What to do about Griefers

No I never - GO CHECK - and DONE!

Ok there you go:

Feel free, what could go wrong?, send a nice screenshot of that too, I'd love to see myself in a block list for nothing.

See ?. You told me you'd love to see yourself in a blocklist and I did that for you. Then you gave me rep and thanked me.

I'm getting a bit concerned about the ignore function now though.
 
^^

Respectfully disagree. I think the exact opposite would happen. Especially if after adding FCs, they integrate a space legs with atmospheric landing features. I believe MORE PvE minded players would be attracted to the game. And this would potentially offset the PvP ganker numbers which permanently depart. I do think that the number of PvE gamers in the industry today (regardless of whether they play PvP centric franchises or not) is highly under rated. The F76 and GTAO community is a good example of that. An increasing number of players spend more time in adventure mode/private lobbies doing PvE affiliated activities than in the PvP/open play free roam lobbies of these games.

I have a lot of PC platform only friends (here in US and in EU) who camp out daily on sites like Steam/GOG. Playing a variety of different gaming genres the likes of creative non space themed sandbox/RPG games the likes of Minecraft, The Sims, Gary's Mod. RPG fantasy and driving/transportation sims the likes of TES, Fallout, RDR2, ETS 2 and Forza. Economic/city building based sims the likes of Civilization and Farming Simulator 19. City building strategic sims the likes of SimCity/Skylines. And space sims the likes of Space Engineer/NMS/X4 and yes even outdated Empyrion Galactic die hards.

Despite the vast differences in the games they chose to play, all these friends share a common characteristic, they're happiest when playing a game Solo, or in some form of a collaborative/competitive PvE multiplayer. If playing competitive PvE (like grinding to make the most money in GTAO/RDR2 Online, build the best city/complete espionage/build/crafting mission objectives in games like Civilization and Space Engineers) then 100% of all multiplayer interaction is by mutual consent using the rules set by the game environment features (i.e. players who RP criminals/pirates etc DO NOT attack or engage other players. Regardless of whether they're also RPing criminal roles or not. They only attack/hostile engage NPCs). If collaborative PvE, it's more by mutual support of players v. NPCs/world environment. Space Engineers and F76 are good examples of that.

NONE of my friends care to engage in any direct PvP. And if they're forced into being exposed to PvP scenarios (like in a game like Fallout 76 which has some 95% PvE minded fan base) then the resulting PvP game play tends to suffer. Because the majority of PvE players in my experience, opt NOT to engage (i.e. using passive mode, blocking or server hopping/blocking to avoid and ignore PvP players entirely). In fact, Survival mode in F76 became such a ghost town because of this that Bethesda was finally forced to nerf it.

The bottom line is there are many PvE gamers like me who have been unwillingly forced into multi player by online trends in the game industry. Just based on feedback and experiences from my online friends, virtually all of them prefer Solo (if they're introvert PvE lone wolf types) or some form of collaborative/competitive multiplayer (if more extrovert PvE types). They're also open to playing space themed games with good sandbox/RPG elements the likes of Obsidan's upcoming The Outer Worlds. And likes of CDPR's CP2077.

So if FDev were to make ED more attractive for PvE minded gamers like these, DB would need to improve ED's game play mechanics. FDev would need to invest more dev time in creating stronger ED lore, detailed human and alien Thargoid NPCs with personality/character, an Obsidan/Bethesda depth of development in NPC PP characters, a stronger PP element to encourage emergent sandbox RPG game play etc). All of that on top of space legs and atmospheric planetary landings with RNG POIs. And if they could pull this off, then I suspect FDev would see a surge of interest in ED's PvE fan base.

Because I have many friends who've admitted to an interest in playing ED in PG and/or Solo. But don't because ED still lacks fundamental, immersive features like space legs, station interiors, atmospheric landings etc. Which other space games the likes of NMS and X4 have to date. Or lacks player - world environment interaction. Global customization features which allows the player to personally affect and terraform their environment to build personal structures/vehicles etc. by using crafting/building features. Much the way NMS, TES and Fallout currently permit. Or they're deep RPGers of Obsidian Fallout game play who find ED's sand box/PP & especially CG events fascinating. But insufficient, since its weak PP element makes game play as vast as the ocean and deep as a puddle. Especially since ED's BGS relies on PP which is on the weak end and doesn't encourage consistent RPG emergent game play. Once you've ranked up to Admiral of Fleet or Prince, the RPG element for PP becomes somewhat trivial.

TL DR all my online friends are PvE minded gamers who all play a variety of competitive/solo space and non space game genres. Some of them are old enough to have played Privateer in the past. But they all prefer to play in Solo and/or some form of multiplayer PvE mode. They're all hyped for CDPRs release of futuristic world CP2077, Obsidian's The Outer Worlds, and DDG's RGO (when these titles finally make it to Steam). And so wouldn't mind trying a futuristic new genre that 's a space game the likes of ED. Provided they can opt out of contending with the toxicity of griefers and PvP mindset gamers in general. So that's good news for ED given the Solo and PG mode options.

Finally, I'd love to take you up on a bet. I'd gift you the equivalent monetary Arx value of a brand new shiny 'Conda (or any ship of your choice) via the Frontier store. We just need to convince FDev a ganker perma banhammer policy would improve the game i.e. through a significant reduction of undesirable PvP gankers. To include those SDC wanabee n00b gankers who cLog that moment they realize a rebuy screen is imminent. :ROFLMAO:

How many people are you talking about here? How big is your sample size of friends?

I currently lead a wing in Elite that has 24 people. All of us strongly prefer Open Play and embrace the emergent PvP it condones. We play all sorts of other games too.
 
It would be great if everyone could accept that both, PvE and PvP are parts of the game. Nobody gets a PvE Open mode and nobody gets an Open only BGS.
This would turn the forums into a boring place though.

Yep, I'm fine with everyone elses menu choices. Blaze your own trail and all that. Never really understood why its an issue for some.

Its also the game described to us when we bought in.

I dont see me asking you anything!

Feel free, what could go wrong?, send a nice screenshot of that too, I'd love to see myself in a block list for nothing.

I made it big for you.
 
Yep, I'm fine with everyone elses menu choices. Blaze your own trail and all that. Never really understood why its an issue for some.

Its also the game described to us when we bought in.



I made it big for you.
That isn't a question where I ask you anything, I didn't ask you to then add me in game, in fact I keep telling you to leave me alone and stop trolling, going offtopic and baiting!

You seem fixated by me, replying to everything, even other threads about nothing to do with the thread, you add me in game, block me and tell me I asked for it, you are creepy!

Leave me alone!
 
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How many people are you talking about here? How big is your sample size of friends?

I currently lead a wing in Elite that has 24 people. All of us strongly prefer Open Play and embrace the emergent PvP it condones. We play all sorts of other games too.
Factoring these (very diverse) game genres:

Space themed games:
  • Galactic Civilizations
  • Sins of Solar Empire
  • Early release space games like Evochron, Empyrion Galactic, Avorion, Executive Assault, Between the Stars, Asterox Imperium
  • Planet Nomads
  • SW KOTOR
  • Space Engineers
  • NMS
  • Everspace
  • Stellaris (and other non space strategy build games like Civ)
  • X3 Reunion/X4 Foundations
  • Starpoint Gemeni 3
  • Upcoming space themed RPG games like RGO & The Outer Worlds
Non space themed titles like
  • TES/Arena/Daggerfall/Morrowind/Oblivion/Skyrim
  • Fallout 1 - 4, Fallout NV
  • KCD
  • Dragon Age
  • Fallout 76
  • The Sims
  • RDR and RDR Online
  • GTA VC, GTA III, GTA SA, GTA IV, GTA V & GTAO
  • Farming Simulator 19
  • SimCity, Cities Skylines
  • Subnautica
I'd guess easily ~ 350 to 400 or so consistent friends I communicate with frequently in game and on external 3rd party channels like Discord and email. Randoms increase that number considerably from interaction in game and game forums like this. But from the larger, strategic fan base perspective, that number could easily surpass 1,000 PvE minded players. ED as a space sim just needs to have depth, clear progression for pilot development, and immersion in character lore, NPC development to attract the PvE minded player. FDev made the first steps towards this with the Sept release update that helped n00b Cmndrs. The result was a significant boost of ED's player base on a PC forum like Steam's Top 100 popular games.

Because unlike most PvP gamers, PvE gamers don't rely on other players for their emergent game play content. They're perfectly comfortable creating their own i.e. via main story/quest lines like RPGing a faction like in ED's PP ones. Or doing creative sandbox to develop their character and/or RPGing within the framework of game lore. Or combination of all three. Their primary focus is on the game world environment and how they can interact with it. Either with other players in a collaborative sense or solo. The true number of these PvE gamers is significant higher than is assumed in the industry IMO.
 
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I've just been killed by a Griefer and I was sent to jail for trying to run away and breaking the speed limit outside Jameson, whilst he was ramming me?!

I've see them daily now, why do the space police not do anything about it? Are there no consequences for a griefer other than pay a fine? Is there no permanent outlaw status, where all police hunt you down after so many kills outside a space station?

I can't believe this is the way the game is intended, to have effectively immortal psychopaths running around.

Is my only option to go on a private server?
Ofcourse the guys wants to ram you, you may not know why but he could be doing it for pp purposes but no he automatically a griefer for engaging in pvp.
 
Hey, that sounds like a good plot for a movie. It could be set with the protagonist being scottish being hunted down by a psycopathic russian immortal. It could be called Highlander or something.

Anyway, your three options are to learn to how deal with it, just accept it, or go to PG/solo when around those sorts of locations (Jameson, Engineer bases, etc).

If i understand right though, you were not sent to jail for running away, and he is not immortal. My guess is he is running a weak small ship and as soon as he saw you break the speed limit he rammed you, resulting in his explosion and you being penalized for causing a death.

To be honest, if this is the case, then it is over the line where i would consider it griefing. Its intentionally abusing game mechanics to cause another player problems.

The way to deal with this is to simply keep your speed below 100. Not just below, i mean quite a bit below. If you are just below they could give you a speed boost as they hit you. If they blow up while you are below 100, it shouldn't penalize you (in theory, i don't know about the reality... if it does though, raise an incident every time it happens to push FD into fixing it).

I'm not sure about the status of docking (and undocking) computers. I seem to recall someone saying it wasn't possible to be penalized if the docking computer is in charge, but i have no idea if this is true or not.

Anyway, drop your speed to around 70 when around these areas and keep it steady until you clear the no fire zone unless you are sure there is nobody around who wants to cause you problems. Be aware, some use silent running to stay off the radar, so before going faster, just use the external camera to take a gander around your ship and look for thruster trails.

Hope that helps.

Also, report the CMDR that is doing this to FD if you think its griefing. FD can then decide whether it is or not.
Fdev dont ban people on this game unless they do something that the whole community saw such as the beluga pilot who was invincible to prove a point to fdev.
 
I needed a good laugh this afternoon. Thanks for that. Somebody responding on a public forum qualifies as stalking now, and done doesn’t mean done. Good lolz all around.
It's creepy though ain't it, following someone every post and thread and even adding them in game, I mean theres no telling what his intentions are.
 
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