Preface, right at the start of paragraph 2: "It's a lot easier now."So all those gone days, do you want them back or are you saying that with feedback the game changed for the better? Or were people just "moaning" enough about them?
Dont confuse Max with the resident toxitroll who tries to crap on anyone posting criticism here. Max will try to point out why it isnt actually so bad - a stance I respect. The ones flinging their indirect insults - not so much.
I don't have a particular problem with engineering. Of course there is tedium, but in the end you are afforded the means to tune the ship you want in the direction that you want to take it into.
Over the past two weeks I have tuned my Cobra MkIII to be a superior exploration ship, having owned both the AspX and DBX and found them to be lacking. There was some grinding involved, but surpassing that is the nerdish joy of researching engineers, pinpointing the right high metal content world, returning to Dav's Hope and visiting material traders - all in the name of getting the recipe for your ship just right.
Naturally it isn't fun ferrying 12 tonnes of Lavian Brandy at a time to Didi Vatermann for example, but perhaps the annoying hoop one has to jump through in order to unlock certain engineers is a reminder that not everything sci-fi is slick and futuristic. The business of tuning ships is, after all, human.
I don't have a particular problem with engineering. Of course there is tedium, but in the end you are afforded the means to tune the ship you want in the direction that you want to take it into.
What the game is, is what it is. We just have to make the best of the bits we don't like to get to the bits we do. This happens in nearly all games out there.
But not all of them, mate. There's no 'just making the best of it' when your aim or ambition proves to be unachievable and the attempt is sheer misery. There are better things to do with your time. Like I posted earlier, I can get a huge amount done in the limited amount of time I have available in other titles, but there isn't any way past the time sink in Elite Dangerous, for me , at least. Many posters tell me they can engineer a vast number of ships or modules in virtually no time at all. That's nice, I'm glad for them. But my rate of progress is so slow it's really not worth the throw any more. As you say, it is what it is. I don't want to walk away, but I'm not spending what's left of my life on an unpaid second job!![]()
Just to have some kind of foundation here, just how limited is your time? 15 minutes a day? Half an hour ever other day?
I see far too many people make statements like this, few ever specify how little time they actually have.
Just to have some kind of foundation here, just how limited is your time? 15 minutes a day? Half an hour ever other day?
I see far too many people make statements like this, few ever specify how little time they actually have.
I think back many decades, when one of my favorite board/table top games to play was Axis and Allies. In the time I had then, this usually meant one person setting up the game during the week, then getting together a couple of hours over the course of three or four weekends to actually play.
Elite reminds me of this, as it really is meant for long-term play, unlike far too many other games that blow out the entirety of their content in an hour, and usually lack any replay value.
You just dont go and lock gameplay of yesterday suddenly behind a grindwall (CZ) and expect players to be happy with that.
Explain in detail, please.
I've done my share of pre-3.3 CZ's... load up on missions to kill X number of ships, for Faction Y, to receive Z in Credits, plus whatever else you might make from them in combat bonds (not much). I've sat in these until my ammo supply has been exhausted, and I was too.
So they've changed them a bit, from what I understand, to be a bit more like a "tug of war" to push one side or the other to a "win". I haven't actually seen one yet, I've gone walkabout and am 40k+ light years from the nearest human system.
So I have to ask for details - as many as I can get to make anything like an informed hypothesis before I get a chance to actually look into these for myself.
I hear ya, and yes it can be tedious depending on what you actually need because some things are ridiculously difficult to isolate but as mentioned above, a little bit of mat collecting while doing other activities can significantly reduce the monotony, like fitting a wake scanner to all your non-combats.But not all of them, mate. There's no 'just making the best of it' when your aim or ambition proves to be unachievable and the attempt is sheer misery. There are better things to do with your time. Like I posted earlier, I can get a huge amount done in the limited amount of time I have available in other titles, but there isn't any way past the time sink in Elite Dangerous, for me , at least. Many posters tell me they can engineer a vast number of ships or modules in virtually no time at all. That's nice, I'm glad for them. But my rate of progress is so slow it's really not worth the throw any more. As you say, it is what it is. I don't want to walk away, but I'm not spending what's left of my life on an unpaid second job!![]()
Fortunately I don't have to get Broo Tarquin's tea anymore, on another thread I was advised to try out multicannons with the incendiary exp efx. Yep, don't need no lasers now!The worst bit for me was unlocking some of the Engineers. So much so I haven't unlocked them all.
Fortunately I don't have to get Broo Tarquin's tea anymore, on another thread I was advised to try out multicannons with the incendiary exp efx. Yep, don't need no lasers now!