eFake News?
eFake News?
Really?
We’re considering a package of tweaks to Powerplay and we’d like your thoughts on them. Note that this is not a fait accompli, just something we’re investigating.
The thing is what you are proposing goes directly against both one of the main reasons a lot of people chose to buy ED in the first place (no enforced PvP for ANY main environment gameplay element) and FD's declared commitment to all modes being equal.
How surprising LOL
The proposal of a single man (lead designer at this time but not "Fdev") that has been dropped short after, while a little later Sandro himself left (or was left) the boat as well. What shall this little episode possibly tell us?
Btw, they say he changed to "another project", does anyone actually knows what this is? Is it a Frontier project?
The aforementioned proposal was highly controversial a that time, but I think those who didn't like it simply were louder. Some of the rest are just bad losers.![]()
If any single game feature will slip to Open Only model, then it will only be a matter of time when other game features will slip to open only.
Fully agree on power play. Bgs manipulation in solo/pg has many of the same issues though. If someone is attacking our factions BGS but they're in solo, we can't do anything to stop them.The thing is this is not a slippery slope. Powerplay has a design that is ideal for Open conflicts but poor when stretched for mode equality. The BGS is the all modes feature that works well whatever you do. Just as CQC never having bots, I really wish people would accept Powerplay as being a massive team based 'in game' version of that.
Fully agree on power play. Bgs manipulation in solo/pg has many of the same issues though. If someone is attacking our factions BGS but they're in solo, we can't do anything to stop them.
Frontier were asked about Factions being affected from Solo / PGs about the time that they were introduced:Fully agree on power play. Bgs manipulation in solo/pg has many of the same issues though. If someone is attacking our factions BGS but they're in solo, we can't do anything to stop them.
More recently, Adam BW reiterated Frontier's stance on the BGS in the Beyond Chapter Four - BGS & Scenarios reveal stream:From the initial inception of the game we have considered all play modes are equally valid choices. While we are aware that some players disagree, this hasn't changed for us.Is there planned to be any defense against the possibility that player created minor factions could be destroyed with no possible recourse through Private Groups or Solo play?
Michael
Sure, but I still think the game suffers because of those decisions.Frontier were asked about Factions being affected from Solo / PGs about the time that they were introduced:
More recently, Adam BW reiterated Frontier's stance on the BGS in the Beyond Chapter Four - BGS & Scenarios reveal stream:
Source: https://youtu.be/VCy1ZYjLvdQ?t=861
Some players are of that opinion, no doubt - however it is not a universally shared opinion - and there is no requirement for any player to engage in PvP to engage in any game feature, even though it's a necessary part of the game for some players.Sure, but I still think the game suffers because of those decisions.
If someone is attacking our factions BGS but they're in solo, we can't do anything to stop them.
Frontier were asked about Factions being affected from Solo / PGs about the time that they were introduced:
More recently, Adam BW reiterated Frontier's stance on the BGS in the Beyond Chapter Four - BGS & Scenarios reveal stream:
Source: https://youtu.be/VCy1ZYjLvdQ?t=861
The BGS affects all players whereas, from what Sandro has indicated, Powerplay has fairly low adoption that has made it difficult to prioritise for development time.Now if only they'd talk about Powerplay as candidly. I imagine it would be like this trying to get devs to talk about it:
What would a "design that works for everyone" look like, given that there's no requirement to engage in PvP in this game, that Frontier have indicated that they are "well aware that the majority of players don't get involved in PvP" and that console players without premium platform access can't play multi-player (but bought Powerplay as part of the base-game scope)?View attachment 143283
DONTMAKEMETALKABOUTTHEBADTHINGLIVE
This impasse could be sorted if FD spent some time and thought about making as design that works for everyone (knowing what we know now) rather than trying to do it as cheaply as possible.
The BGS affects all players whereas, from what Sandro has indicated, Powerplay has fairly low adoption that has made it difficult to prioritise for development time.
What would a "design that works for everyone" look like, given that there's no requirement to engage in PvP in this game, that Frontier have indicated that they are "well aware that the majority of players don't get involved in PvP" and that console players without premium platform access can't play multi-player (but bought Powerplay as part of the base-game scope)?
Which suggests that suggestion that Frontier work on a "design that works for everyone" was inaccurate.It would be down to numbers and who benefits balanced against who 'loses', and what they envision for the feature and the game.
The great thing about the multi-player specific features in this game is that they are available in both multi-player game modes, i.e. Wings and Multi-Crew.Personally, I think FD don't know what to do, mainly as its direction has changed too many times and that FD want to now minimise the input they have to expend into their games- its why FD are so vocal on the BGS and silent on CQC and Powerplay. But, the longer this goes on the harder and inconsistent things become as more and more is multiplayer focussed (wings, multicrew, squadrons, FC etc).
Which suggests that suggestion that Frontier work on a "design that works for everyone" was inaccurate.
The great thing about the multi-player specific features in this game is that they are available in both multi-player game modes, i.e. Wings and Multi-Crew.
Squadrons work in all game modes - and as individual players will be able to purchase a Carrier, so will Carriers.