What to do about Griefers

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I cant belive this is still going
 
PS
Sandro Sammarco:
"Secondly, during any transition where matchmaking is at work (so basically, hyperspace jumps, entering and exiting super cruise) you are much less likely to be matched with the blocked Commander.

Blocking becomes weaker when it comes up against friends (and next year, player wings), because if a blocked Commander is in the same session as a friend (say, because they haven't blocked the Commander, the blocking effect is overruled by the friendship matchmaking.

Outside of this case though, blocking should work fine."


That's the original design. You can find it by clicking on Stigbobs signature which he carries everywhere.
 
As long as you are going less than 100ms he gets a fine and bounty, obey the ststion rules and you wont get in trouble ;)
The ramming thing is a pain it is clearly an exploit. FD would certainly have a decent system for recognising when a ramming incident was an accident, Vs when it was done intentionaly and have a plausible in-game response if they could. Problem is that sort of thing is hard to pull off. The same griefers would likely find a way to get around what ever system FD put in place, so the result would be inconveniencing 99% of players and still not solve the problem.
 
That's why (in the original design, not sure about the September update) blocking gets overridden by wings and friend lists.

It went through a few iterations.

Originally it was intended to block comms and have an impact on instancing, it was released just blocking comms, then it got added instancing effects overridden by the friends list.

Now it sounds like they've beefed it up to an actual full block of instancing and comms.

Which is probably a good idea.
 
I can describe a few that are blatantly contrary to the intent of these features.

Indeed, one of the only times I've reported someone in game for harassment was because of their use of the menu log to interfere with a CZ and influence the outcome of a war, by attacking my side and logging off before retaliation could crack their shields, then logging back in after a few minutes to do it again, and again.

fair enough. i'd argue high-waking could be used in the same way (possibly even more effective) but ... yeah.

I'll link you to the video if you like. You can tell me if you think that it features a legitimate use of menu logging.

my opinion? menu logging is just obnoxious per-se.

Especially if this is actually the case, which I have not yet tested. I could fracture wings to isolate and destroy ships I might not be able to otherwise.

wait and see. what i can see in the patch notes for now doesn't really say much:

Fixed edge cases where players were being placed in the same instance as players they had blocked

it could be irrelevant or it could be that the whole wing is grief-blocked from that instance, how about that? :D you can't have a block function without at least some of these drawbacks when more people is involved, not even without malicious intent. this brings me back to my initial point which was not to contradict you but to point out how moot all this is. both menu log and blocking just blur the line where frontier failed to take responsibility of their own decisions and fix their stuff.
 
fair enough. i'd argue high-waking could be used in the same way (possibly even more effective) but ... yeah.

High waking is vastly slower as it requires much more travel time (than none) to get back.

Sent you a PM as the videos would probably fall under naming and shaming.
 
I've just been killed by a Griefer and I was sent to jail for trying to run away and breaking the speed limit outside Jameson, whilst he was ramming me?!

I've see them daily now, why do the space police not do anything about it? Are there no consequences for a griefer other than pay a fine? Is there no permanent outlaw status, where all police hunt you down after so many kills outside a space station?

I can't believe this is the way the game is intended, to have effectively immortal psychopaths running around.

Is my only option to go on a private server?
Since I play alone and private group I live happily and also socially with other human players, with non-suicidal thoughts, including human players pirate role
 
We all have our views on what is & isn't an exploit, it's FDev's view that matters.

Play to the rules as they are. Campaign for the rules to be changed by all means, but if you can't 'win' because your opposition is doing something you will not do (play in solo for example, or station camping) then you need to either be better than them, or define a way to 'win' that works to your advantage.

But I also think that anyone playing in a way that means others might not want to instance with them shouldn't be so reliant on instancing for their content.
 
We all have our views on what is & isn't an exploit, it's FDev's view that matters.

Play to the rules as they are. Campaign for the rules to be changed by all means, but if you can't 'win' because your opposition is doing something you will not do (play in solo for example, or station camping) then you need to either be better than them, or define a way to 'win' that works to your advantage.

But I also think that anyone playing in a way that means others might not want to instance with them shouldn't be so reliant on instancing for their content.

Everyone should follow their own version of Wheatons law and not really worry about everyone elses.
 
Everyone should follow their own version of Wheatons law and not really worry about everyone elses.

The problem with that is that they cannot avoid your version.

.... more especially given that a players choice of who not to play with takes precedence over that of those players who rely on other players for their gameplay.

Sounds fairly well absurd that exclusion takes precedent over inclusion in a multiplayer-only game's Open mode.
 
The problem with that is that they cannot avoid your version.

Its pointless worrying about something you can't change. Plenty more players out there.

Sounds fairly well absurd that exclusion takes precedent over inclusion in a multiplayer-only game's Open mode.

Its not a multiplayer only game. Inclusion is the default position in open mode, however inevitably some people simply won't get along so allowing a further specific opt out is the only sensible course really.
 
Not really - I was using this fact to show the game design that Frontier chose to implement means that players can't demand that other players play with them. This follows in Open as well - with the block feature and the 15-second menu exit.

I've been referring to players that may want to play with each other, or who would at least be indifferent to it, being excluded from doing so, in some circumstances.

I don't feel I, or anyone else, should have to explicitly opt into contact via friends or wings in Open, to ensure that someone else's block doesn't prevent them from meeting. My friend's list is already getting difficult to manage and I'm perfectly capable of coordinating with people outside of wings. Most Open players depend upon fairly unfettered instancing to meet potential friends and wing members in the first place.

As steenpass mentioned earlier, if block could only exclude the blocker, this wouldn't be an issue, but that's not how block works.

Likewise, there is abuse of menu logging that occurs, not because the one logging doesn't want to encounter these other CMDRs, but because they want to harass them with impunity.
 
Combat logging and Menu logging by griefers are certainly detectable by Frontier servers. Folks who play honestly do not take advantage of this exploit. Frontier should monitor these events and if an account is flagged for excessive disconnects, this account would then be placed into a special "Private Group" mode called "Frontier Restricted" for a period of time and are not allowed to play in Open or any other established Private Group until the player has completed a tour of service in this restricted PG group and then agreed (in some form of digital signature) to an "Acknowledgment of Frontier's Terms of Service". Violations beyond this would result in an account suspension for a period of time.

Until Frontier takes a more aggressive posture on griefing, players will be forced to use Solo or PG for the sake of safe gameplay, or just put up with these events. Frankly, I am dismayed at having to use Solo or PG because of the actions of a few who feel entitled to ruin the gaming experience of the larger community and the new player base.

Yes, I have heard the arguments for the "get gud" positon, but no matter how gud you are, griefers are just a nucience to all, especially the new players Frontier wants to engage.

The new player experience should also include a training video produced by Frontier advising new players of what actions to expect from griefers and how to report them if a new player experiences such actions while learning the game.

They can detect clogging if its reported I understand, but there have been campaigns to get menu-logging banned by reporting menu-logging to support. This may have downgraded its importance due to support being deliberately flooded with loads of false positives.

There already is a shadow server where persistent cheats/griefers get dumped temporarily and permanently. Some of the people banned there are cloggers based on their own words.

The shadow server means they can play the game but don't effect the BGS at all.

FDEV are too nice to name and shame so you won't see it here and I can't post links. However reddit and elsewhere have examples of cheats groaning about their bans to the shadow server and outright (including cloggers). One individual lost a beta-backer account and over 200 euro's of replacement accounts to a blanket ban across all their accounts.
 
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