Best Guess on How much for the Fleet Carrier will cost

Both of these groups should be detected as outliers and be ignored.

Steam achievements are a nice example of what happens when you don't do that. With people accumulating huge pile of shames and never actually playing the games, a lot of games nowadays show global achievements like "Finish mission 1/Play the first 10 minutes/Finish the tutorial" with about 5% of players achieving those.

Hahaha on Xbox any achievement for elite is a rare achievement because it is based on % of Xbox players that unlock them
 
I would have liked 10M for a basic 1 ship hanger and 1 pad, no services. Making it affordable to all would provided a nice Christmas present to all commanders as I think a FC would be useful to any player. I expect a minimum of 500M credits and more likely north of 10 billion; based on current progress, available game time and estimated life span I will never own one at those prices.
 
I would have liked 10M for a basic 1 ship hanger and 1 pad, no services. Making it affordable to all would provided a nice Christmas present to all commanders as I think a FC would be useful to any player. I expect a minimum of 500M credits and more likely north of 10 billion; based on current progress, available game time and estimated life span I will never own one at those prices.

What the heck would a 1 hangar “fleet carrier” do?
 
What the heck would a 1 hangar “fleet carrier” do?

That depends on what you think a hangar does. If it works as in a station, a one-hangar fleet could carry all ships of one cmdr, but would only allow one person to dock there. If you want a wingmate to dock, you need two hangars. In other words; the number of docks determine how many people can dock simultaneously, not how many ships you can store. A one-dock carrier would essentially be a carrier for solo players.
 
I would have liked 10M for a basic 1 ship hanger and 1 pad, no services. Making it affordable to all would provided a nice Christmas present to all commanders as I think a FC would be useful to any player. I expect a minimum of 500M credits and more likely north of 10 billion; based on current progress, available game time and estimated life span I will never own one at those prices.
I think if it's too high a price then the grind ( a term I don't really use) will drop players, there are more obsessive/enthusiastic players in the game but many are casual players, those are the ones FDev have been catering for recently...(12/18 months or so) and they are the ones I can see being catered for in the future, it has the hardercore players by the goonies and few will leave (as if that matters) so the price should be manageable and within the pockets of the casual player... 2-3bil tops.
 
I think if it's too high a price then the grind ( a term I don't really use) will drop players, there are more obsessive/enthusiastic players in the game but many are casual players, those are the ones FDev have been catering for recently...(12/18 months or so) and they are the ones I can see being catered for in the future, it has the hardercore players by the goonies and few will leave (as if that matters) so the price should be manageable and within the pockets of the casual player... 2-3bil tops.

After 4000 hours I am a triple elite cmdr that, if I sold all my ships, could probably get to about 2 billion. If that is your definition of 'the casual player' I think we use the term quite differently. :p Basically what you, and others, are suggesting is that the carrier should be almost exclusively for people who mine DOP or VO, or those who have been grinding something else for stupid number of hours.

Some of the topics remind me of a discussion in, IIRC, the US senate some time ago.

"Many people do not have medical insurance."
"Well, that is their choice. People should do with their money as they please."
"But it isnt a choice, they just dont have the money."
"Then they should get a job."
"They already have a full-time job."
"Then why dont they have the money?"
"Because many jobs dont pay enough to afford it."
"Then they should just get a better paying job!"
"..."
 
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I haven't been able to find any more details other than the "Purchase with a Large amount of credits", so..

How much and why?

I'm guessing 2 Billion because any more would be out of the reach of the average player.

2 Billion, the average player? LOL are you kidding!
 
After 4000 hours I am a triple elite cmdr that, if I sold all my ships, could probably get to about 2 billion. If that is your definition of 'the casual player' I think we use the term quite differently. :p

Basically what you, and others, are suggesting is that the carrier should be almost exclusively for people who mine DOP or VO, or those who have been grinding something else for stupid number of hours.
No, not at all, I have 2000 hours invested and got the game at drop, yeah, I been around a while, things were different back then, it took me a good many weeks playing (no, not 24/7) to get enough for a T6 and later an ASP, it was a year before I could afford the Clipper I still own and run, I my total is 800 odd mil though I did lose a big ol' heap of exploration data a few months back...12/18 months worth, so were I to get back into it with gusto (I'd need some mighty motivation for that though) I may pick one up in 6 months simply because of the enormous payouts thrown around now'days...were they to be that 2-3 billion.
PS I never mines anything that didn't involve shooting it while in my buggy :)

Personally I'd prefer the base framework to be 500 and modules to slot on as the player could afford it
 
I like the thought of the support vessel only being customisable with the relevant rank I.e. explorer class upgrades with explorer ranks.
 
I can't see a reason for a Triple Elite requirement, if a player enjoys only one of those paths why would forcing her/him to the others... you lose players that way.
Yes, it makes sense conceptually, but practically I can't see them imposing that as a requirement. I have 2000+ hours in the game so I feel that I've earned the status of an experienced player, but the progression rate of my combat rank once I hit Deadly almost made me walk away from the game. Eventually I gave up and went exploring at around 15% Deadly, so I wouldn't be happy if that proves to be the case. I just couldn't face it.

* Also, they've mentioned the high cost - I wouldn't have thought that they'd want to irritate players by not mentioning other requirements, such as Triple Elite.
 
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Another "what will it cost" thread? I'll repost the suggestion I made on the last one: 3-4 billion for the Carrier, plus another 1-2 billion for each support ship (and the ability to buy one of each type of support ship). Maintenance cost should be a percentage of earnings (as with SLF copilot salaries), 40% of income for the Carrier plus 10% per support ship. If you have SLF copilots too, their salaries are a percentage of whatever income you have left after Carrier expenses (otherwise you might go beyond 100% of income).

I can see the argument that they should be more expensive, these are enormous indestructible superships with a 500ly jumprange. But they also have to be affordable for individual players.

There are a number of ways of earning in the vicinity of 100m per hour. At that rate, 3bn is 30 hours, which is ten 3-hour gaming sessions: this is achievable. But several times this would be excessive. The most I've ever earned in a single transaction was 2.3 billion (but that "single transaction" was handing in several months of explo data after ranking up to level 5 with Li-Yong Rui), I haven't actually mined any void opals yet.

I'm also assuming that the Carrier will have just enough space for the listed 16 ships, rather than infinite storage under each pad. I fear that giving Carriers infinite storage would make them unaffordable, I think it's unreasonable to expect infinite station-style storage for a few billion. Though one possible expansion would be the ability to carry many (possibly infinite) small ships only: that would give a purpose to small-pad ships.
 

Jenner

I wish I was English like my hero Tj.
After 4000 hours I am a triple elite cmdr that, if I sold all my ships, could probably get to about 2 billion. If that is your definition of 'the casual player' I think we use the term quite differently. :p Basically what you, and others, are suggesting is that the carrier should be almost exclusively for people who mine DOP or VO, or those who have been grinding something else for stupid number of hours.

I'm in the same boat. Been playing since Alpha. I've got 400 some million in credits and could probably get to over 1 billion if I scrapped my Cutter. I've dabbled in several gold rushes over the years but I hate repetitive grind so I've not amassed the huge sums of cash that come as result of those.

I can certainly see FD aiming for the 1%, as they've created content in the past that a majority of players probably won't ever see, but I think that's a mistake. Something like FCs should cost a pretty penny so as to make at least some sense in the game world, but too much and they're simply out of reach of many. At the end of the day Elite is just a game and why should something fun in the game that you've paid real money for be unobtainable unless you devote dozens of hours grinding away for virtual currency? Seems like they're mainly just a way for players to shuttle around their ships and provide some basic rearm/outfitting services and they require premium jump fuel anyway. It would not be game breaking from a balance perspective if a fair number of commanders had one.

It's great that FD are creating stuff for game vets who have spent a lot of time playing of course. I'd hope that FCs (and other things they're working on) provide continual enjoyment and gameplay and not just ever more expensive things to sink credits into.
 
I'm hoping for something high. Like 5B or more to get into and much higher to outfit and upgrade. I'd really like to have a goal to reach that will take more than a week to get to. But, that's me. I'm doubtful they will set the barrier that high because they will want more people in them, customizing and buying those expensive paint cans.
 
Both of these groups should be detected as outliers and be ignored.

I wouldn't say a group of active players should be excluded from any stat's.

presumably, it'd be possible to create some kind of "bell curve" of percentage of players vs wealth and then pick a point somewhere along that where buying a Carrier is as exclusive as FDev want it to be, though.

Given that they've said Carriers will cost "a large heap of credits" that'd certainly seem to suggest they'll cost more than regular ships and regular ships can cost well north of Cr1bn.
 
A large heap of credits is a very relative term. Given how their streams seem to be targeted more towards new players lately, or by taking a look at the CMs personal account credit balances, I assume even sums below 1bn could be considered large heaps.
 
A large heap of credits is a very relative term. Given how their streams seem to be targeted more towards new players lately, or by taking a look at the CMs personal account credit balances, I assume even sums below 1bn could be considered large heaps.
Highly relative indeed. But given that one has some hours available to play Elite and e.g. do mining, it's not terribly difficult to rack up a hundred million or so in an hour, perhaps two hours. While I haven't mined much, my scan data from the Distant Worlds 2 expedition netted me 2 billion credits.
 
Highly relative indeed. But given that one has some hours available to play Elite and e.g. do mining, it's not terribly difficult to rack up a hundred million or so in an hour, perhaps two hours. While I haven't mined much, my scan data from the Distant Worlds 2 expedition netted me 2 billion credits.

And how many hours did you spend on DWE2? Be honest. And your 'you can earn 100m per hour with mining e.g.' is rather hyperbolic. You can ONLY earn that much via mining, and most won't get that much.
 
And how many hours did you spend on DWE2? Be honest. And your 'you can earn 100m per hour with mining e.g.' is rather hyperbolic. You can ONLY earn that much via mining, and most won't get that much.
I spent more than one hour per 100 million scan data in DW2, yes, for exploration isn't the fastest way to earn money. But I did earn the money. Check the forums as to how to maximize your mining profits, there's many methods available.
 
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