I have a question...Carriers and permit locks...?

Even if you could take them to Shinrarta Dezhra, would we not expect them to be denied permission to dock, as they lack the requisite permit?
Possibly, but I have no reason to assume that any more than to assume that they would be able. Do you? After all, the code is written currently to prevent you entry to the system, I highly doubt there is code in the ATS to check again for the presence of a permit.

A new status 'interloper' which immediately attracts ATR is indeed my preferred suggestion so far.
 
Hope not serious :( . One of the main reasons I want my fleet carrier is to park it in a system that is critical to our BGS efforts. Completely coincidentally it happens to be a permit locked system. I might also want to fly a large fleet around the engineers for specials, some of these are permit locked. Then there's the elephant in the room, mentioned in the OP, shirarta. I will frequently want to move large numbers of ships between there and elsewhere in the bubble.

So yeh, please let's carry ont he discussion, cos that solution is the least acceptable of all proposed so far.
I can't see Shinrarta working very well with hundreds of Fleet Carriers wanting to jump there
 
Hope not serious :( . One of the main reasons I want my fleet carrier is to park it in a system that is critical to our BGS efforts. Completely coincidentally it happens to be a permit locked system. I might also want to fly a large fleet around the engineers for specials, some of these are permit locked. Then there's the elephant in the room, mentioned in the OP, shirarta. I will frequently want to move large numbers of ships between there and elsewhere in the bubble.

So yeh, please let's carry ont he discussion, cos that solution is the least acceptable of all proposed so far.
Somebody chose the wrong system to back in the BGS ;)
 
Even if you could take them to Shinrarta Dezhra, would we not expect them to be denied permission to dock, as they lack the requisite permit?

Up to now the permission system works upon jumping. Nobody up to now got that far that he could tell if the station would deny him to dock or not. My educated guess, based on how other things are implemented, the game up to now completely relies on preventing the jump to the system. Once you make it there, whichever way, you get treated like any other commander there.

That being said, is it just me who really doesn't see that big an issue there? I mean yes, you can then "smuggle" a lower ranked commander to SD. Who instead could've gotten his permit by doing one or another hour of VO mining. In my eyes it really doesn't make any difference. (A bigger thing would be if the carrier could jump to systems which are generally locked off. Also see: Gnosis. But I think FD has learned from that and the chance to find another such loophole is rather low. )
 

Robert Maynard

Volunteer Moderator
Possibly, but I have no reason to assume that any more than to assume that they would be able. Do you? After all, the code is written currently to prevent you entry to the system, I highly doubt there is code in the ATS to check again for the presence of a permit.

A new status 'interloper' which immediately attracts ATR is indeed my preferred suggestion so far.
It'd be the same check (i.e. "does the CMDR have the required permit for this system") regardless of whether they are trying to target the system to jump to it or whether they are trying to gain docking permission. It'd simply need to be checked more often. :)
 
See my post above yours!! Ha ha, this is hilarious

Interesting point regarding abandoning people.

We will, apparently, definitely have the ability to set parameters for who we allow aboard so, even if you couldn't eject people, you could still abandon them using the landing permissions - and the Block function.
I guess being abandoned will just be one of those "trust" things, like doing Wing missions or allowing people to MC on your ship.

I guess simply leaving "unsuitable" people behind would solve the original issue but I'm not keen on the idea that you could be inside a ship and then just get left behind when it jumps.
Course, given that the jumps will (AFAIK) happen during server down-time, I wouldn't be surprised if that IS the chosen solution simply 'cos it wouldn't really be viable to police who's aboard your carrier right up to the moment the servers go off and the jump happens.

You plot a jump to a permit-locked system and just before the servers shut down a newbie docks on your Carrier.
Servers come back on and you're greeted with a message saying "Jump aborted due to unauthorised passenger".
And, probably, another message saying "Lulz!!!!!"
 
I can't see Shinrarta working very well with hundreds of Fleet Carriers wanting to jump there
Space is big, as someone else said in another thread. I guess it depends what the destination protocol is going to be, cos I said a year ago that 50 carriers around Jameson is going to be stupid...there are plenty of non per,it systems that are just as busy, DEciat for example. This isn't really relevant to the permit thing.

You can count on players quickly trying out to exploit the heck out of anything you give them.

Exactly.
 
Interesting point regarding abandoning people.

We will, apparently, definitely have the ability to set parameters for who we allow aboard so, even if you couldn't eject people, you could still abandon them using the landing permissions - and the Block function.
I guess being abandoned will just be one of those "trust" things, like doing Wing missions or allowing people to MC on your ship.

I guess simply leaving "unsuitable" people behind would solve the original issue but I'm not keen on the idea that you could be inside a ship and then just get left behind when it jumps.
Course, given that the jumps will (AFAIK) happen during server down-time, I wouldn't be surprised if that IS the chosen solution simply 'cos it wouldn't really be viable to police who's aboard your carrier right up to the moment the servers go off and the jump happens.

You plot a jump to a permit-locked system and just before the servers shut down a newbie docks on your Carrier.
Servers come back on and you're greeted with a message saying "Jump aborted due to unauthorised passenger".
And, probably, another message saying "Lulz!!!!!"
Yeh, but I think people are starting to see this isn't a simple conundrum. Not allowing me to take MY personal carrier to permit systems I've unlocked, would be unacceptable. Something will have to be figured out. I could live with capital systems and shinrarta being off limits. But no others.
 
It'd be the same check (i.e. "does the CMDR have the required permit for this system") regardless of whether they are trying to target the system to jump to it or whether they are trying to gain docking permission. It'd simply need to be checked more often. :)
OK, but that's a code change and somewhat less elegant solution, plus, it doesn't achieve the goal of the permit lock, denying you access to the system.
 
You plot a jump to a permit-locked system and just before the servers shut down a newbie docks on your Carrier.
Servers come back on and you're greeted with a message saying "Jump aborted due to unauthorised passenger".
And, probably, another message saying "Lulz!!!!!"
Which is an important reason why you shouldn't (couldn't ?) set a case where "anybody can board my ship without permission."
 

Robert Maynard

Volunteer Moderator
Yeh, but I think people are starting to see this isn't a simple conundrum. Not allowing me to take MY personal carrier to permit systems I've unlocked, would be unacceptable. Something will have to be figured out. I could live with capital systems and shinrarta being off limits. But no others.
It'd be relatively simple for all CMDRs who lack the requisite permit to be forcibly "undocked" prior to the jump to a permit locked system. Online CMDRs could see the undocking animation; offline CMDRs would simply rejoin the game in space where the Carrier was before it jumped away.
 
Up to now the permission system works upon jumping. Nobody up to now got that far that he could tell if the station would deny him to dock or not. My educated guess, based on how other things are implemented, the game up to now completely relies on preventing the jump to the system. Once you make it there, whichever way, you get treated like any other commander there.

That being said, is it just me who really doesn't see that big an issue there? I mean yes, you can then "smuggle" a lower ranked commander to SD. Who instead could've gotten his permit by doing one or another hour of VO mining. In my eyes it really doesn't make any difference. (A bigger thing would be if the carrier could jump to systems which are generally locked off. Also see: Gnosis. But I think FD has learned from that and the chance to find another such loophole is rather low. )
Yes, it's a big issue for me that non elite cmdrs would get access to shinrarta (And to founder players I suppose it would be an issue too). It would also allow our BGS enemies to ship in their troops to our permit locked objectives...a BIG issue.
 

Robert Maynard

Volunteer Moderator
OK, but that's a code change and somewhat less elegant solution, plus, it doesn't achieve the goal of the permit lock, denying you access to the system.
I'd expect that there are a fair few code changes with regard to Carriers - a few more shouldn't be much of an issue....
 
It'd be relatively simple for all CMDRs who lack the requisite permit to be forcibly "undocked" prior to the jump to a permit locked system. Online CMDRs could see the undocking animation; offline CMDRs would simply rejoin the game in space where the Carrier was before it jumped away.
As stated already in the thread, the former is a griefing opportunity, the latter was suggested already by me.
 
I'd expect that there are a fair few code changes with regard to Carriers - a few more shouldn't be much of an issue....
I can't believe you're advocating allowing people into the systems they're not allowed in, allowing them to do god knows what (bounties, bgs effects, etc), but it's ok because they can't dock? It's not ok in my opinion.
 
Yes, it's a big issue for me that non elite cmdrs would get access to shinrarta (And to founder players I suppose it would be an issue too). It would also allow our BGS enemies to ship in their troops to our permit locked objectives...a BIG issue.

Not that big an issue in my eyes. Access to SD: collect void opals for an hour or two and you have it. It's really nothing special any more these days.
Access to Sol and other permit locked systems: might take a little longer actually than access to SD (sounds scary, but that's how it by now is), but is it really any blocking point? I mean, you merely have to reach Pety Officer rank in the Federation to be able to go to Sol. It requires planning and dedication (means, you have to intentionally never do missions for a federation faction) to NOT reach that rank automatically.

So based on how easy you get those permits, do you really think they stop anybody? Only the most casual players by now are still affected to them, and those I guess are not your worry, either.
 
It'd be relatively simple for all CMDRs who lack the requisite permit to be forcibly "undocked" prior to the jump to a permit locked system. Online CMDRs could see the undocking animation; offline CMDRs would simply rejoin the game in space where the Carrier was before it jumped away.

Would that work if you can pull you fleet to your friends Fleet carrier? How would the extra ships be handled?
Or would Fleet carriers only be able to carry your fleet?
 
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