Any Speculations on this Support Ship

^This!


Which is the trend since few years already: just a couple of examples: the FSS as a separate view and not integrated in the HUD, new (copy-paste) ax multicannon, all ship variants rather than brand new ship design (type 10, krait phantom, alliance challenger and crusader).

The simplest think would have been to do nothing. You can also always want for one thing more. Calling whatever happens 'the simplest thing' because you want more is just silly.
 
My frame of reference now is 'whatever is simplest FD will do'. Carriers are single instances to avoid problems.

Then why have any visual variation? Wouldn't it be simpler to have one carrier, no support ships and you can just unlock menu options by paying credits? This whole 'various flavours' thing doesn't seem 'the simplest' to me..
 
So close the franchise and develop other games instead. What a lazy and silly reply...

I am not the only claiming 'they do the simplest'. The least would be no carriers at all. Then one kind with no variation. Then different kinds but without visual differentiation. And so on.

We know extremely little about it, but one of the very few things we know is that it, factually, clearly is not 'the simplest thing they could do'.
 
I am not the only claiming 'they do the simplest'. The least would be no carriers at all. Then one kind with no variation. Then different kinds but without visual differentiation. And so on.

We know extremely little about it, but one of the very few things we know is that it, factually, clearly is not 'the simplest thing they could do'.
I can't help, FDEV automatically exposed itself to this kind of speculations and judgements by releasing bits and pieces of information. If they would really care they should revise their communication standards. Than the experience about the quality of many past contents do the rest.
 
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I think that there is some conflicting information between the post and the video. Above it indicates we will be able to change operations of the ship itself. Meanwhile the video mentions support ships under custom load outs.

Also, I think the carrier and support ships will be manned by NPC crew. And the support ship will just follow the carrier in the same instance.

I don’t think they will be pilot-able or follow us, as suggested be some above
 
The exploration variant (the ocellus one) is the one I like less. The size suggests it is just a bit smaller than a normal starport (look at the windows!). So here we have 3 problems already:
1) Wrong Scale
2) I don't see how that could attach to the main FC (transformer style?)
3) It suggests that there are at least 30-40 people on board while we all know there is no one... because when you have NPC working for you you have to pay the salaries.

1. You can extrapolate the scale of all the ships. The explorer isnt much bigger than the others. It has a habitat ring for passengers/tourists. It's a luxury liner, basically.
2. See https://forums.frontier.co.uk/threads/any-speculations-on-this-support-ship.520375/post-7967601
3. I imagine all ships have lots of people on board, but it isnt the focus of the game. Their pay is negligable and automatically factored into your current operations. As if the operating costs and profits from owning any vessel are so unbelievably high that the wage of your non-pilot crew would be decimals for the largest ships and the purchase price includes a fund that completely covers it for the forseeable future. An aircraft carrier costs 38 Billion dollars. It has 6000 crew and probably costs around 500 million to staff it for a year. It's 1.3% the cost of the ship. An anaconda is said to only have 40 crew. It's a bit smaller, but also it's a spaceship so lets assume that in elite credits it might cost the same relatively speaking. You could easily head-cannon the cost of crew away by saying it's factored into the purchase price.

ihzwswk.jpg


carrier size.jpg
 
No way are we landing on support ships. I see no landing pads of any of the 3 presented, nor I see any chance of piloting them.

I think, at best, they'll add extra services while you're docked at the carrier, nothing more. Maybe you'll see support shuttles ferrying stuff from the support ships to the carrier now and then, like ammo etc.
 
Then why have any visual variation? Wouldn't it be simpler to have one carrier, no support ships and you can just unlock menu options by paying credits? This whole 'various flavours' thing doesn't seem 'the simplest' to me..

Very true- but you need to have something visual, and thats my guess based purely on how its presented to us- otherwise why have a carrier in the background and then a wholly different ship in the foreground?
 
Very true- but you need to have something visual, and thats my guess based purely on how its presented to us- otherwise why have a carrier in the background and then a wholly different ship in the foreground?

Honestly, I have no clue. If it is just for visual appearance simply having different looking carriers (as with stations) seems both more obvious and simpler to me. Supposedly we'l' get some more info this week, maybe that'll explain a few things.
 
Am I the only one thinking this is really stupid? If you have to develop different parts for different mission profiles, does it really matter if you design parts for a support ship or parts for a carrier? Can't wrap my head around this.

This.

If the Support ships are simply a "visual cue" as to the type of Carrier, why not just, y'know, make each Carrier unique in some way?
Basically, just paste the nose off each Support ship onto the front of the Carrier.

Gotta be more of a reason for the Support ships.
 
1. You can extrapolate the scale of all the ships. The explorer isnt much bigger than the others. It has a habitat ring for passengers/tourists. It's a luxury liner, basically.
2. See https://forums.frontier.co.uk/threads/any-speculations-on-this-support-ship.520375/post-7967601
3. I imagine all ships have lots of people on board, but it isnt the focus of the game. Their pay is negligable and automatically factored into your current operations. As if the operating costs and profits from owning any vessel are so unbelievably high that the wage of your non-pilot crew would be decimals for the largest ships and the purchase price includes a fund that completely covers it for the forseeable future. An aircraft carrier costs 38 Billion dollars. It has 6000 crew and probably costs around 500 million to staff it for a year. It's 1.3% the cost of the ship. An anaconda is said to only have 40 crew. It's a bit smaller, but also it's a spaceship so lets assume that in elite credits it might cost the same relatively speaking. You could easily head-cannon the cost of crew away by saying it's factored into the purchase price.

ihzwswk.jpg


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Well done CMDR! 😱(y)
 
That would be sad... It already broke my virtual heart years ago that all the space installations that were put in the game aren't landable and instead only serve as visual background fluff for farming mats and npcs...

Yeah. Navy shipyards too. They look nice but add no gameplay whatsoever. Hopefully support ships aren't just more 3D models that sit there and do/add nothing.
 
think that there is some conflicting information between the post and the video. Above it indicates we will be able to change operations of the ship itself. Meanwhile the video mentions support ships under custom load outs.
This information may come from different stages of the work. At some point the great idea of customizable carrier modules might have been discussed and we got those nice-looking posters with different modules.

And though I myself am very fond of the idea of differently looking carriers depending on their tasks and loadouts, but in the video we clearly see two separate ships: the carrier itself, which looks always the same, and differently looking support ships. So, I guess, it would be reasonable to assume that, unfortunately, that is exactly what we are going to get: one variant of carrier and "cosmetic" support ships that just float around and do nothing.
 
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My frame of reference now is 'whatever is simplest FD will do'. Carriers are single instances to avoid problems. They are indestructible to avoid open / solo issues (or try to). My guess for customisation is simpler (so in reality the carrier has new menu options with each new support ship).

Still seems like overkill to me. They could have easily gotten away with much smaller wireframe differences on the surface of the carrier, to make them look distinct, and making carrier frames predetermined (as in, you purchase a combat carrier, it stays a combat carrier, you want another carrier, you buy it).

The only scenario in which this makes sense is if the player is able to swap support ships in and out on the fly, depending on what he wants to play. Kinda like instant ship transfer, but for carriers. Which begs the question: did anyone ask for this? I haven't been keeping up with the forums so I don't know if this has been actually requested. Why not have an all-in-one carrier, with all the bells and whistles and be done with it then? They could even sell carrier models as cosmetics for it that way.... etc etc.
 
The only scenario in which this makes sense is if the player is able to swap support ships in and out on the fly, depending on what he wants to play. Kinda like instant ship transfer, but for carriers....

This is exactly why they did it. It makes more sense to have support ships come in and out based on the task one is trying to complete, rather than possibly swapping large pieces of the carrier itself. I kind of dig the idea to be honest.

I am 100% sure there will also be options to upgrade the carrier cosmetically and functionally, as tradition demands. I think the support ships would just dictate what "station" services would be available.
 
I wonder if we can run with just the Carrier if we don't want to perform a particular role and simply have a mobile garage for our ships? Might save some credits that way...

I think a modular Carrier would have been perfectly possible, but the support ships are perhaps something that jumps in when we reconfigure the main carrier for a different role. Pure speculation of course.

Scoob.
 
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