These carriers were designed originally as squadron assets, which would have been OK if they'd been released along with 3.3 and the paid content - then there would have been would have lots on offer for solo players to distract them from the fact that they weren't getting to play with the big toys.
But now they're pretty much the only thing being offered to experienced players in 2019, so FDev have decided to make them available to all, not just squadrons.
Which is fine. But I just wonder how much work FDev have put into adapting the carriers for solo play. In particular, have the refueling requirements been adjusted to what an individual player can reasonably manage, or are they still set at levels which assume that much of a squadron would be pitching in for the refueling effort?
I must say that i am kinda unimpressed because they are indestructable and dont have any weapons to defend. Was hoping to see some capital fights.
All they offer is a mobile starport without trading.
How much will it cost?
Can it be attacked by players and/or NPCs?
If so, what defenses does it have?
Can it jump to in-system destinations such as planets, moons, asteroid belts, stations?
Can it be manually steered in supercruise and sub-light speeds?
If yes, does it have a bridge/cockpit seat or is it flown in 3rd person?
Does it have cargospace so we can fill it up with mined metals and ore then offload those at a nearby market?
Will it have its own marketplace where you set the prices yourself?
Will players that visit your carrier be able to walk around or go to a bridge view or are they “stuck” inside their own ship inside the hangar during supercruise or jumps?
Will it have its own sensors and scanners for exploration?
Can support ships be flown?
Do support ships have any features other than changing available services onboard?
How do we switch support ships? E.g. does it require a station or similar to switch?
How will the fuel be obtained? Space Mining? Market? Planet Survey/Mining? Synthesizing?
I have so many questions!
Wonder how the Fuel Rats will respond. Could make their life a great deal easier.
Yeah, was just wondering this myself. An obvious thing would be to get members to position their carriers (assuming they offer refuel) at strategic locations all around the galaxy, maybe even with Alt account ships docked and ready to fly at a moment's notice. Another intriguing possibly which occurs is for them to have a new Carrier Refuel department, offering the service of resupplying people's carriers with the materials needed to make another jump. Of course the problem with this is - what's in it for the Fuel Rats? In the case of individual rescues the reward is the adventure itself (hence no paymnent required) but why would anyone offer to do someone else's grind for them? That doesn't sound (on the face of it) remotely rewarding.Wonder how the Fuel Rats will respond. Could make their life a great deal easier.
That'll inconvenience Squadrons where one (or more) members own a Carrier, won't it?I think if Solo players want carriers then only the "solo player" owners should be able to refuel it, if they let other players refuel it's just a double standard, they cried so hard that it was going to be unfair not letting them be able to have one by themselves then let them carry the responsibility.
Maybe only the squadron owner can refuel squadron carriers too.That'll inconvenience Squadrons where one (or more) members own a Carrier, won't it?
No - pay to win - which Frontier keep saying they won't do.Can we buy a Fleet Carrier with Arx credits?
In fact, a strong demonstration of that principle is that they are making them available to players without Horizons.No - pay to win - which Frontier keep saying they won't do.