New Module Type...

Honestly I'd just make the boom be like "whatever ammo is in it is discharged into your own ship" - not so bad if it's a few multicannon rounds, very very bad if you've filled it with torpedoes or missiles

Assuming it's a module with specific ammo, not one designed to store high amounts of energy used to synth basically anything.
I would see a size 4 ammo module holding at least +200% ammo (2 full recharges) and a size 5 double than that
 
Why not going all out and make it like Mechwarrior 3 and add Ammo explosion throught overheating or direct hits on the magazines and some kind of upgrade like the CASE modules which preventing the explosion from spreading
 
Last edited:
... and when reaches 0% integrity it goes boom and takes upto 50% hp of your ship. If you have less than 50%... you go boom too.
Would you also be OK if this happened to standard weapons too? I.e. a multi cannon should also cause your ship to explode if it is damaged/destroyed when it still has ammo remaining.

If not, why not?
 
Careful design of hardpoints means explosions are directed outwards and the bay is hardened. Not so easy to do that with an internal module. The hot gasses have to get out somehow.

It's a bit hand-wavy, but it stands up.
It's terrible. Why would a slot designed specifically for military purposes have such an obvious design flaw?

Look, I'm all for the ammo store idea (+1 OP!), but not the pointless side effects. An ammo store would not make the player's ship more powerful - it would only provide them them longevity in combat - something that synthesis already provides with none of the associated explosive risk.

And it's self-balancing already, because by choosing to install an ammo store, the player will have to give up defensive capabilities (e.g. armour, shield cell, etc...)

If you make the ammo store have a risk of exploding/damaging your ship, then absolutely no one with an ounce of sense would risk equipping it. The new module would be DOA.

Also:
It is so easy to collect the minerals for the ammo already.
Yes - we already know that. It doesn't invalidate the OP's suggestion in any way:
  1. Synthesis is only an option for Horizons players. How are non-Horizons players supposed to synthesize ammo?
  2. Synthesis takes time and requires that the ship not be hit during the synthesis process - not ideal under combat scenarios. I would expect an ammo store to provide the advantage of seamless reloading.
 

Lestat

Banned
Yes - we already know that. It doesn't invalidate the OP's suggestion in any way:
What ever broken record. Well, the Op has only been on for a few months we can assume he might not know the whole game.
Synthesis is only an option for Horizons players. How are non-Horizons players supposed to synthesize ammo?
Well Golly, it is an Incentive to buy Horizon. Synthesize Ammo and Extended Ammo Clip. 😲 Two pluses for having Extra Ammo.

Synthesis takes time and requires that the ship not be hit during the synthesis process - not ideal under combat scenarios. I would expect an ammo store to provide the advantage of seamless reloading.
What you are asking for is a no Risk vs reward. Can we say Dumb down the game? At least the Op had some Common sense when posting his idea is to add risk to an ammo module and cause damage to the ship if someone targets it.
 
What you are asking for is a no Risk vs reward. Can we say Dumb down the game? At least the Op had some Common sense when posting his idea is to add risk to an ammo module and cause damage to the ship if someone targets it.

It does have a risk, it means you will be more fragile as you would have to sacrifice a slot for it and so would be a HRP/MRP/GSRP/SCB down compared to a similarly equipped ship.
 
What you are asking for is a no Risk vs reward. Can we say Dumb down the game? At least the Op had some Common sense when posting his idea is to add risk to an ammo module and cause damage to the ship if someone targets it.
What ever broken record.

An ammo store would lack the advantage of having premium ammo when compared to synthesis. And if you’d actually read my post you would see that it would also occupy a slot that would otherwise be used for armour or shields.

Where’s your risk vs reward now? 🤦‍♂️
 
It does have a risk, it means you will be more fragile as you would have to sacrifice a slot for it and so would be a HRP/MRP/GSRP/SCB down compared to a similarly equipped ship.
What ever broken record.

An ammo store would lack the advantage of having premium ammo when compared to synthesis. And if you’d actually read my post you would see that it would also occupy a slot that would otherwise be used for armour or shields.

Where’s your risk vs reward now? 🤦‍♂️
With Combat being so easy against NPC. Losing a few Modules HRP/MRP/GSRP/SCB is not a real big deal. I will get that gun boat I always wanted for solo. I do like the Op idea. If the ammo could be targeted. It bring in a new challenge.

I hate to say it Nanite2000 you do sound like a broken record when you post stuff like "Yes - we already know that. It doesn't invalidate the OP's suggestion in any way:". People have points also.
 
I hate to say it Nanite2000 you do sound like a broken record when you post stuff like "Yes - we already know that. It doesn't invalidate the OP's suggestion in any way:". People have points also.
I guess I could change my phrasing a bit without changing my overall point (I.e. that someone is unhelpfully stating the obvious).
 
Back
Top Bottom