They have botched this update so bad that i wonder if it will end the game

Beryl never shuts up, she's lethal with fixed beams as well last tested about three minutes ago.



You've failed to mention any real bugs again, instead you are cowering behind a personal attack. So I'm guessing you are just making it all up and don't actually play ED.
Alot of people are saying there are lots of bugs, dont you get it ?!?!?!?!?!
 

Deleted member 182079

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I'm hearing from people who I know are in game right now that engineering is working for them. The non-displaying engineered modules have already been fixed. So yeah sounds exaggerated to me.
And I'm telling you when I posted my response earlier I was in the game and encountered soft locks at both an engineer base and in the remote engineering screen.

I don't know what else to say other than something that worked 100% a week ago doesn't work at all now. And just because others may or may not be lucky enough not to encounter this issue doesn't make it less broken.
 
And I'm telling you when I posted my response earlier I was in the game and encountered soft locks at both an engineer base and in the remote engineering screen.

I don't know what else to say other than something that worked 100% a week ago doesn't work at all now. And just because others may or may not be lucky enough not to encounter this issue doesn't make it less broken.

Remote engineering worked for me once, then locked up. No biggie the last 0.3% isn't exactly a game changer.

They'll probably fix it tomorrow anyway, the modules displaying incorrectly took less than 24 hours to fix. Do something else for a bit.
 
They obviously dont have their A team working on elite and this update seems to indicate that they are trying to milk the players for what cash they can get.
Have they screwed it up so bad that it would cost more money to fix it than they think its worth?

OH NO! A developer made the /COSMETIC/ store more prominent in their game and gave you an option to earn the already existing, rebranded, premium currency in game? My GOD! The game must be coming to an end!

Or, or, they're simply following the trend that's come about in other MMO's, but to a lesser degree.

If this is a joke post, and I really hope it is, good job, you've stirred some crap, if not, I think you should really take a look at other games and see how tame this really is. Yeah, the update broke the game, kinda like most of the other updates (Hello, day 1 engineered god-level NPC's), but come on. You really remind me of Yamiks, who compared buying microtransactions to a drug deal. You're blowing this out or proportion.
 
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OH NO! A developer made the /COSMETIC/ store more prominent in their game and gave you an option to earn the already existing, rebranded, premium currency in game? My GOD! The game must be coming to an end!

Or, or, they're simply following the trend that's come about in other MMO's, but to a lesser degree.

If this is a joke post, and I really hope it is, good job, you've stirred some poopoo, if not, I think you should really take a look at other games and see how tame this really is. Yeah, the update broke the game, kinda like most of the other updates (Hello, day 1 engineered god-level NPC's), but come on. You really remind me of Yamiks, who compared buying microtransactions to a drug deal. You're blowing this out or proportion.
Congrats! you made my ignore list.
 
Hey question, does someone think they can draw up a plan for FDev for an efficient way to play test every new feature of a patch with every existing feature and every combination of features/situations of the game, to catch every bug? Go ahead, we’ll wait.

That would be an open beta like they used to do.
 
What frustrates me most with this update is that we were promised QoL (quality of life) updates this year (instead of feature updates), and there's a bunch of issues and bugs from before that still haven't been addressed. I gave up playing today because the wait time for FSS location scanning takes waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay too long. Over 40 seconds for one planet. I started to walk away from the computer. And if I just zoom in and zoom out, the it still does it in the background and the movement becomes jittery in the FSS and it makes it impossible to continue. I think the new user experience and Arx are good things... but, where's the QoL for existing players?
 
Menu navigation is borked for me - worse than just the menu "2" bug. My courier was at 99% power flipped on my data link scanner and went over power above a settlement. Everything turned off, and I said - "wow my heart just beat - this is awesome", and then menu navigation failed and i couldn't turn off any uneeded modules, just a drift into the beacon to a splat. Fun became, "meh this is dumb".

I can't access multiple features from the menus: engineers, livery, the shop etc.

I shelved the game for now. I'll keep reading the forum show because it's like a 90s sitcom. The usual characters saying the usual things, but it's somehow compelling.

Being wound up about ARX was fun for the mmo in-game currency trope arguments, but the game really is stupidly unplayable for me now.

I'm not Bazmesonning (that is a verb now - check the codex - if it was working that is), just taking a break until the universe works again.
 
Possibly.

Thing is, if a plumber shows up to fix a leaky tap, or install a new shower, you might expect the bathroom carpet to get wet, or that there'll be some mess in the bath, or holes in the wallpaper.
You wouldn't expect the garage door to have stopped working, the living room sofa to get ripped or the garden wall to have fallen down.

That's the thing (IMO) so many people are frustrated by.
Sure, we get (on a superficial level) that changes to code have knock-on effects but it's a bit baffling how changes to the way cosmetic items are applied have managed to break engineering as well as screwing up a variety of smaller things.
Without, and this really can't be stressed enough, anybody noticing during the time it's taken to develop this update.

Also, it seems that suiciding gets you Arx.
Do it in your freewinder and it's money for nothing (as Mark Knopfler once said).
Cmon I imagine this is how they did it!
images
 
What frustrates me most with this update is that we were promised QoL (quality of life) updates this year (instead of feature updates), and there's a bunch of issues and bugs from before that still haven't been addressed. I gave up playing today because the wait time for FSS location scanning takes waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay too long. Over 40 seconds for one planet. I started to walk away from the computer. And if I just zoom in and zoom out, the it still does it in the background and the movement becomes jittery in the FSS and it makes it impossible to continue. I think the new user experience and Arx are good things... but, where's the QoL for existing players?

This has put me off on exploration.
I love exploring and I realy like the new FSS except for the incredible long location scanning.
I like to scan everything in an interesting system no matter how many bodies but this takes forever and gets boring real fast.

This and so many other bugs aren't being adressed, just look at the bug tracker.
I wish that for once they would concentrate on getting rid of that backlog of bugs instead of adding new features, I wouldn't mind if they skipped a feature update or two just to do that.
Bug fixing doesn't earn you any money though, it only costs resources, unless players stop buying the game because it becomes known for it's poor quality I don't think it'll get very high on their priority list.
 
Nah, in a few days and a few more patches most of this stuff will be fixed, and with luck it won't break anything else. And we'll all have a final laugh about how an update that brings so little can break so many things, and move on.

It is a bit annoying (and loads of fun too, lots of popcorn material), it shows that FD's should really have a QA department to properly test these bloody things before they're released, but ultimately none of this is the end of the world.
The problem with updates and software releases in general is more often than not a lack of appropriate regression testing - that can be more down to one of three things.
  1. Failing to do a proper impact assessment wrt individual changes and/or the planned release (happens more often than it should)
  2. Underestimating the impact if an impact assessment is done
  3. Financial pressures to get the release out the door regardless of the consequences
Ultimately, 3 is probably the most common root cause in the software industry in general - "publish and be damned" seems to be an all too common mentality in the wider industry.

The situation with the September update is an all too common in the wider COTS software industry and it is probably long overdue for software development organisations as a whole to be held to account for shoddy release practices.
 
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