I've been playing a ton of NMS lately in VR. It's pretty awesome. I don't compare it to ED because ED is far more realistic.
In MNS I made a hole in the dirt in my planet and I'm surprised to return and see that hole is still there. You can explore vast underground caverns. You can explore underwater. There's so much to do and it all makes sense.
ED doesn't have to be NMS. It just needs to get the game part right. Improve the missions, fill in the placeholders. Example: Why do I have to scan the turrets the destroy their power source? Why so little variety in USS? Why is Power Play not more integrated into the game?
In MNS I made a hole in the dirt in my planet and I'm surprised to return and see that hole is still there. You can explore vast underground caverns. You can explore underwater. There's so much to do and it all makes sense.
ED doesn't have to be NMS. It just needs to get the game part right. Improve the missions, fill in the placeholders. Example: Why do I have to scan the turrets the destroy their power source? Why so little variety in USS? Why is Power Play not more integrated into the game?