I'll always have DW2 as having been worth the undertaking nevertheless, and a decal of its remembrance, assuming I make it to Colonia before the Arx update goes live.
That's the spirit
I'll always have DW2 as having been worth the undertaking nevertheless, and a decal of its remembrance, assuming I make it to Colonia before the Arx update goes live.
I don't like ED becoming too gamey. First we have holo-crap avatar that is simply duct-tape because we don't have in-game shops and surgery to customize our characters whenever we want. Second we have holo-crap telepresence for multicrew because there's no ship-to-ship docking and because people want multicrew in one click. Third we have holo-paintjob. Those things look too artificial and less immersive (yes that word), and ED becomes less sci-fi and more fantasy with all these magic tricks. Yeah I get it and nowadays people want everything instantly everywhere, hence the holo-crap thing, but ED was expected to be a hard sci-fi game, old-school like game, and remembering mr Braben's pre-release videos I would like to feel my character isn't a simple holographic image but a real person, and I would like to interact with npcs and real people by going into their ship, not just teleporting to it. Now we have zero interaction, you can't do anything with other CMDRs (real or not) except to kill them or ignore them. No trading, no credit mugging, no chit-chat, no sudden quests, no guard job offers. And game designers further push this isolation and unimmersiveness with all these cheap gamedesign decisions. I hope with spacelegs this will change a bit.
What assumptions are those? We currently need to go to stations and the like to change them, presumably for some game-play reasons, not just the immersion of the thing or whatnot.
Oh well, I understand some will prefer the convenience of the thing more either way. That's to be expected.
Cheers.
Yeah, we have a difference of opinion on the matter, and fair enough.
Part of my issue with it is that it's going against intended game-play design that we've had in the game so far, that is, having in-game contextual reasons for it. If everything becomes arbitrary, the game we'd be left with wouldn't be much of a game at all, really. Point being, the line should be drawn somewhere, and for contextually compelling game-play reasons as well as immersion.
Just giving feedback on where I'd prefer that line to be and why. Frontier seemed to have agreed in the past, but for whatever reasons have unfortunately changed their minds.
In 2015 I had an idea of the sort of game I thought I was buying. As it terns out, I was perhaps somewhat mistaken.
Cheers.
Thus far, they've obviously been intended to be applied in dock as with loading cargo and the like.So in your opinion, what is the in-game contextual reason for having to be physically at a station to change your paint. I understand your personal misgivings, but I'd like to hear the contextual reasons.
As I posted above, I think the universe easily supports the Pilot's Federation pushing out a software update that allows Commanders to change their ships livery directly as it's just a nano coating (based on the logic in my previous post).
Thus far, they've obviously been intended to be applied in dock as with loading cargo and the like.
If you want to hand wave that away for the sake of the convenience you'd prefer anyway, suit yourself.
Of course we can pretend the game is whatever we want it to be, which has nothing to do with whether or not the game is actually worth its salt in the first place.
Why would we need to go to a station in the first place? Ship kits are added on and paint is painted or otherwise applied or changed. This was the obvious intent. Instead, we're left with halo-everything or no reason whatsoever. At least the latter would be more honest for Frontier's changed intents for the game, shame that it is, and we wouldn't have to deal with a hand-waved, otherwise inconsequential and meaningless farce of game lore.
For game-play reasons, see the OP.
Again, I totally understand your personal misgivings with the change. I think they're perfectly reasonable and you're entitled to them. However, that doesn't answer my question about what in-game, contextual reasons there are for having to change your paint at a station (and you brought that up). Simply stating "because FDev originally built the mechanic into the station UI" doesn't answer the question of in-game context.
It appears the underlying gameplay mechanics of cosmetics will be mostly unchanged, perhaps arguably expanded. The only change is where you access this mechanic.
Above, I believe I provided a reasonable explanation of why and how the in-game context easily supports this shift. Of course, you're welcome to disagree.
I get the impression it's really a combination of your personal misgivings and head canon that's driving your feelings than gameplay. Please correct me if I'm wrong! I'm just simply trying to get a better understanding of it from your perspective.
It's not realism. Because you can load cargo in an instant docked at a station.
But more of plausibility.
You have to dock to rearm, refuel, repair, and repaint.
Otherwise, why can't I refuel my ship out of nothing in deep space? I mean I can change my paint anywhere right?
Why can't I just snap my fingers and have my entire fleet appear in Beagle Point?
I already addressed this so please go back and actually read my previous posts.
I think my in-universe explanation lines up with current game mechanics perfectly and quite plausibly. When you "repaint" a ship, does the paint job go back to 100%? No, it doesn't. And why is that? If we're actually repainting it, wouldn't it make sense for it to repaint everything back to 100%? Yes, but it doesn't do that. Instead, you have to repair your paint to actually restore it.
That lines up nicely and plausibly with the idea that it's some sort of nano coating that wears off and must be repaired at a station while the "repainting" is simply reprogramming the coating to a different appearance.
I'm not seeing what's implausible about that, especially since it's backed up by current game mechanics (and this concept is not foreign in sci-fi).
The idea that this idea is somehow as ludicrous as allowing us to refuel, rearm and repair our ships anywhere is a pretty sensational argument to make.
You appear to feel differently, but I have a hard time understanding where you're coming from.
WR3ND, on the other hand, makes some valid points that I can totally understand, whether I agree with them all or not. But what you're suggesting is absurd, and blows this way out of proportion.
On the plus side, maybe now I can finally shoot other ships with paint balls, harmlessly tagging them Indian brave style, since players can just change them more or less whenever anyway.