This suggestion would also protect people that log out via the menu (allowed under the TOS) from accusations of deliberately disconnecting their router or task-killing (not allowed under the TOS) by explicitly showing the other party, who may be recording the incident, that it is the former.
First, use of a part of your operating system, in this case, the Task Manager, is not something Frontier or any company, has a legal right to restrict. Tough S. if you don’t like that, but it’s true. Attempting to monitor this would be a violation of most nation’s privacy laws. Yes, you can “misuse” it in some ways, but that can be true of nearly everything in life.
Secondly, the use of a real-time memory editor can induce a component crash by injecting an invalid value into a subsystem, such as your video card driver, which would have the same effect, but with the added “benefit” of being able to offer incontrovertible evidence “I didn’t disconnect, my computer crashed and here’s the event log that shows a fault in this version of my graphics driver.”
At the end of the day all this suggestion would really do is waste some developer time to appease the smallest number of players, create headaches for others and encourage another small group of players to find new and creative ways to do what they feel like doing anyways.
But don’t think I’m not sympathetic to your plight just because I’m tough on you and this whole subject, because I know how demeaning it is to be denied the glory of a pixelated kill.
However, just as you would be so quick to point out to your prospective victims, this is just a game. Suck it up, consider yourself the victor and move on to the next victim.
First, use of a part of your operating system, in this case, the Task Manager, is not something Frontier or any company, has a legal right to restrict. Tough S. if you don’t like that, but it’s true. Attempting to monitor this would be a violation of most nation’s privacy laws. Yes, you can “misuse” it in some ways, but that can be true of nearly everything in life.
Secondly, the use of a real-time memory editor can induce a component crash by injecting an invalid value into a subsystem, such as your video card driver, which would have the same effect, but with the added “benefit” of being able to offer incontrovertible evidence “I didn’t disconnect, my computer crashed and here’s the event log that shows a fault in this version of my graphics driver.”
At the end of the day all this suggestion would really do is waste some developer time to appease the smallest number of players, create headaches for others and encourage another small group of players to find new and creative ways to do what they feel like doing anyways.
But don’t think I’m not sympathetic to your plight just because I’m tough on you and this whole subject, because I know how demeaning it is to be denied the glory of a pixelated kill.
However, just as you would be so quick to point out to your prospective victims, this is just a game. Suck it up, consider yourself the victor and move on to the next victim.
And I and many other don't care how YOU want to play the game, so if they want to log out and deny you a kill tough. The only types FD need to ban are seal clubbers.
Could you be clearer with your first point? I am unsure on your position on Task kill logging off.
Yes, but I’ll not provide them without compensation.As to wasting Developers time to appease "a small number of players" , do you have any numbers to go with that? The forums are frequented by a small number of players and the reactions have been surprisingly positive. If we extrapolated from that over the entire player base I imagine it could add up to a fair number.
Why would a notification of a menu log create a headache for other players? Could you expand on that please.
As for refering to "suck it up" and "move onto the next victim" . I feel you are missing the point of gaming.
I have never understood this notion of being a "victim" in game. You are not a passenger in your own life and their are choices which can be made to effect your survival in game. (And real life!) What can be improved on is the mechanics of the game and the way the game reports to you what's happening.
A menu log reference would be a useful additional tool.
That's all irrelevant. Simply use statistics like many P2P games do. If you unfortunately regrettably completely unintentionally get disconnected too often, and disproportionally often during combat, we sympathize. But you'll get to shadow land where you can only play with other people as unfortunate as you. Not judging, just making sure everyone has a smooth experience.![]()
While it is not an endorsed method to terminate connection to the game, this is a by-design feature of a PC operating system, and usage of portions of said operating system outside of the game environment are no one else’s business without proper jurisprudence.
Yes, but I’ll not provide them without compensation.
Let’s start with an established track record of new features that produce untold bugs. This is a headache for everyone. Then add to that the number of players, myself included, who simply do not care how someone, any one, leaves the game. Bare minimum, this feature would have to include the option to turn it off.
No, I’m 110% sure I get the point of gaming, and would suggest to you looking into the concepts of “sore winner”, “overly competitive” and “obsessive-compulsive”.
Oh? Well, let me shine a little light here. Let’s wind back time a bit, to a game called “Diablo”. PvP was possible there, but one place it was never intended to be possible was in towns. Yet sure enough, someone found a way to make it possible, and Town Kill became a thing. This exploit created plenty of victims.
This type of thing has plagued many games since then, and will continue to do so for the foreseeable future.
Now let’s turn out attention back to Elite. People found ways to sit inside stations and fire on ships just trying to leave the pad. Or firing volleys of missiles blindly through the mail slot.
All of these are victims, much like an innocent bystander shot in a drive-by, especially in a neighborhood not accustomed to this sort of behavior.
And clearly Frontier has recognized a problem here as well, as the changes to Starter systems indicates.
Despite the somewhat free-for-all nature of this game, not everyone wants to be swept up in it, as 30,000+ Private Group players in the assorted Mobius PvE private groups should be a clear indicator of. And on that particular subject, there have been more than a few instances of PvP players joining these groups with the explicit intention of engaging in PvP play with those who have taken every reasonable precaution against it. What would you call these players, if not victims?
I am not convinced. A more useful and more requested “tool” has long been a “PvP Flag”, a togglable setting that can be enabled to indicate someone’s willingness to “play your way” or not.
This is a really long answer. It says a lot about you.
I can see this subject really troubles you so I won't press you on it anymore.
Of course, not anti-pvp at all.But I am not anti-PvP either. I get that some people enjoy it, and good for them. I do not. Good for me.
But don’t think I’m not sympathetic to your plight just because I’m tough on you and this whole subject, because I know how demeaning it is to be denied the glory of a pixelated kill.
However, just as you would be so quick to point out to your prospective victims, this is just a game. Suck it up, consider yourself the victor and move on to the next victim.
As is usually the case on fractious subjects concerning this game,whilst we pull in opposite directions,convinced our point of view is the only important consideration nothing gets sorted.Of course, not anti-pvp at all.
Especially since my saying "hey, this feature would protect people from false accusations of task-killing" prompted you to come out with this:
Christ, sometimes nonsense like these threads tempts me to actually go out and blow someone away if I'm going to be tarred with that brush anyway.
Not a bad idea, and perhaps could even be taken a bit further.
If someone is having connection issues (or has pulled the plug) it could signal this has happened. It should be clearly indicated this doesn't mean someone has pulled the plug, just there is a connection issue. Same could be if you have a low ping with someone, again, some indicator (beyond the obvious rubberbanding that will be happening anyway), but at least explain why shots that appear to hit don't appear to be doing damage. And then a countdown timer for someone menu logging.
I would encourage the OP to consider this when crafting a solution to this issue. And not to shut down any discussion that doesn’t fit into their narrow point of view with derision and sarcasm.