Beta, as always with new Steam VR hardware. Can break fast, but then you'll simply fall back to stable if needed. Be advised that there is a lot to be desired from steam vr, they have "vive" strings hardcoded in many places, you might see the viwands instead of knuckles and last but not least prepare for the infamous "thumbsticks don't click when tilted" issue.Yay, my Index is en route at last! Would you recommend enabling beta versions of SteamVR or is it better to stick to the stable channel?
Thanks. I've been following the subreddit so I'm aware of the importance of finding the sweet spot. My optician has told me my IPD, and my lens inserts from VROptician arrived this morning, so I think I'm all set.Also spend some time fitting your headset correctly and adjusting IPD. Given index's godrays and glare it is especially important. The comfort on this thing on the other hand is pure bliss.
With my 1080 Ti I can run VR Medium at 120 fps and the recommended 114% supersampling, does that sound about right? I reckon that's quite a good result.
Well that depends of course. You may get 120fps in some areas but in honesty I doubt you would in other scenarios, busy stations, combat in RES, mining, planet surfaces, guardian sites etc etc. I have a 1080Ti, 8700K, 32GB of RAM and Elite installed on a M.2 drive. In honesty I've found more consistant frame rates with the Index in 80Hz mode and mix of medium / high settings. 120FPS, I feel is too much for current PC hardware In Elites case unless you are happy to the game to flip to motion smoothing (which I am not).
How VR-optimized is Asstto Corsa? Given that with the increased resolution my 2080ti can barely keep things at what I view as acceptable quality at 90Hz (this is best illustrated on planets with every terrain related setting set to ultra) I didn't even try 120Hz in Elite.
I run Elite at 120hz with a 2080 (not a Ti), 1.25x HMD res and everything runs quite smoothly after playing a bit with rendering settings. 1.5x HMD res was indeed causing frame drops but 1.25 seems to be quite right and at the Index pixel density you don't feel much aliasing.
Sometimes a single setting can screw the whole performance no matter what you do with the rest. I'd lower the volumetric effects as well.
While anything related to poly count and textures shouldn't be that critical( LODs, terrains...), exotic entities like volumes, or in particular the oversized 1.5x image quality that forces your card to effectively render slightly more than 2 times more pixels per eye, would tax tour graphics quite a bit.
Smoothly enough to play in 120Hz without noticeable frame drops most of the time. It still does at locations with heavy assets and tons of effects like stations with traffic and/or greenhouses, crowded belts, and in particular when using the night vision overlay. But I can live with that.Volumetric effects is a FPS killer in some locations but lowering it can cause some undesirable effects in asteroid belts.
What do you class as "runs quite smoothly"?
In terms of glare the headset is very sensitive to positioning and tilt. I used the Glare Test in ROV Test FOV & Resolution to get it dialled in and it really helped.Got mine yesterday.
First impression upon sitting in the SteamVR home room was overwhelmingly "OMG THE GLARE !!1!1". Yeah its bad.
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