What to do about Griefers

Depends what one chooses to read, I suppose. It was pretty clear in the store prior to the revamp.

.... and it was abundantly clear in the Kickstarter FAQ and the forum FAQ thread:
what has kickstarter got to do with anything? It's not relevant in the slightest unless you took part in the kickstarter! - I bought it from steam and updated from frontier store and most people read the product description, don't they?

And as for a forum thread, I don't remember having to agree to that when I installed the game, again, not relevant.
 

Robert Maynard

Volunteer Moderator
what has kickstarter got to do with anything? It's not relevant in the slightest unless you took part in the kickstarter! - I bought it from steam and updated from frontier store and most people read the product description, don't they?
Even on Steam it advises the prospective purchaser that the game offers Single Player.

From the current Steam game description text:
A Unique Connected Game Experience
Governments fall, battles are lost and won, and humanity’s frontier is reshaped, all by players’ actions. In an age of galactic superpowers and interstellar war, every player’s personal story influences the connected galaxy and handcrafted evolving narrative.
 
I'm not someone who ever seeks out PvP but even then I understand why many PvPers get defensive over 'grief-creep', by which I mean a widening of griefing to include what all but the most extreme view as just PvP. However staition rammers are not on the slipper slope to PvP, they are way off in their only little world of 'point and shrug', by any reasonable definition they are exploiting game mechanics to grief other players. Anyone who loves OPEN and wants it busy should understand that staition rammers are their 'enemy', thank goodness FDEV built tools to block them or pop (briefly) into solo to avoid them.
 
I'm not someone who ever seeks out PvP but even then I understand why many PvPers get defensive over 'grief-creep', by which I mean a widening of griefing to include what all but the most extreme view as just PvP. However staition rammers are not on the slipper slope to PvP, they are way off in their only little world of 'point and shrug', by any reasonable definition they are exploiting game mechanics to grief other players. Anyone who loves OPEN and wants it busy should understand that staition rammers are their 'enemy', thank goodness FDEV built tools to block them or pop (briefly) into solo to avoid them.

Station rammers can be easily defeated by...not breaking the speed limit. The speed limit was added specifically to address station ramming.
 
Even on Steam it advises the prospective purchaser that the game offers Single Player.

From the current Steam game description text:
You misunderstand... Current has nothing to do with anything, it is the description at the time of purchase that matters (Maybe click a link in my signature and read some) and this as gotten further off topic, so I'm done.

I gave my answer what to do about 'griefers' in an attempt to help here..


So yeah, done.
 
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Station rammers can be easily defeated by...not breaking the speed limit. The speed limit was added specifically to address station ramming.
Of course you can, I easily defeat car thieves everyday by not owning a car :).(*)
Still doesn't mean staition rammers aren't the problem.

* Clarification for the hard of thinking, just a silly joke, no I'm not transposing in game behaviour to RL, or saying staition rammers steal cars etc.
 
Of course you can, I easily defeat car thieves everyday by not owning a car :).(*)
Still doesn't mean staition rammers aren't the problem.

* Clarification for the hard of thinking, just a silly joke, no I'm not transposing in game behaviour to RL, or saying staition rammers steal cars etc.

The point is, there is not much more that can be done regarding station rammers other than what has already been done, and station rammers are rare enough and trivial enough to avoid that what little more Frontier could do to definitely 'fix' the issue isn't worth it as it would come at a cost to the rest of the game.
 
The point is, there is not much more that can be done regarding station rammers other than what has already been done, and station rammers are rare enough and trivial enough to avoid that what little more Frontier could do to definitely 'fix' the issue isn't worth it as it would come at a cost to the rest of the game.
Well there I tend to agree, still don't like 'em and don't care if people defeat them by not speeding (my approach) or blocking them.
 
You have never spent a week virtually on your own undermining an ememies system it's quite obvious. It's a seriously negative gameplay experience bacuse people can fortify in solo and you are powerless to stop it.

But as I said - Off topic ain't it?
Well it's the design of the game you bought. Competition isn't handled via PvP but via PvE. If that design is good or bad is a different topic, and I think people are perfectly entitled to disagree with it as long as they also accept that other people agree with it.
Who knows, maybe something does get changed based on feedback, it's not like everything is set in stone. It's just important for me to point out that there is neither right nor wrong.
 
Station rammers can be easily defeated by...not breaking the speed limit. The speed limit was added specifically to address station ramming.
FD could improve this situation by making the docking computer stay within the speed limit. As it is, using the DC in Open makes one vulnerable to idiots.
 
Well it's the design of the game you bought. Competition isn't handled via PvP but via PvE. If that design is good or bad is a different topic, and I think people are perfectly entitled to disagree with it as long as they also accept that other people agree with it.
Who knows, maybe something does get changed based on feedback, it's not like everything is set in stone. It's just important for me to point out that there is neither right nor wrong.
1. It's a broken mechanic
2. I wasn't aware of that until i played it obviously,
3. Competition isn't handled via PvP but via PvE - You don't understand powerplay, pvp in the only way to counter fortifying! ALD, Winters, Hudson - Hence combat orientated powers!
4. OFF TOPIC - If you would like me to educate you on powerplay PM me, I'm done with off topic, please.
5. Unwatched!
 
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What you do? Simple, join Spear and fight back!

Or at the very least, you can install EDR - this way you can indirectly help law enforcers to hunt them down.
 
Like many here, I'm struggling to see the relevance of the EULA 4.4 clause. What I think is being claimed, is something like this: "those who use the block function to avoid getting blown up by griefers are using the game or online features to interfere with the experience of other users of the game" (i.e. the experience of the griefers). Pretty blatant example of the "snowflake murderhobo" phenomenon.

The counter-argument is obviously that griefers are themselves using the game or online features to interfere with the experience of other users of the game (by blowing them up in various "unfair" ways).

So what does the eveidence tell us about Frontier's intent?

The block function exists. It has been described as an anti-griefer tool by FDev (despite attempts by some to describe the anti-instancing effect as an "exploit" or "bug").

Whereas station-ramming is something FDev have actually tried to prevent.

Can anyone who believes otherwise explain WHY I will suffer no penalty if I approach a station in a large ship at 250m/s with the Docking Computer engaged, and ram and obliterate a small ship in my way while the DC is still engaged?

What was FDev's intent when giving me that immunity to C&P?
 
What was FDev's intent when giving me that immunity to C&P?
To wrap you in cotton wool or perhaps not fix a bug with the docking computer, if you're saying docking computers can actually do 250ms and destroy ships docking, sounds a dangerous DC to me, even cars now have the ability to stop if some idiot steps in front of you.
 
I've just been killed by a Griefer and I was sent to jail for trying to run away and breaking the speed limit outside Jameson, whilst he was ramming me?!

I've see them daily now, why do the space police not do anything about it? Are there no consequences for a griefer other than pay a fine? Is there no permanent outlaw status, where all police hunt you down after so many kills outside a space station?

I can't believe this is the way the game is intended, to have effectively immortal psychopaths running around.

Is my only option to go on a private server?

-Build a competent ship
-Keep an eye on your sensors
-Master basic escape techniques
-Say ‘neener neener’ to anyone who can’t kill you

If none of that appeals to you

-Join a PvE group
-Play solo
 
1. It's a broken mechanic
No, it's a mechanic you don't like. Which is perfectly valid, but that doesn't make it broken.
2. I wasn't aware of that until i played it obviously,
I hope you'll understand that I'll not see this as a compelling argument.
3. Competition isn't handled via PvP but via PvE - You don't understand powerplay, pvp in the only way to counter fortifying! ALD, Winters, Hudson - Hence combat orientated powers!
Maybe Power Play needs to change rather than the design philosophy of the game.
4. OFF TOPIC - If you would like me to educate you on powerplay PM me, I'm done with off topic, please.
Likewise, if you would like me to educate you on the game, PM me.
5. Unwatched!
K.
 
I
Me? - I've Not rammed anyone at a station in many years and only then testing, sorry I think you're confusing me with someone else. If you're asking why others do it, because they are blazing their trail and making deadly enemies, certainly makes the game more interesting and 'dangerous'
I disagree.
 
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