See my post above yours!! Ha ha, this is hilarious
Interesting point regarding abandoning people.
We will, apparently, definitely have the ability to set parameters for who we allow aboard so, even if you couldn't eject people, you
could still abandon them using the landing permissions - and the Block function.
I guess being abandoned will just be one of those "trust" things, like doing Wing missions or allowing people to MC on your ship.
I guess simply leaving "unsuitable" people behind would solve the original issue but I'm not keen on the idea that you could be
inside a ship and then just get left behind when it jumps.
Course, given that the jumps will (AFAIK) happen during server down-time, I wouldn't be surprised if that IS the chosen solution simply 'cos it wouldn't really be viable to police who's aboard your carrier right up to the moment the servers go off and the jump happens.
You plot a jump to a permit-locked system and just before the servers shut down a newbie docks on your Carrier.
Servers come back on and you're greeted with a message saying "Jump aborted due to unauthorised passenger".
And, probably, another message saying "Lulz!!!!!"