Why can we only Land on Barren Planets after almost 5 years?

Lestat

Banned
It's not a lame cartoon game. It's a really rad and fun cartoon game that I put a few dozen hours into without barely blinking the first time I sat down at Survival mode, and then even more hours after I picked up a bag of weed and started getting high and building big dumb space bases.
Yes Its still a lame cartoon game. Everything after days of playing everything looks the same. The planets are smaller than Dwarf Planets and people talking about walking around the planets.

Star Citizen is a lot more focused of a game, with a plan for hundreds of bespoke crafted worlds rather than fully procgen galaxy, but has it's good parts too. The procedural city algorithm they are working on is actually really good and cool and looks great. My only problem with them is their hard-sell-preorder pay-to-win funding model. Though thinking about it... if that cuts out the middlemen of account grinders and gold farmers, maybe that's really a win-win in the end...
Yet it still in Alpha. Which means anything you do now will be wiped clean when it released to the public.

That why I like Elite Dangerous. We don't lose anything when they update something.
 
You don't have anything. Your feelings of progress and owning possessions in a video game are an illusion.
 
Who would be happy with atmospheric planets like they were in Frontier Elite 2 and First Encounters? If you want planets like that, I'm sure Frontier could easily accommodate. However, my guess is that if they were like that (you'd need to have played the game to know what I'm talking about) people wouldn't be too impressed.

Yet wouldn't it be better to have graphics and mechanics added to the game that are relatively simple if trending towards realistic concepts? Rather than waiting for ages for the ultimate solution? It's been the trend with ED that bare-bones concepts are added and later tweaked.

I still can hardly wait for a realistic mud simulation...

:D S
 
"Why can we only Land on Barren Planets after almost 5 years?"

Because I bought the LEP in the summer of 2015 for an additional 180 USD over the release price of Elite: Dangerous on Steam.

Instead of more interesting worlds, save for a few bases or Thargoid sites or whatever, I am now looking forward to being inundated by a contextually disrespectful cosmetic game store to, presumably (fat chance), waste more money on.

Hey, at least the game isn't all gone to the crapper yet though, even if it stinks a bit.

—WR3ND, dwelling in the ignorance of the potential of the amazing galactic sim – more human than game, and more game than this.
 
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Personally, I would have preferred that atmospheric planets like Frontier and First Encounters were released with Horizons. Frontier, for whatever reason, decided against that - despite the fact we all know they can implement 'bare-bones' atmospherics right now if they wanted to do so.
If they decided to do that, I suspect we would be still waiting for horizons to be released. They always said the planet types would be released in stages.
 
Who would be happy with atmospheric planets like they were in Frontier Elite 2 and First Encounters? If you want planets like that, I'm sure Frontier could easily accommodate. However, my guess is that if they were like that (you'd need to have played the game to know what I'm talking about) people wouldn't be too impressed.

Frontier only had a few developers back then of course. What they should do is expand their team on ED, say to around a hundred, and perhaps then we might see some progress.

Oh.
 
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Oh. I didn't notice any reference to the other games and I read "need to" as something that's in the future tense rather in past tense. My understanding is that they don't need to do it since they've already done it. shrugs
You should read the whole post.
 
I decided to wait for the end of 2020 to complain furthermore.
They said they have 100 people working at the game and the full production started more than 1 year ago. It means that they have roughly
460,000 hours of development for the New Era.
With such manpower, it really takes a high level of incompetence not being able to release Legs and Atmospheric Planets.
And if they fail it's also clear that the game that Frontier is developing is not the same that we want.
 
It's not a lame cartoon game. It's a really rad and fun cartoon game that I put a few dozen hours into without barely blinking the first time I sat down at Survival mode, and then even more hours after I picked up a bag of weed and started getting high and building big dumb space bases.

Star Citizen is a lot more focused of a game, with a plan for hundreds of bespoke crafted worlds rather than fully procgen galaxy, but has it's good parts too. The procedural city algorithm they are working on is actually really good and cool and looks great. My only problem with them is their hard-sell-preorder pay-to-win funding model. Though thinking about it... if that cuts out the middlemen of account grinders and gold farmers, maybe that's really a win-win in the end...
SC = Undeliverable Dreams
ED = Delivered Crushed Dreams

Personally I go with something that can actually be delivered but dont take that as an approval to the crap engineers that did more harm than anything else.
 
I posted this nearly three years ago, and aside from some financial speculation that turned out to be wide of the mark (if FD had resource issues it was people rather than funds) I'm sad to say I have no reason to feel any different.

If anything it seems even less likely to me that we'll see atmospheric planets than it did in 2016. As I understand it, although no timescale was ever given, the game was supposed to get landable volcanic worlds as a stepping stone towards more varied landscapes and the beginnings of atmospheric modelling. I haven't seen a recent hint that we're even close to moving in that direction, unless it's one of the mysterious 4.xx features that are going to blow our collective socks off next year.

And that's the problem, isn't it? Five years after launch and we're still largely in a world of hopes, guesses and wild speculations.

As I said in that 2016 post, there is nothing I'd rather be wrong about than this (well, there's one other thing now but we're not allowed to do politics here). I would love for ED to keep pushing the envelope and blowing our footwear across the room. I want to experience again that jaw-drop moment when airless planetary landings had their surprise reveal. Because when FD actually commit to something they are really, really good at this literal world-building stuff. ED still offers, IMO, the best depiction of space environments on a home PC. Even the much vaunted and spectacular Space Engine, impressive though it is in scale and scope, can't compete directly with the stuff ED already does better in my estimation. Some lighting issues notwithstanding, ED's airless moons are much more convincing to me than the majority of SE's.

But the scale of the challenge is enormous, and so many resources have been spent on added-in aspects of the game that feel poorly conceived and half-baked in execution. It pains me to say this, but I don't feel any sense of confidence that FD can bring much more of David Braben's KS/DD-era vision to life. I didn't feel it in 2016, and despite Planet Coaster and Jurassic World showing that the seeds of the technology exist, I'm feeling it even less in 2019.

Please, FD, prove me wrong. I want you to prove me wrong. I have a whole drawer full of socks on standby.
 
They want to preserve the impact of the discovery until the last moment, by starving us.

:)
I guess you're right but this is also the road that leads to disappointment. We have a lot of time to grow up high expectations. FDEV should show us time to time pieces of what they are doing to keep our expectations at a realisitc level.
 
I guess you're right but this is also the road that leads to disappointment. We have a lot of time to grow up high expectations. FDEV should show us time to time pieces of what they are doing to keep our expectations at a realisitc level.
End of 2020 is still more than a year away, I expect news once we get closer to release. Which is how they've always done it.
Funnily someone said that Hello Games is way more open with their future plans earlier. That must have been a joke.
 
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