Best Guess on How much for the Fleet Carrier will cost

So everyone who wants a carrier for one of the various activities and specialisations is forced to go mining? That sounds just as bad as Engineers, you might be right.

The devs have confirmed on another thread that carrier fuel can also be bought at stations.
 
So everyone who wants a carrier for one of the various activities and specialisations is forced to go mining? That sounds just as bad as Engineers, you might be right.
You'll need to mine for fuel at least. I know you'll also be able to buy it, but not always - especially while exploring.
From my POV those two things are designed to work together. Core mining and this big gold rush came with last update, when FCs were to be introduced, but were delayed.

But we'll see.
 
You'll need to mine for fuel at least. I know you'll also be able to buy it, but not always - especially while exploring.
From my POV those two things are designed to work together. Core mining and this big gold rush came with last update, when FC were to be introduced, but were delayed.

But we'll see.
We were specifically talking about upkeep (credits, not fuel). Anyway, I guess a mercenary carrier for BGS work and missions is not going to explore and they'll just buy fuel from the next station, with the credits they earned from the missions. Balancing upkeep costs (if they even exist) around the latest gold rush seems like a bad idea.

That an explorer is able to mine fuel actually makes a lot of sense, but it's completely unrelated to the discussion about carrier costs.
 
Still happy with my 5B guess for the moment.

How much it costs to add support ships and potentially other stuff will be interesting, billion a pop? Lots to find out there really, how do those ships jump? Do they dock to the carrier? Have a break down and deploy phase? Do they operate semi independently? Anyway, interesting.

Assuming that sort of range I guess I'll be flying one somewhere in the mid to late 2020s :) I can wait. Probably.
 
Thinking about it, I possibly would rather buy an Orthrus Mk. III instead of a carrier. For that's a true geek ship. And if it were only because it wears sunglasses in space ;)

O7,
🙃
 
We were specifically talking about upkeep (credits, not fuel). Anyway, I guess a mercenary carrier for BGS work and missions is not going to explore and they'll just buy fuel from the next station, with the credits they earned from the missions. Balancing upkeep costs (if they even exist) around the latest gold rush seems like a bad idea.

That an explorer is able to mine fuel actually makes a lot of sense, but it's completely unrelated to the discussion about carrier costs.
Fine, but you just can't ignore the fact that there's one activity in game that gives people huge amounts of cash.
Maybe the design idea is to lower the pressure? If you can't make it with what you like doing, there's always void opals that will help you out...
 

Jenner

I wish I was English like my hero Tj.
This.

What's more, there's some info going around that Carriers will require unkeep.They'll be persistent and suck your cash even when you're not playing.
I'm going to guess they're not designed for those players that play once a month and only take screenshots when they do. There's absolutely nothing wrong with that kind of gameplay, but I think Fleet Carriers are part of the design (Along with ARX being earnable in game) to keep people playing the game as often as possible.
So, buying one must be a serious investement that will make you play game to get one and that you'll not be willing to throw away too easily. And, as I said earlier, mining makes 1 billion sound like petty cash now. Whether we like it or not.

Mining only makes 1 billion seem like petty cash if you mine VOs continuously for 10+ hours. I agree that FCs should be something that takes a bit of effort, but I disagree that it should require that much credit grind. (Like billions with an emphasis on the 's').

As for the persistence costing you money when you're not logged in - we don't know that. All we know is that FCs will remain after you log out, but we don't know what that really means yet.
 
To be fair, I wouldn’t consider something in the range of 400,000-750,000 credits for the base Carrier to be either outrageous low or high - hold on.

You’re still going to want/need to outfit it to provide services like Refuel, Rearm, Repair, and May have some modular changes to make to bring the base model up-to-speed, Compare this to the costs of modules for existing Large Ships, and it adds up pretty fast.

Then add in the costs of a Support Ship for whatever task you’re planning to use said Carrier to do, and any potential outfitting that support craft might “require”, and this all starts to add up pretty fast.

To put it in perspective, I built a very “built” and capable iCutter Explorer in the 3.3 beta that set me back a bit over 1 billion.

Scale that outfitting cost to the size of something I could park that Cutter inside, and the 400-750k base range for a Carrier becomes quite realistic.
 
As for the persistence costing you money when you're not logged in - we don't know that. All we know is that FCs will remain after you log out, but we don't know what that really means yet.
According to ObsidanAnt's video, Fdev said during the Gamescom reveal they will be persistent and require unkeep.

And yes, we're just speculating here.
 
There are multiple ways of earning somewhere in the vicinity of 100m/hr, not just VO mining. Also laser mining and mission-stacking (passengers, cargo, whatever) to certain locations.

And while exploration isn't in the same league in terms of credits/hr, it has a low upfront cost, and when you finally get back from a few months out in the black, a sudden payout of 2 billion or more is entirely possible. So a Carrier cost of a few billion isn't dependent on just one activity to achieve

I'm more concerned about the maintenance cost. A percentage of your earnings might be less "realistic" than a fixed cost per day (reasonable to assume an unseen NPC crew that expects wages), but it's more manageable, so you don't have to grind just to pay the upkeep. And it doesn't penalise more casual players while giving hours-per-day players an easy ride.
 
Okay lets talk price: Seeing that it will carry 16 ships Large, medium and small-
*Most expensive Large: 209mil
*Most expensive Medium: 56mil
*Most expensive Small: 5mil
*Starting prices total: 270mil base price, so in my opinion perhaps twice that to 540mil- anything more than that as a base price I would most likely not buy it.
Your thoughts?
 
Incidentally, the advertised Carrier can carry 8 fully-laden T9's (it's unclear if a single CMDR could store multiple laden ships, but 8 of them could). So, purely as a freighter, it's worth at least 8 T9's, plus the ability to carry the unladen weight of those ships, plus the 8 smaller ships... surely worth upwards of 1 billion already, without factoring in the 500ly jumprange.
 
Incidentally, the advertised Carrier can carry 8 fully-laden T9's (it's unclear if a single CMDR could store multiple laden ships, but 8 of them could). So, purely as a freighter, it's worth at least 8 T9's, plus the ability to carry the unladen weight of those ships, plus the 8 smaller ships... surely worth upwards of 1 billion already, without factoring in the 500ly jumprange.
I don't agree with you, a fully ladened T9 with VO has cargo worth so much more than the ship cost so thinking of it that way is not in the structure of the game to date.
 
This thread puts the price at between Cr 500 m and Cr 10 b. So right now the answer is anybody's guess :)

What we know for sure is it is going to be a large amount cos FD has already said so and, given the existing game mechanics, there is likely to be an upgrade path that will cost much more than the base purchase price. It is also reasonable to assume it is an "end game" item like the 'Vette currently is.

So my best guess:
  • Cr 2 b base model.
  • Top navy rank.
  • Maybe some other special qualifying tasks to unlock (like engineers).
Don't think there will be a triple elite requirement as this will put it out of most players' reach from the get go and disincentivize (if there is such a word) casual players who are not interested in putting time in every area of the game just to gain elite3 status.

Oh, if it matters, I'm not a rich player. Only have Cr 400 m ATM and would need to sell all my ships to raise the purchase price which is not going to happen.
 
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