Make menu logging visible in game

This suggestion would also protect people that log out via the menu (allowed under the TOS) from accusations of deliberately disconnecting their router or task-killing (not allowed under the TOS) by explicitly showing the other party, who may be recording the incident, that it is the former.

First, use of a part of your operating system, in this case, the Task Manager, is not something Frontier or any company, has a legal right to restrict. Tough S. if you don’t like that, but it’s true. Attempting to monitor this would be a violation of most nation’s privacy laws. Yes, you can “misuse” it in some ways, but that can be true of nearly everything in life.

Secondly, the use of a real-time memory editor can induce a component crash by injecting an invalid value into a subsystem, such as your video card driver, which would have the same effect, but with the added “benefit” of being able to offer incontrovertible evidence “I didn’t disconnect, my computer crashed and here’s the event log that shows a fault in this version of my graphics driver.”

At the end of the day all this suggestion would really do is waste some developer time to appease the smallest number of players, create headaches for others and encourage another small group of players to find new and creative ways to do what they feel like doing anyways.

But don’t think I’m not sympathetic to your plight just because I’m tough on you and this whole subject, because I know how demeaning it is to be denied the glory of a pixelated kill.

However, just as you would be so quick to point out to your prospective victims, this is just a game. Suck it up, consider yourself the victor and move on to the next victim.
 
First, use of a part of your operating system, in this case, the Task Manager, is not something Frontier or any company, has a legal right to restrict. Tough S. if you don’t like that, but it’s true. Attempting to monitor this would be a violation of most nation’s privacy laws. Yes, you can “misuse” it in some ways, but that can be true of nearly everything in life.

Secondly, the use of a real-time memory editor can induce a component crash by injecting an invalid value into a subsystem, such as your video card driver, which would have the same effect, but with the added “benefit” of being able to offer incontrovertible evidence “I didn’t disconnect, my computer crashed and here’s the event log that shows a fault in this version of my graphics driver.”

At the end of the day all this suggestion would really do is waste some developer time to appease the smallest number of players, create headaches for others and encourage another small group of players to find new and creative ways to do what they feel like doing anyways.

But don’t think I’m not sympathetic to your plight just because I’m tough on you and this whole subject, because I know how demeaning it is to be denied the glory of a pixelated kill.

However, just as you would be so quick to point out to your prospective victims, this is just a game. Suck it up, consider yourself the victor and move on to the next victim.

Could you be clearer with your first point? I am unsure on your position on Task kill logging off.

As to wasting Developers time to appease "a small number of players" , do you have any numbers to go with that? The forums are frequented by a small number of players and the reactions have been surprisingly positive. If we extrapolated from that over the entire player base I imagine it could add up to a fair number.

Obviously it's all conjecture but then so is "a small number"

Why would a notification of a menu log create a headache for other players? Could you expand on that please.

As for refering to "suck it up" and "move onto the next victim" . I feel you are missing the point of gaming.

I have never understood this notion of being a "victim" in game. You are not a passenger in your own life and their are choices which can be made to effect your survival in game. (And real life!) What can be improved on is the mechanics of the game and the way the game reports to you what's happening.

A menu log reference would be a useful additional tool.
 
First, use of a part of your operating system, in this case, the Task Manager, is not something Frontier or any company, has a legal right to restrict. Tough S. if you don’t like that, but it’s true. Attempting to monitor this would be a violation of most nation’s privacy laws. Yes, you can “misuse” it in some ways, but that can be true of nearly everything in life.

Secondly, the use of a real-time memory editor can induce a component crash by injecting an invalid value into a subsystem, such as your video card driver, which would have the same effect, but with the added “benefit” of being able to offer incontrovertible evidence “I didn’t disconnect, my computer crashed and here’s the event log that shows a fault in this version of my graphics driver.”

At the end of the day all this suggestion would really do is waste some developer time to appease the smallest number of players, create headaches for others and encourage another small group of players to find new and creative ways to do what they feel like doing anyways.

But don’t think I’m not sympathetic to your plight just because I’m tough on you and this whole subject, because I know how demeaning it is to be denied the glory of a pixelated kill.

However, just as you would be so quick to point out to your prospective victims, this is just a game. Suck it up, consider yourself the victor and move on to the next victim.

That's all irrelevant. Simply use statistics like many P2P games do. If you unfortunately regrettably completely unintentionally get disconnected too often, and disproportionally often during combat, we sympathize. But you'll get to shadow land where you can only play with other people as unfortunate as you. Not judging, just making sure everyone has a smooth experience. :)
 
And I and many other don't care how YOU want to play the game, so if they want to log out and deny you a kill tough. The only types FD need to ban are seal clubbers.

You don't care about loggers but you do want clubbers banned. Which suggests you do care how other people play.

So in fact it would seem that what you are actually saying is everyone should play your way.

Which is an ok opinion to have I suppose but it would be better if you said that up front.

Could I ask for the sake of clarity what your opinion of task killing versus menu logging is?
 
Could you be clearer with your first point? I am unsure on your position on Task kill logging off.

While it is not an endorsed method to terminate connection to the game, this is a by-design feature of a PC operating system, and usage of portions of said operating system outside of the game environment are no one else’s business without proper jurisprudence.

As to wasting Developers time to appease "a small number of players" , do you have any numbers to go with that? The forums are frequented by a small number of players and the reactions have been surprisingly positive. If we extrapolated from that over the entire player base I imagine it could add up to a fair number.
Yes, but I’ll not provide them without compensation.

Why would a notification of a menu log create a headache for other players? Could you expand on that please.

Let’s start with an established track record of new features that produce untold bugs. This is a headache for everyone. Then add to that the number of players, myself included, who simply do not care how someone, any one, leaves the game. Bare minimum, this feature would have to include the option to turn it off.

As for refering to "suck it up" and "move onto the next victim" . I feel you are missing the point of gaming.

No, I’m 110% sure I get the point of gaming, and would suggest to you looking into the concepts of “sore winner”, “overly competitive” and “obsessive-compulsive”.

I have never understood this notion of being a "victim" in game. You are not a passenger in your own life and their are choices which can be made to effect your survival in game. (And real life!) What can be improved on is the mechanics of the game and the way the game reports to you what's happening.

Oh? Well, let me shine a little light here. Let’s wind back time a bit, to a game called “Diablo”. PvP was possible there, but one place it was never intended to be possible was in towns. Yet sure enough, someone found a way to make it possible, and Town Kill became a thing. This exploit created plenty of victims.

This type of thing has plagued many games since then, and will continue to do so for the foreseeable future.

Now let’s turn out attention back to Elite. People found ways to sit inside stations and fire on ships just trying to leave the pad. Or firing volleys of missiles blindly through the mail slot.

All of these are victims, much like an innocent bystander shot in a drive-by, especially in a neighborhood not accustomed to this sort of behavior.

And clearly Frontier has recognized a problem here as well, as the changes to Starter systems indicates.

Despite the somewhat free-for-all nature of this game, not everyone wants to be swept up in it, as 30,000+ Private Group players in the assorted Mobius PvE private groups should be a clear indicator of. And on that particular subject, there have been more than a few instances of PvP players joining these groups with the explicit intention of engaging in PvP play with those who have taken every reasonable precaution against it. What would you call these players, if not victims?

A menu log reference would be a useful additional tool.

I am not convinced. A more useful and more requested “tool” has long been a “PvP Flag”, a togglable setting that can be enabled to indicate someone’s willingness to “play your way” or not.
 
That's all irrelevant. Simply use statistics like many P2P games do. If you unfortunately regrettably completely unintentionally get disconnected too often, and disproportionally often during combat, we sympathize. But you'll get to shadow land where you can only play with other people as unfortunate as you. Not judging, just making sure everyone has a smooth experience. :)

89.65% of all statistics are made up on the spot.

Personally, I don’t have connection issues, but I also don’t have Open issues, as I simply do not play there. I also don’t suffer from PvP-only issues, as I find PvP to be boring and don’t do it.

But I am not anti-PvP either. I get that some people enjoy it, and good for them. I do not. Good for me.
 
While it is not an endorsed method to terminate connection to the game, this is a by-design feature of a PC operating system, and usage of portions of said operating system outside of the game environment are no one else’s business without proper jurisprudence.

Yes, but I’ll not provide them without compensation.



Let’s start with an established track record of new features that produce untold bugs. This is a headache for everyone. Then add to that the number of players, myself included, who simply do not care how someone, any one, leaves the game. Bare minimum, this feature would have to include the option to turn it off.



No, I’m 110% sure I get the point of gaming, and would suggest to you looking into the concepts of “sore winner”, “overly competitive” and “obsessive-compulsive”.



Oh? Well, let me shine a little light here. Let’s wind back time a bit, to a game called “Diablo”. PvP was possible there, but one place it was never intended to be possible was in towns. Yet sure enough, someone found a way to make it possible, and Town Kill became a thing. This exploit created plenty of victims.

This type of thing has plagued many games since then, and will continue to do so for the foreseeable future.

Now let’s turn out attention back to Elite. People found ways to sit inside stations and fire on ships just trying to leave the pad. Or firing volleys of missiles blindly through the mail slot.

All of these are victims, much like an innocent bystander shot in a drive-by, especially in a neighborhood not accustomed to this sort of behavior.

And clearly Frontier has recognized a problem here as well, as the changes to Starter systems indicates.

Despite the somewhat free-for-all nature of this game, not everyone wants to be swept up in it, as 30,000+ Private Group players in the assorted Mobius PvE private groups should be a clear indicator of. And on that particular subject, there have been more than a few instances of PvP players joining these groups with the explicit intention of engaging in PvP play with those who have taken every reasonable precaution against it. What would you call these players, if not victims?



I am not convinced. A more useful and more requested “tool” has long been a “PvP Flag”, a togglable setting that can be enabled to indicate someone’s willingness to “play your way” or not.

This is a really long answer. It says a lot about you.

I can see this subject really troubles you so I won't press you on it anymore.
 
This is a really long answer. It says a lot about you.

I can see this subject really troubles you so I won't press you on it anymore.

It’s not the subject per se, as I’ve said many times, I don’t oppose PvP play, I just don’t personally do it, as I find it boring. I also don’t support poor sportsmanship on either side, but also don’t favor double standards.
 
But I am not anti-PvP either. I get that some people enjoy it, and good for them. I do not. Good for me.
Of course, not anti-pvp at all.

Especially since my saying "hey, this feature would protect people from false accusations of task-killing" prompted you to come out with this:

But don’t think I’m not sympathetic to your plight just because I’m tough on you and this whole subject, because I know how demeaning it is to be denied the glory of a pixelated kill.

However, just as you would be so quick to point out to your prospective victims, this is just a game. Suck it up, consider yourself the victor and move on to the next victim.

Christ, sometimes nonsense like these threads tempts me to actually go out and blow someone away if I'm going to be tarred with that brush anyway.
 
Of course, not anti-pvp at all.

Especially since my saying "hey, this feature would protect people from false accusations of task-killing" prompted you to come out with this:



Christ, sometimes nonsense like these threads tempts me to actually go out and blow someone away if I'm going to be tarred with that brush anyway.
As is usually the case on fractious subjects concerning this game,whilst we pull in opposite directions,convinced our point of view is the only important consideration nothing gets sorted.
The only gameplay for the “victim” is immersion. On the whole it’s an unpleasant experience,either you get blown to pieces or someone gets to help themselves to whatever you have in your hold with a threat of being blown to pieces.
I would encourage the OP to consider this when crafting a solution to this issue. And not to shut down any discussion that doesn’t fit into their narrow point of view with derision and sarcasm.
 
Not a bad idea, and perhaps could even be taken a bit further.

If someone is having connection issues (or has pulled the plug) it could signal this has happened. It should be clearly indicated this doesn't mean someone has pulled the plug, just there is a connection issue. Same could be if you have a low ping with someone, again, some indicator (beyond the obvious rubberbanding that will be happening anyway), but at least explain why shots that appear to hit don't appear to be doing damage. And then a countdown timer for someone menu logging.

I agree, loads of games have DC or Connection Troubles indicator. I wonder where it would be showed, next to their name if you target them?
 
I would encourage the OP to consider this when crafting a solution to this issue. And not to shut down any discussion that doesn’t fit into their narrow point of view with derision and sarcasm.

Truly, this is the worst post in the history of the world. 😏

Also my "narrow point of view" seems to have collected quite a few likes and positive comments. For one thing, the idea would not impact gameplay for anyone other than the person seeing it. The idea itself has literally zero consequence for those who are menu logging. It has no visibility to them and they already know they are logging out.

Any consequence which does occur as a result of their choice to menu log is in the hands of the observer and the player that is menu logging, because they built their own ship. This is the same as before.

Nothing changes for the person menu logging.

Despite this simple truth, some people drag all sorts of dead cats and dogs out of cupboards to justify their position.

I would also point out that earlier I was highly sarcastic towards an individual who saw this thread as an opportunity to promote some childish Open over Solo agenda. The reason I did this is because I actually encourage people to play Solo if they feel more comfortable. It's a game, not a lifestyle choice.


So with all of this in mind, I put it to you that it is in fact the other side of the argument which is narrow and restricted.

However, in the interest of "leaving moderation to the moderators" I will apologize for my sarcasm and let everyone decide for themselves.




Even those who are clearly wrong.
 
The only wrong people here are those who keep crying about wanting to turn Elite into Eve Online lite.

It's never gonna happen, leave the game if you can't handle the fact that other players like playing their way; which might not be what you want.


Menu logging is not condoned, nor is it a bannable or punishable action. Stop pewpewing every player you come across and maybe more players would come play with you. If not, don't have the audacity to whine about it when every other player has blocked you so hard that you might as well play in solo due to lack of easy targets to go a ganking on

At the end of the day, it's a game. Stop being so butthurt every time that 1 out of like 100 players might menu log out on you. So what?
 
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