I don't play the pirate role or ever PvP, but i was in my Beluga at an engineering system (in open play) when i thought, if someone interdicts me now i don't really have anything to offer a would-be pirate other than the amusement of me exploding, as i'm full of passenger modules and no cargo, and my death will cost me about 10 million credits.
Would there be any major flaws in this thinking, how about if a pirate can ask for a one-off, fixed amount from a player they interdict, the amount of which is determined by the rebuy cost of the ship they are flying? Say maybe 25%?
If the interdicted ship accepts the pirate gets that amount of credits from them and the inability to extort that same person again for 1 day, while the victim in question becomes both unable to fire any weapon and invulnerable to attack from any human player, (including interdiction) until half an hour has passed or they dock at a station. There's probably some reason why this is a bad idea but it's just a thought, what do you think?
Would there be any major flaws in this thinking, how about if a pirate can ask for a one-off, fixed amount from a player they interdict, the amount of which is determined by the rebuy cost of the ship they are flying? Say maybe 25%?
If the interdicted ship accepts the pirate gets that amount of credits from them and the inability to extort that same person again for 1 day, while the victim in question becomes both unable to fire any weapon and invulnerable to attack from any human player, (including interdiction) until half an hour has passed or they dock at a station. There's probably some reason why this is a bad idea but it's just a thought, what do you think?
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