I have a question...Carriers and permit locks...?

So based on how easy you get those permits, do you really think they stop anybody?
Yes. We're not talking about just easy ones, there are dozens of permit locked systems. This is not trivial, and there's nothing you can say that will make me change my mind. If you want to understand why, please feel free to ask me on the discord, I can't obviously talk here about the specific strategic problems this presents for our squadron.
 
Which is an important reason why you shouldn't (couldn't ?) set a case where "anybody can board my ship without permission."

Nah, there's no reason why you shouldn't be able to allow open access.

The point is, if carriers can fly into permit-locked systems there's going to have to be a way to dump unauthorised passengers and it's probably going to have to be something automated so it'll work in conjunction with server down-time.

Unfortunately, it probably IS going to be that unauthorised players just get left behind.
 
Nah, there's no reason why you shouldn't be able to allow open access.

The point is, if carriers can fly into permit-locked systems there's going to have to be a way to dump unauthorised passengers and it's probably going to have to be something automated so it'll work in conjunction with server down-time.

Unfortunately, it probably IS going to be that unauthorised players just get left behind.
Probably kick you to a prison ship. :ROFLMAO:
 
Also checks to see if they're logged in; if not, then the jump is possible. The point I was trying to make is that the issue isn't unsurmountable.
Eh? Who said the issue was insurmountable? I just wanted clarification on your method and I still do. What do you suggest happens to the player who fails the check (I assume he gets left behind, like I and several others have already said, but in the absence of your definition I just wanted to understand more, but if you don't want to discuss it's cool)? :)
 
If you want to understand why, please feel free to ask me on the discord, I can't obviously talk here about the specific strategic problems this presents for our squadron.

I might do so occasionally. Although I guess you by now noticed that I am not that interested in BGS warfare. My point of view is merely based on my experience that up to now each and any system permit (short of SD) which I wanted or needed I also got within reasonable time. So just based on that experience, I wouldn't consider these permits to be a showstopper for any dedicated BGS oriented player.
 
This question is based on the assumption that I can use my carrier to ferry my squadron members around (durr), and provided that appropriate resources are, er, provided, I can jump it to any system I want at any time (source was pasted I'm just too lazy to go find)...

...What's stopping me taking my non elite squadron members to shinrarta so they can get good outfitting? Or taking them to any other permit locked system I have access to and they don't?

I suppose the obvious answer is they'll be left behind in the original system in the same place, cos the alternative of not being allowed to leave the carrier would be...non-viable. :D

My guess would be:
you will jump anyway.
when they try to login in a permit lock system they will crash > ticket to support > support moves them back :)
 
This question is based on the assumption that I can use my carrier to ferry my squadron members around (durr), and provided that appropriate resources are, er, provided, I can jump it to any system I want at any time (source was pasted I'm just too lazy to go find)...

...What's stopping me taking my non elite squadron members to shinrarta so they can get good outfitting? Or taking them to any other permit locked system I have access to and they don't?

I suppose the obvious answer is they'll be left behind in the original system in the same place, cos the alternative of not being allowed to leave the carrier would be...non-viable. :D

How about the local (normal space) instance surrounding your carrier being your "private property" (not counting as being part of the permit locked system)? That way, since fleet carriers cannot supercruise (I think), your carrier could jump anywhere unrestricted, but those CMDRs who don't have the local permit just wouldn't be able to low wake out of the instance into supercruise, but they could still high wake out of the system just fine, provided they had the necessary jump range.
 
I suppose the obvious answer is they'll be left behind in the original system in the same place, cos the alternative of not being allowed to leave the carrier would be...non-viable. :D

not obvious at all for me. it makes sense that if any dwellers lack permit then the jump simply can't happen.

other than that i guess you will be able to police your own carrier. if not then ... tough luck and be selective with who you let on board!
 
One solution which would allow carriers to jump to systems where the owner has a permit, not allow people without a permit to access those systems, but also not allow serious exploits by a malicious carrier owner:
- if you're docked in a system, but don't have the permit, "Launch" is greyed-out. Not much you can do from there.
- there is a "turn yourself in" option instead which moves you to the nearest detention centre, so you can't be inconvenienced much by someone moving the carrier you were on into a system you don't have a permit for. You'll just end up somewhere nearby in the bubble instead.
 
What if...
Someone docks with your carrier and then logs off for a week. In the meantime, you haul out a zillion ly into the middle of nowhere and then transfer all your ships to your carrier, filling all the available spaces.

Doesn't the "gets left behind" rule mean that the next time the CMDR logs on they get stranded in the middle of no-where (possibly with no way back)?
Nah, I think there's a warning, then auto kick to nearest station.
Similar mechanics already in place for Rescue Megaships, and attacked Stations.
 
I guess in the end all the "player gets evicted" ideas boil down to "player gets moved to the last regular station he was docked at, before boarding the carrier". Anything else will result in more trouble and problems.

I still am not convinced that individual permit locks at the present day still are a significant factor, but I guess that's a different thing for now.
 
What if...
Someone docks with your carrier and then logs off for a week. In the meantime, you haul out a zillion ly into the middle of nowhere and then transfer all your ships to your carrier, filling all the available spaces.

Doesn't the "gets left behind" rule mean that the next time the CMDR logs on they get stranded in the middle of no-where (possibly with no way back)?
That's the same as with Gnosis. Log off on Gnosis, don't touch the game 6 months and you're in the middle of nowhere iirc.
 
How about the local (normal space) instance surrounding your carrier being your "private property" (not counting as being part of the permit locked system)? That way, since fleet carriers cannot supercruise (I think), your carrier could jump anywhere unrestricted, but those CMDRs who don't have the local permit just wouldn't be able to low wake out of the instance into supercruise, but they could still high wake out of the system just fine, provided they had the necessary jump range.
Yeh I could support that. :)
Oh man... it probably won't work like this, but if it does, it'll be funny.

The logic behind this is totally frying my noodle (doesn't take much)... I think I'll just wait and see what happens in December :)
It's because you have a decent noodle that you are having issues with all the variables. To be frying it, you have to first be using it. Kudos. o7
 
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