I started with a Vive, now have the Pimax, I prefer to be in the game rather than on the gameOculus Rift (this was 2 years ago, before the S)
I started with a Vive, now have the Pimax, I prefer to be in the game rather than on the gameOculus Rift (this was 2 years ago, before the S)
I would suggest you to try to switch OPTIONS/GRAPHICS/MOUSE CURSOR to RENDER WINDOWS BASED CURSOROne issue that’s come up frequently on widescreens is that in the system maps, the verbiage and pointer line do not line up with the planet/station you’re trying to point at. Gets very frustrating at times. Regards
This happens because layer with floating menu assumes that screen always 16:9.Mine works fine, the only bug I have is in the system map. Sometimes the pointer doesn't point to the correct planet, but it's easy to adjust to.
Wide format monitors are pretty common these days. You'd think they'd fix it. It doesn't really look like it would take a lot of work to do.This happens because layer with floating menu assumes that screen always 16:9.
At the same time layer with planets respects display dimenstions.
This is either not tested or accepted as low priority issue.