Why would we need to go to a station in the first place? Ship kits are added on and paint is painted or otherwise applied or changed. This was the obvious intent. Instead, we're left with halo-everything or no reason whatsoever. At least the latter would be more honest for Frontier's changed intents for the game, shame that it is, and we wouldn't have to deal with a hand-waved, otherwise inconsequential and meaningless farce of game lore.
For game-play reasons, see the OP.
That's goes back to what I've previously said regarding paint and how it appears to be applied, from an in-game perspective. Looking at the animation used by FDev when you apply paint, it looks a lot like a skin or coating being programmed to change appearance rather than actual paint being applied. If it's simply a coating, there's no in-game reason why you couldn't "program" the paint from your own ship. Hey, I could be wrong about this, but it sure looks like what I'm describing.
As I mentioned, ship kits are more difficult to explain.
Gameplay wise, I don't see it. The livery mechanic itself is unchanged. I completely understand it takes away that carrot on a stick that acts as motivation for you to finish a long exploration trip as well as the ability for you to recognize specific ships on a community expedition. However, I don't see how any of that is gameplay. It certainly could affect your personal motivation and ability to ID ships, but again, I don't see how that's gameplay.
When I play this game, I have my own personal RP and head canon. For me, it fits and doesn't affect how I play or "live" in the game's universe. Obviously for you, it does and that's fine. As you said before, agree to disagree! I just wanted to better understand your position, so thank you.
I do understand the points you make! It might surprise you, but I think we agree on more than you'd think. When it came to ship transfers, I pushed for travel times and cost, but I advocated for abbreviated times. I felt it was a good compromise between gameplay and lore/immersion. Instant transfers, I felt, nullified the intentional design choice by FDev that combat ships were harder to move around and made it too easy to move ships. However, long transfer times were cumbersome and did nothing to enhance gameplay and simply appeased the realism crowd at the expense of good gameplay. Hence, abbreviated travel time as a compromise.
Now, Holo Me? Don't get me started. I understand the lore behind it, but to me, it raises for more questions than it answers and feels like a hastily conceived concept to explain a new game mechanic. Now, I wouldn't have advocated having to physically go to the same stations to crew up either, as that's overly cumbersome. But telepresence just feels odd.
Anyways, that's the end of my rambling.