ANNOUNCEMENT Gamescom Reveals - Fleet Carrier Details

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Please ensure that we can select WHO can dock.

Can this please be a multiple selection>
  1. Everybody
  2. Members of private group
  3. Special "VIP" friends; maybe we can give out docking vouchers?
  4. No one.
Please don't give us the option between "everyone and no one" we need a middle ground.

Thanks
 
Please ensure that we can select WHO can dock.

Can this please be a multiple selection>
  1. Everybody
  2. Members of private group
  3. Special "VIP" friends; maybe we can give out docking vouchers?
  4. No one.
Please don't give us the option between "everyone and no one" we need a middle ground.

Thanks
As there's already a mechanic thingy in existence for wing I imagine it wouldn't be too difficult to extend that thinking to docking.
 
I've just watched the video again a few times and stopped it a few times, but there are still things I can't understand, perhaps I'm looking at it in a too simplified way...

What are support vessels?
Why are there (seemingly) three different designs?
Do we need them?
Are they free with every FC purchase made? (one per commander)
Who drives them?
Will it follow me around like a faithful puppy?
Wouldn't it have been a better idea to have the FC support itself with a detachable standard module? (less design work)
If I buy an FC for Exploration purposes and decide I want to change my vocation to a Merchant/Miner/Pirate/Whatever will I have to change my Support vessel?
What are support vessels? - a mere visual representation of the ADDITIONAL functions available in you FC (for immersion purposes?)
Why are there (seemingly) three different designs? - one for Universal Cartographics, one for storage/refining?, one for interstellar factions/contacts ?
Do we need them? - nope, if you want your FC to stick with refuell, refill, repair only
Are they free with every FC purchase made? - guess not, IMHO we have to pay for the extra modules/Supportships - but that also brings up the question if all three types can be purchased parallel to get a full-function, multirole FC
Who drives them?
Will it follow me around like a faithful puppy? - guess they will convoy-jump with your FC
 
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Annotation 2019-08-27 201216.jpg

This implies a ship yard, no? So you should be able to transfer ships to it atleast once upgraded.
 
What are support vessels? - a mere visual representation of the ADDITIONAL functions available in you FC
Why are there (seemingly) three different designs? - one for Universal Cartographics, one for storage/refining?, one for interstellar factions/contacts ?
Do we need them? - nope, if you want your FC to stick with refuell, refill, repair only
Are they free with every FC purchase made? - guess not, IMHO we have to pay for the extra modules/Supportships - but that also brings up the question if all three types can be purchased parallel to get a full-function, multirole FC
Who drives them?
Will it follow me around like a faithful puppy? - guess they will convoy-jump with your FC

I know it might sound silly but does the UC support vessel pay me for my discoveries without the need to visit a station... if so as it's there with me why wouldn't it just do the scans itself?
 
Creating an alt on Xbox is free. But this is offset by not having access to VR, only having 1 Hotas option, and much smaller population of players in general
I don't have access to VR either (got better things to spend money on) but I am in the PC brigade, so alternative accounts would mean spending money for me, unless I bought an Xbox... then I spend money... same same
 
I know it might sound silly but does the UC support vessel pay me for my discoveries without the need to visit a station... if so as it's there with me why wouldn't it just do the scans itself?
You could as well ask why for payment and registration of the systems you discovered you have to go to a station with UC, instead of streaming the data directly...... it´s just: CAUSE
 
As there's already a mechanic thingy in existence for wing I imagine it wouldn't be too difficult to extend that thinking to docking.
I'm working on the assumption that fleet carriers are persistent and stay in game when you log out and that people can dock any time they want to. But hey if they are only in game when you're in game then it's a whole different story... And even if it's the latter then with ~~12 docking pads that's more than a wing size.
Unless they are giving us raid sized wings with 12 people per team :D
 
I'm working on the assumption that fleet carriers are persistent and stay in game when you log out and that people can dock any time they want to. But hey if they are only in game when you're in game then it's a whole different story... And even if it's the latter then with ~~12 docking pads that's more than a wing size.
Unless they are giving us raid sized wings with 12 people per team :D
Yeah, I suppose it's like you giving a key to your house to a trusted friend, it's not like leaving to door open!
 
I'm working on the assumption that fleet carriers are persistent and stay in game when you log out and that people can dock any time they want to. But hey if they are only in game when you're in game then it's a whole different story... And even if it's the latter then with ~~12 docking pads that's more than a wing size.
Unless they are giving us raid sized wings with 12 people per team :D
Sixteen.
 
This does sound pretty exciting. I haven't played the game for a while, but being able to purchase a personal garage for yourself does sound intriguing.
 
Will these Carriers generate a profit for the owner when people use the facilities? It would be logical that a % of the credits spent on the ship would be profit.
 
Will these Carriers generate a profit for the owner when people use the facilities? It would be logical that a % of the credits spent on the ship would be profit.

Or will it drain credits when people use it? You know, somewone has to pay for the toilet paper, the cleaning, the air supply... and you know who pays. The owner. It's always the owner who pays.

Would be great, if you could play "Fleet Carrier Manager" and set prices for services (refuel, repair, restock) and you would need to acquire sufficient stock of oxygen, hydrogen, munitions, water, food stuff, medicin, coffee, tobacco, narcotics, slaves .. you know stuff you really need to survive in space and accomodate customers.

We could even create our mini-roller-coaster park on the upper deck of the carrier ; )
 
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So, after reading through comments a bit, I'm fairly convinced we wont be able to transfer ships to a fleet carrier. I did see someone suggest there may be a special kind of shipyard, but one in which you cant buy new ships. Is that just a hope? Or is that something official from FDev?

I'd love if the carriers can do ship transfers, but until I see it officially, I have to revert to my theory that the current engine just cant handle this kind of thing. Can any engine handle it? Maybe not!

Will I save up and buy one, anyways? Yup.
I suspect all but 2.8% of this thread is speculation by the forumites, including this post.

I speculate that the carriers could be equipped to print out the CLS which could be used to fly one way to a shipyard in the same system as the Carrier allowing the commander to collect their other ships from there.

The CLS or Carrier Launched Shuttle is a development of the Ship Launched Fighter, like the SLF it is printed on demand however it is not flown by telepresence but by its lone occupant, it has range limitations due to not having Frame Shift Drive but does have the capability to reach any planetary base from orbit.
 
I don't have access to VR either (got better things to spend money on) but I am in the PC brigade, so alternative accounts would mean spending money for me, unless I bought an Xbox... then I spend money... same same


It's kind of off topic but since a moderator insisted on making the point about alt accounts in this thread I'll run with it.

You and the mod and all the PC players need to understand that as publisher of ED.. FD has sole control over licensing on the PC platform and have decreed that there will not be parity between the platforms in this regard.

Where the platforms have decided for themselves how licensing will work.

In short: Hate the publisher, not the platform.
 
So? I dont see a problem with them being stationary. They would be slow anyway when they'd move in real space, so why even bother moving them when it takes hours to get to a location?


FD hasn't released any information regarding that. How can you already blame FD for saying they arent doing something they might do?

I don't care about not being able to fly my carrier. I care about how FD goes about marketing a product's functionality.

Multicrew was never advertised in name or otherwise as being compatible with wings.

Fleet carriers were confirmed for solo players and as individual player assets. Kind of a notable difference there.

Not even sure what being stationary has to do with ship transfer.

If you're saying you always knew that Multicrew and Wings weren't features that would ever work together then I'm telling you that you're in the minority of players who both knew that and were not disappointed in that.

When I point out that carriers are stationary it's simply to show that where FD shows one thing in a trailer they're delivering something else and I am far from the first CMDR who's accused them of doing something like that over the years.
 
Without ship transfer these have zero value to me. And no, I am not going to buy eight accounts, unlock all rnginee
You forgot "being able to carry 1-2 times more cargo". I've been wanting the Panther ever since it was first shown and still want it today.

But why? I can see people hauling in a Hauler to afford a T6, then haul more in a T6 to afford a T7 etc. But when you have the money to buy a Panther, which no doubt will be very expensive, whats the point? You already have the money to do whatever you want, surely whatever that may be involves something other than earning money you do not need flying a ship that is as agile as CIGs development model.
 
But why? I can see people hauling in a Hauler to afford a T6, then haul more in a T6 to afford a T7 etc. But when you have the money to buy a Panther, which no doubt will be very expensive, whats the point? You already have the money to do whatever you want, surely whatever that may be involves something other than earning money you do not need flying a ship that is as agile as CIGs development model.
I think you answered your own question there ;) IRL and in-game there are a large number of people who equate $$$ with status. Y'know the ones who 'complain' about having billions. And the ones in SC with the largest collection of jpgs. It's them.
 
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