Yes. However any comeback retort featuring Lagertha tends to instantly afflict me with the emotional equivalent of male PMSShe wasn't agreeing with you. Just want to make sure that's clear.
Yes. However any comeback retort featuring Lagertha tends to instantly afflict me with the emotional equivalent of male PMSShe wasn't agreeing with you. Just want to make sure that's clear.
The ramming thing is a pain it is clearly an exploit. FD would certainly have a decent system for recognising when a ramming incident was an accident, Vs when it was done intentionaly and have a plausible in-game response if they could. Problem is that sort of thing is hard to pull off. The same griefers would likely find a way to get around what ever system FD put in place, so the result would be inconveniencing 99% of players and still not solve the problem.As long as you are going less than 100ms he gets a fine and bounty, obey the ststion rules and you wont get in trouble![]()
That's why (in the original design, not sure about the September update) blocking gets overridden by wings and friend lists.
I can describe a few that are blatantly contrary to the intent of these features.
Indeed, one of the only times I've reported someone in game for harassment was because of their use of the menu log to interfere with a CZ and influence the outcome of a war, by attacking my side and logging off before retaliation could crack their shields, then logging back in after a few minutes to do it again, and again.
I'll link you to the video if you like. You can tell me if you think that it features a legitimate use of menu logging.
Especially if this is actually the case, which I have not yet tested. I could fracture wings to isolate and destroy ships I might not be able to otherwise.
Fixed edge cases where players were being placed in the same instance as players they had blocked
fair enough. i'd argue high-waking could be used in the same way (possibly even more effective) but ... yeah.
Since I play alone and private group I live happily and also socially with other human players, with non-suicidal thoughts, including human players pirate roleI've just been killed by a Griefer and I was sent to jail for trying to run away and breaking the speed limit outside Jameson, whilst he was ramming me?!
I've see them daily now, why do the space police not do anything about it? Are there no consequences for a griefer other than pay a fine? Is there no permanent outlaw status, where all police hunt you down after so many kills outside a space station?
I can't believe this is the way the game is intended, to have effectively immortal psychopaths running around.
Is my only option to go on a private server?
We all have our views on what is & isn't an exploit, it's FDev's view that matters.
Play to the rules as they are. Campaign for the rules to be changed by all means, but if you can't 'win' because your opposition is doing something you will not do (play in solo for example, or station camping) then you need to either be better than them, or define a way to 'win' that works to your advantage.
But I also think that anyone playing in a way that means others might not want to instance with them shouldn't be so reliant on instancing for their content.
.... more especially given that a players choice of who not to play with takes precedence over that of those players who rely on other players for their gameplay.But I also think that anyone playing in a way that means others might not want to instance with them shouldn't be so reliant on instancing for their content.
Everyone should follow their own version of Wheatons law and not really worry about everyone elses.
.... more especially given that a players choice of who not to play with takes precedence over that of those players who rely on other players for their gameplay.
I was referring, in the first instance, to the very first choice that a player makes when starting a session - which mode to play in.Sounds fairly well absurd that exclusion takes precedent over inclusion in a multiplayer-only game's Open mode.
I was referring, in the first instance, to the very first choice that a player makes when starting a session - which mode to play in.
Not really - I was using this fact to show the game design that Frontier chose to implement means that players can't demand that other players play with them. This follows in Open as well - with the block feature and the 15-second menu exit.My mistake then.
The problem with that is that they cannot avoid your version.
Sounds fairly well absurd that exclusion takes precedent over inclusion in a multiplayer-only game's Open mode.
Not really - I was using this fact to show the game design that Frontier chose to implement means that players can't demand that other players play with them. This follows in Open as well - with the block feature and the 15-second menu exit.
Combat logging and Menu logging by griefers are certainly detectable by Frontier servers. Folks who play honestly do not take advantage of this exploit. Frontier should monitor these events and if an account is flagged for excessive disconnects, this account would then be placed into a special "Private Group" mode called "Frontier Restricted" for a period of time and are not allowed to play in Open or any other established Private Group until the player has completed a tour of service in this restricted PG group and then agreed (in some form of digital signature) to an "Acknowledgment of Frontier's Terms of Service". Violations beyond this would result in an account suspension for a period of time.
Until Frontier takes a more aggressive posture on griefing, players will be forced to use Solo or PG for the sake of safe gameplay, or just put up with these events. Frankly, I am dismayed at having to use Solo or PG because of the actions of a few who feel entitled to ruin the gaming experience of the larger community and the new player base.
Yes, I have heard the arguments for the "get gud" positon, but no matter how gud you are, griefers are just a nucience to all, especially the new players Frontier wants to engage.
The new player experience should also include a training video produced by Frontier advising new players of what actions to expect from griefers and how to report them if a new player experiences such actions while learning the game.