What to do about Griefers

I've just been killed by a Griefer and I was sent to jail for trying to run away and breaking the speed limit outside Jameson, whilst he was ramming me?!

I've see them daily now, why do the space police not do anything about it? Are there no consequences for a griefer other than pay a fine? Is there no permanent outlaw status, where all police hunt you down after so many kills outside a space station?

I can't believe this is the way the game is intended, to have effectively immortal psychopaths running around.

Is my only option to go on a private server?
OK. I'll help you survive in open...

If your ship is engineered badly or worse, not engineered, encounters with commanders will end badly
if your ships loadout does not cater for some defensive options, encounters with commanders will end badly
assume every commander wants to kill you and adjust your behaviour accordingly
at busy stations obey the speed limit at stations both until docked and leaving station or encounters with commanders will end badly
always high wake (select another system) to escape should you need ALWAYS
The police attacked the speeding commander who caused a death - this would be you, being wanted and encounters with stations or stations security will end VERY badly
there are no immortal psycopaths in the game, psycopaths maybe, and they make it dangerous, interesting and challenging

Is your only option to play in private, with all this happening? - NO - You can learn, it just takes a little time, like the rest of ED, Open is not the same as solo or pg, as someone said earlier, learning the basics can save your life.
 
I love how “change your style of play to suit mine” is equated to mean “get good”. Who divided by zero here?

Those who think PvP is the greatest thing since oxygen - good for you. Enjoy yourselves. Just remember for each of you there are at least as many people who think PvP sucks, and have the same respect for them as you would want them to have for you.

I happen to be one of them. I find PvP to be boring. I know, hard concept to grasp but it’s true, and here’s why:

You first start out and you suck at it. You lose 100% of the time. After a while, you suck less, and start to win from time to time. Eventually you learn how to min/max everything and actually “get good”, until you start to win 100% of the time, then what? Eventually people figure out you’re unstoppable and the thrill is gone, never to be regained. It’s boring. Maybe you get lucky and run into that one guy who hands you your a...ahhh... you know, and you have to put on your competitive face again. Maybe next time you’ll win. Maybe next time never comes. Maybe you have to accept you’re just not the best ever.

Also boring - you’re right back to day one - you suck again, and you’ll never be any better. What fun that is.

Or maybe you do manage a win, and cannot be defeated. Again, boring.

Then top that all off with the complete lack of any kind of gain from Elite PvP - not so much as a scrap of wreckage, and it’s both boring AND pointless.

But that’s my perspective, my experience, and it’s not going to change. You do your thing, it entertains you. I’ll do mine, it entertains me.

Perhaps you find what I do boring - that’s fine too. You don’t have to join me. I can’t force you to, just don’t force me to join you.

It's always good to see different perspectives on the game, let me share mine.

I'm a forum dad who has limited time to play. I'm also probably not as funny as I think I am, but have a smart mouth and a rebellious streak that has always gotten me into and out of trouble.

So the game for me is this:-

I fly only in Open, unless I'm screenshotting stuff or a pad is blocked for a long time.

I fly to engineers and CGs in open, usually in medium or small ships.

My game is to thwart the so called "gankers" by flying smarter than them. If I can toss a few insults their way (of the "Your father smells of elderberries" variety) then that's even better. If I get them to send me hate in chat, that is a gold standard 10/10 win.

I'm probably sub-par at PvP, but I'm an excellent pilot. My hero is the pilot in Elysium who does the little jink to avoid the missile and gets through to land on the ring.

And Han Solo obvs. (but I would never be as gauche as to name my ship after any in fiction)

I like the odds stacked against me, because when I get through I can bask in my own magnificence, knowing yet again a Hauler or T7 has beaten the odds.

It's never boring.

Play your own way obvs, but be mindful of the pure satisfaction of thwarting. I loves me a good thwart.
 
A good question - maybe it's because Private Groups don't share the unlimited potential population of Open.

If I might interject - that so-called “unlimited potential population” is a known issue itself. While completely true that Open play does not have the “member limit” that a private group has, anyone with experience knows that the more people packed into the same instance the problems are encountered - people right next to each other completely unable to see or interact with each other, due to the nature of Elite’s Peer-to-Peer connectivity. So I’m calling Smoke and Mirrors here.

What "abuse" and "exploits" are you referring to that might be considered in contravention of EULA 4.4?

I can’t speak for the poster here, but I can suspect this references things like alleged cases of BGS-impacting bottling in Private Groups/Solo, or that these groups do have an impact, as intended, on the BGS, and the poster errantly believes they should not.
 

Robert Maynard

Volunteer Moderator
If I might interject - that so-called “unlimited potential population” is a known issue itself. While completely true that Open play does not have the “member limit” that a private group has, anyone with experience knows that the more people packed into the same instance the problems are encountered - people right next to each other completely unable to see or interact with each other, due to the nature of Elite’s Peer-to-Peer connectivity. So I’m calling Smoke and Mirrors here.
But of course.

Instancing issues apply to both multi-player modes, indeed. However a player in a Private Group can only possibly instance with others in that same Private Group, whereas the player in Open might instance with any other player in Open (on that platform, of course).
I can’t speak for the poster here, but I can suspect this references things like alleged cases of BGS-impacting bottling in Private Groups/Solo, or that these groups do have an impact, as intended, on the BGS, and the poster errantly believes they should not.
Botting is a disease that should be eradicated.

Players in Solo and Private Groups affecting the BGS, etc., on the other hand, is a design feature.
 
It's always good to see different perspectives on the game, let me share mine.

I'm a forum dad who has limited time to play. I'm also probably not as funny as I think I am, but have a smart mouth and a rebellious streak that has always gotten me into and out of trouble.

So the game for me is this:-

I fly only in Open, unless I'm screenshotting stuff or a pad is blocked for a long time.

I fly to engineers and CGs in open, usually in medium or small ships.

My game is to thwart the so called "gankers" by flying smarter than them. If I can toss a few insults their way (of the "Your father smells of elderberries" variety) then that's even better. If I get them to send me hate in chat, that is a gold standard 10/10 win.

I'm probably sub-par at PvP, but I'm an excellent pilot. My hero is the pilot in Elysium who does the little jink to avoid the missile and gets through to land on the ring.

And Han Solo obvs. (but I would never be as gauche as to name my ship after any in fiction)

I like the odds stacked against me, because when I get through I can bask in my own magnificence, knowing yet again a Hauler or T7 has beaten the odds.

It's never boring.

Play your own way obvs, but be mindful of the pure satisfaction of thwarting. I loves me a good thwart.

I have a ship designed with just such a thing in mind - an exceptionally light weight Imperial Eagle, with Enhanced Performance Thrusters, and a Frame Shift Interdictior. I’ll pull a ship from super cruise, and then rocket past and jump away - without firing a shot, because it throws the other person off balance.

Sadly I have had very few opportunities to inflict this on anyone, as my experiences with Open have largely been one of massive latency, poor performance, and that’s just not what I want.

In Private Groups, this is generally much less of an issue, approaching never, and I’ve had my fun there - and received more than a few “damn you, I was trying to catch that ship”’s.

You might want to try one of these - they’re worth the next-to-nothing it costs to build one.
 
Players in Solo and Private Groups affecting the BGS, etc., on the other hand, is a design feature.

Off topic, in context of 'etc' - but that design feature negatively affects powerplay undermining outcomes as the mechanics of PP work at the moment (100% seals the deal * Broken mechanic) and contrary to what some would have you believe powerplay has a loyal player base. Whilst PP is not strictly BGS it has it's small piece to play a player base and is included in 'etc'
 
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Off topic, but that design feature negatively affects powerplay undermining outcomes as the mechanics of PP work at the moment (100% seals the deal * Broken mechanic) and contrary to what some would have you believe powerplay has a loyal player base. Whilst PP is not strictly BGS it has it's small piece to play.
Not really since there are other ways to remove people from your instance while playing in Open. So if you want BGS / PP effect removed from Solo / PG you are trying to solve a problem with something that doesn't solve the problem, which doesn't make any sense.
 
Not really since there are other ways to remove people from your instance while playing in Open. So if you want BGS / PP effect removed from Solo / PG you are trying to solve a problem with something that doesn't solve the problem, which doesn't make any sense.
I need a bablefish - BLOCK THEM ALL!
 
Not really since there are other ways to remove people from your instance while playing in Open. So if you want BGS / PP effect removed from Solo / PG you are trying to solve a problem with something that doesn't solve the problem, which doesn't make any sense.
You have never spent a week virtually on your own undermining an ememies system it's quite obvious. It's a seriously negative gameplay experience bacuse people can fortify in solo and you are powerless to stop it.

But as I said - Off topic ain't it?
 

Robert Maynard

Volunteer Moderator
Off topic, in context of 'etc' - but that design feature negatively affects powerplay undermining outcomes as the mechanics of PP work at the moment (100% seals the deal * Broken mechanic) and contrary to what some would have you believe powerplay has a loyal player base. Whilst PP is not strictly BGS it has it's small piece to play a player base and is included in 'etc'
It's a (perhaps inevitable) consequence of the philosophy of the game we all bought: other players are optional.
 
It's a (perhaps inevitable) consequence of the philosophy of the game we all bought: other players are optional.
not in any game description I ever bought, in fact quite the opposite. Cant be a pirate or support powerplay or have player factions in an MMO without players, in urmm open mulitplayer where those are the only real multiplay options.
 
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Griefing doesn't exit in Elite: Dangerous: before a direct adversarial interaction between two players can take place there are too many layers of given consent for the victim to reasonably claim any griefing took place.
 

Robert Maynard

Volunteer Moderator
not in any game description I ever bought, in fact quite the opposite.
Depends what one chooses to read, I suppose. It was pretty clear in the store prior to the revamp.

.... and it was abundantly clear in the Kickstarter FAQ and the forum FAQ thread:
 
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