[BREAKING NEWS] Largest Heist In Galactic History Takes Place: EIC Robbed by The Code

That sounds boring as hell. There's no joy in being the hunter or the hunted when it's just a sham.



Absolutely incorrect. More outlaws than not are more than happy for lawfuls to come after them.
"Sham"? Don't you mean "game"?

But if you think my suggestion is boring I wasn't meaning it for you. I was addressing those who say they want to RP piracy but bemoan the fact that "Game feature X ruins it", because people with tasty cargoes can escape too easily or don't have to play. I'm pointing out that if you can't find people already offering the gameplay you want, you can either moan in the forum or organise it. Those are the choices, and only one of them gets you what you want.
 
So basically, this was all about social engineering to get access to someones accounts to steal their stored items. I can't say I approve of stealing someones items using techniques outside the game. This looks more like real world piracy than Elite Dangerous game play piracy.

Don't think such a thing like this could have ever happened in game, to many limitations built into the game mechanics/modes. If they were that could be neat & if an actual line could be defined of what is beyond fair play so it doesn't reach EVE meta, i don't see why it couldn't be possible to have a balanced approach that adopts the intrigue, drama, rivalry of player groups while respecting the line. I don't know enough about the background of this operation conducted to judge as to if this crosses the line. If they are using an account as a guild warehouse with details readily available to inner circle members & judging by the EIC business model, the whole point of their organisation seems to be hitched on them compensating as such for a warehouse mechanic.

I see an opportunity to learn how this can be used to improve the game. EIC seems like they could do with a a warehouse & The Code to rob it of course i'd imagine. Two guilds with the potential to create a living universe, both constrained by game mechanics.

"Sham"? Don't you mean "game"?

But if you think my suggestion is boring I wasn't meaning it for you. I was addressing those who say they want to RP piracy but bemoan the fact that "Game feature X ruins it", because people with tasty cargoes can escape too easily or don't have to play. I'm pointing out that if you can't find people already offering the gameplay you want, you can either moan in the forum or organise it. Those are the choices, and only one of them gets you what you want.

Most spies tend to be a friend of a friend, dissenting former clan members, someone you met from another game who happens to be a member of rival clan. I don't believe for a second The Code spent months engineering this plot just to burn it over something like this unless trying to make a wider point. Feels like a litmus test more than anything, to as if ED could handle something like this yet with the lines being more clearly defined, but if the mechanic don't facilitate gameplay typical to most MMOs, this could just be a last hurrah of the The Code?
 
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I see an opportunity to learn how this can be used to improve the game. EIC seems like they could do with a a warehouse & The Code to rob it of course i'd imagine. Two guilds with the potential to create a living universe, both constrained by game mechanics.
If fdev added lootable storage (say, to FC) then it would simply add a PvP meta to loot FC for the lolz, so no-one would use the storage (no-one is online 24/7, even if you could protect against solo) and there would be calls to make the storage as invulnerable as the FC.

So even if warehouses were in-game then the mechanic would be much the same - subvert someone with access rights and use those rights to open the warehouse. Only difference is there would be less blurring between IRL and RP situation.
 
If fdev added lootable storage (say, to FC) then it would simply add a PvP meta to loot FC for the lolz, so no-one would use the storage (no-one is online 24/7, even if you could protect against solo) and there would be calls to make the storage as invulnerable as the FC.

So even if warehouses were in-game then the mechanic would be much the same - subvert someone with access rights and use those rights to open the warehouse. Only difference is there would be less blurring between IRL and RP situation.
I get ARK vibes from that, wonder why that is 😂
 
If fdev added lootable storage (say, to FC) then it would simply add a PvP meta to loot FC for the lolz, so no-one would use the storage (no-one is online 24/7, even if you could protect against solo) and there would be calls to make the storage as invulnerable as the FC.

So even if warehouses were in-game then the mechanic would be much the same - subvert someone with access rights and use those rights to open the warehouse. Only difference is there would be less blurring between IRL and RP situation.

I suppose that one way to do it.

I mean, in Naval Action, you can put a time slot on the ports you own, so they can only be attacked during that time. Peak times usually cost more upkeep, & require certain task before you can outright attack it, so defender would get plenty of warning. The trouble i would see is instancing, so if everyone turns up to attack a player controlled carrier or base, it would probably require a limit to the amount of participants on each side that can take part in, perhaps with external factors, system state & such dictating the balance of those sides. Could also make screening forces a thing & tactic, to get your 'port battle' fleet to the battle without being slowed down by enemy screeners attempting to run down the time slot. Would also probably require declaring that you're willing to put such assets at risk in open & a logical reason to do so.

But tbh, i guess what you say would work just fine, seems basic though, but probably a safer bet
 

Powderpanic

Banned
Interesting reads this morning :p

As I understand it, The Code just got access to one of the many sets of keys to the T9's, that EIC was giving out fairly easily to anyone who was in the group long enough.

Wonderful RP via a very creative and in-game approach. If you associate ALL the 3rd party apps required to make ED functional, discord is certainly one of them.

I think I even saw the words Phishing and Illegal thrown up..

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I havent see a single whine about this emergent content drop from anyone in Code, they just want to produce some delicious content.

EIC on the other hand........

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Powderpanic
The Voice of Griefing
 
I suppose that one way to do it.

I mean, in Naval Action, you can put a time slot on the ports you own, so they can only be attacked during that time. Peak times usually cost more upkeep, & require certain task before you can outright attack it, so defender would get plenty of warning. The trouble i would see is instancing, so if everyone turns up to attack a player controlled carrier or base, it would probably require a limit to the amount of participants on each side that can take part in, perhaps with external factors, system state & such dictating the balance of those sides. Could also make screening forces a thing & tactic, to get your 'port battle' fleet to the battle without being slowed down by enemy screeners attempting to run down the time slot. Would also probably require declaring that you're willing to put such assets at risk in open & a logical reason to do so.

But tbh, i guess what you say would work just fine, seems basic though, but probably a safer bet
That does sounds more fun :) When fdev introduced squadrons there was hope among some that they would be used to introduced squadron based mini-CGs, so a squad could put up a reward and let people work together to do things. Something like you describe ^^^ would fit with that and would probably be good for the game. No sign of it happening though, people are still stuck on the boring stuff like 'can we have a bank so we can grind together?' :(
 
Sorry this is not piracy,

Embezzlement - Fraudulent taking of personal property by someone to whom it was entrusted. Most often associated with the misappropriation of money. Embezzlement can occur regardless of whether the defendant keeps the personal property or transfers it to a third party. definition from the LII.

"The Dread Embezzler" just doesn't have the same ring to it.

Be Careful with this heist, you crossed from the Elite Dangerous to the "Real World" and it could be a real crime. It all depends on where the owner or creator of the hacked account lives.
 
Sorry this is not piracy,

Embezzlement - Fraudulent taking of personal property by someone to whom it was entrusted. Most often associated with the misappropriation of money. Embezzlement can occur regardless of whether the defendant keeps the personal property or transfers it to a third party. definition from the LII.

"The Dread Embezzler" just doesn't have the same ring to it.

Be Careful with this heist, you crossed from the Elite Dangerous to the "Real World" and it could be a real crime. It all depends on where the owner or creator of the hacked account lives.

If it had been me I would have wanted to be called The Traitor or something to remind everyone.

Also, as for crossing some legal line, nothing of any real world value was taken. There is no value to anything within the game. The game itself and in game cosmetics are the only things you can pay actual cash for. Neither of these things were stolen.

Which part of the world are you concerned moving pixels from one place to another might actually be a crime?
 
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