Seriously, it's ridiculously imbalanced. And cheats like nothing else... And by cheating I mean IT'S OBVIOUS it's CHEATING. It does whatever it wants, negates whatever damage it wants, ignores whatever it module damage wants because it doesn't seem to have effective parameters telling the AI "You can't go above this level" so it can straight up HACK to get what it wants. That is how Skynet is born....
Why does the AI have unlimited access to the Cobra mk IV? Something that is not available to anyone except the fortunate(?) few who even knew about this game in that limited time frame? Even some earlier buyers couldn't get it because it was so exclusive.
Why does the AI with fully destroyed power plant module fly around and continue on like absolutely NOTHING happened?. Or (Most recently) can boost away from a player with fully destroyed drives (BOTH OF THEM), and put a ridiculous amount of distance between them and the players? Or the crazy (my favorite) sidewinder/eagles that have the ability to shield tank a well built and fully engineered Anaconda/Corvette because of magic infini-shield boost/charges? I'm serious, I'd get an enemy PvE ship shield down to the last ring in a decent amount of time, only to see that last ring stay there for minutes and even sometimes boosting back up to 2-3 full rings just because why not? It doesn't have any limiters in it's programming..
There have been times I couldn't get a PVE ships shields down from the last ring until system security shows up (with their own special brand of hax weapons) to finally knock it off.
Oh, and can the AI finally be affected by OVERHEATING and RELOAD times? It might actually make certain engineering mods USEFUL in PvE.
This game would be perfect if you'd actually take some time to FIX and BALANCE what you already HAVE and then create new things from there, instead of having to go backtrack through even more to rebalance EVERYTHING ELSE you've ADDED. You can't build and improve a home that has a poorly built foundation without tearing down the whole house and fixing the foundation FIRST.
Why does the AI have unlimited access to the Cobra mk IV? Something that is not available to anyone except the fortunate(?) few who even knew about this game in that limited time frame? Even some earlier buyers couldn't get it because it was so exclusive.
Why does the AI with fully destroyed power plant module fly around and continue on like absolutely NOTHING happened?. Or (Most recently) can boost away from a player with fully destroyed drives (BOTH OF THEM), and put a ridiculous amount of distance between them and the players? Or the crazy (my favorite) sidewinder/eagles that have the ability to shield tank a well built and fully engineered Anaconda/Corvette because of magic infini-shield boost/charges? I'm serious, I'd get an enemy PvE ship shield down to the last ring in a decent amount of time, only to see that last ring stay there for minutes and even sometimes boosting back up to 2-3 full rings just because why not? It doesn't have any limiters in it's programming..
There have been times I couldn't get a PVE ships shields down from the last ring until system security shows up (with their own special brand of hax weapons) to finally knock it off.
Oh, and can the AI finally be affected by OVERHEATING and RELOAD times? It might actually make certain engineering mods USEFUL in PvE.
This game would be perfect if you'd actually take some time to FIX and BALANCE what you already HAVE and then create new things from there, instead of having to go backtrack through even more to rebalance EVERYTHING ELSE you've ADDED. You can't build and improve a home that has a poorly built foundation without tearing down the whole house and fixing the foundation FIRST.