Furthermore, we are working through our back catalog to update Paint Jobs we feel could benefit from a touch up.
Kinda unclear about ship kits. Ship kits really need to be improved or redesigned. Some of them look like cheap recycled plastics, even with paints. If the ship kits are not getting update, add option to sell cosmetics for ARX. Because i don't even use the ship kits i purchased due to their low quality looks.
 
FD should rethink this totally artificial and inconsistent transfer of exploration data.
But everybody knows exploration data has to be stored on data crystals. That's how it's been done for hundreds of years. ARX points will be stored on a credit card. Kill warrant scanner records confirmed kills on a VHS cassette, and black boxes contain wax cylinder phonograph records, just like Thargoid sensors have meta-alloy cylinders. It's all very simple really.
 
FD should rethink this totally artificial and inconsistent transfer of exploration data. The requirement of being docked for selling data has no ingame justification.
In terms of gameplay this is almost certainly a holdover from David Braben's original vision of exploration data being a physical thing that could be transferred. There was talk of being able to steal exploration data, or at least destroy rival ships that were carrying the same data in a race for the first discovery payouts. In the game as it stands you could just about engineer the latter scenario in PVP if multiple ships were scanning the same systems, say on an expedition. But there would still be no way of being certain -- other than breaking the fourth wall in chat -- that the rival ship(s) were actually carrying the same data as yours.

The only real remnants of this idea are the occasional salvageable data caches, which are sold wholesale on the market rather than to UC. Another inconsistency.

As for agreeing on a lore-science explanation, good luck. For a while theorycrafters were talking in terms of bandwitdh, and how maybe Galnet data could be cached over time from galaxy-wide low-bandwidth broadcasts like a sort of futuristic teletext, but that this was impractical for two-way point-to-point. But then along came multicrew Holo-Mes that can send bidirectional commands and telemetry across the galaxy in real time, blowing a hole in that argument.

You could maybe, maybe, come up with a explanation that used legal and or financial restrictions to limit the free broadcast of exploration data, kind of like the original Elite in which kill data was transmitted instantaneously for bounty payments and rank accrual, but market price data could not be broadcast outside of individual systems as per GalCop regulations (those unelected bureaucrats, setting all our rules). But that was a tenuous justification at best -- really just an excuse to make people explore with a notepad and pen -- and would make even less sense in ED where third-party sites track everything and credits flow like water.
 
If Frontier have a flat ARX rate for doing anything in game then some people will complain that their chosen activity isn't getting enough Arx compared to another. If Frontier scale it according to what activity you do then people will complain that their chosen action isn't getting enough ARX compared to another.

Prepare the salt mines!
 
How do I get Arx?
Arx can be earned by simply playing the game! We won't ask commanders to change how they play, simply being an active player and engaging with the game is all that's required. Additionally, players are also able to purchase packages of Arx through the platforms' respective stores (Frontier Store, Steam, PlayStation Store and Xbox Marketplace).

Not seen this asked so,

I mainly play on PC (frontier or steam) and an Xbox version both games are linked to the same frontier account.
So with the new Arx does this mean that Arx will be shared across platforms and will the extras also be shared across platforms as will all be purchased on the same linked frontier account ?
 
In terms of gameplay this is almost certainly a holdover from David Braben's original vision of exploration data being a physical thing that could be transferred.
I think it's perhaps simpler than that - after all, the early design outlines also allowed credit transfer, and those aren't lost on death. In the original Elite, you could only save when you were docked at a station, so if you died, you went back to your previous docked station with any progress since the last docking lost.

A lot of the early Elite Dangerous design decisions seem to be attempting to keep that feel within the constraints of persistent multiplayer not exactly allowing the same save-reload cycle.

So:
- cargo, combat vouchers, exploration data will primarily have been obtained since your last docking, so you lose them if you die
- ranks, credits, materials, ships, modules, codex data, reputations, etc. will primarily have been obtained since long before your last docking, so you keep them if you die

This gives some inconsistencies - docking with exploration data should mean you can then sell it later even if you die, whereas getting killed in a RES should revert your combat rank gains from the things you killed in that fight - but it's easier, less exploitable, and probably clearer to players if there's a fixed rule per type, rather than the game holding a (possibly months-old) savegame of your last dock.

The problem of course is that for most professions, the time between dockings is probably an hour or so at most, whereas for exploration it can easily be weeks or months, which goes way outside the original Elite model of play.
 
Arx will only be available in packs and then added to your account total. Once a purchase has been made, you can use the leftovers towards another purchase, or save them and wait for your earned Arx to top you up.

Which changes my purchasing pattern from a "I feel like it" to "maybe not", horrendous decision, great for Frontier in that there will be a pile of unspent currency lying around needing another arx pack to be bought to be usable, terrible for the player.
 
Apologies if this had been asked previously on the past 21 pages.

If I wanted to gift a paint pack to another commander in Elite Dangerous, how would I go about doing so?

I used to be able to gift directly to PC players but because of PS4 / XB1 Frontier Points would have to send gift cards to those users. I'm hoping that Arx make it easier to share the boon of the Empire with my fellow commanders, not impede it evermore.
 
Which changes my purchasing pattern from a "I feel like it" to "maybe not", horrendous decision, great for Frontier in that there will be a pile of unspent currency lying around needing another arx pack to be bought to be usable, terrible for the player.
There will be a pile of unspent currency being increased through normal gameplay :)
 
Many are worrying too soon as we have no clue as to how many sizes of packs of Arx there will be and what the rate of ingame earning is going to be. It is quite possible that there will be 8 different packs of Arx available at sizes of 5, 10, 25, 50, 100, 250, 500 and 1000 which would make having left over Arx after a purchase relatively rare.
 
Many are worrying too soon as we have no clue as to how many sizes of packs of Arx there will be and what the rate of ingame earning is going to be. It is quite possible that there will be 8 different packs of Arx available at sizes of 5, 10, 25, 50, 100, 250, 500 and 1000 which would make having left over Arx after a purchase relatively rare.
Except we do have a clue, Frontier currently sell "Frontier Points" on consoles ... so ...

But as you say, we don't know how this scheme will work because Frontier haven't given us any information on Arx.
 
They should make gaining in-game arx like cryptocurrency mining, so the more people accrue arx the harder it is for everyone else to catch up...
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(I am very much kidding, in case anyone can't see the evil smiley.)
 
I wonder if Arx will be awarded (along with credits) for community goal participation, with differing amounts awarded for each tier. It could encourage even more players to take part in community goals. I'm hoping that the earnable weekly cap will allow us to buy at least two or three paint jobs / cosmetic items per month but either way, just being able to earn Arx is a bonus.
 
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