^^
Respectfully disagree. I think the exact opposite would happen. Especially if after adding FCs, they integrate a space legs with atmospheric landing features. I believe MORE PvE minded players would be attracted to the game. And this would potentially offset the PvP ganker numbers which permanently depart.
I do think that the number of PvE gamers in the industry today (regardless of whether they play PvP centric franchises or not) is highly under rated. The F76 and GTAO community is a good example of that. An increasing number of players spend more time in adventure mode/private lobbies doing PvE affiliated activities than in the PvP/open play free roam lobbies of these games.
I have a lot of PC platform only friends (here in US and in EU) who camp out daily on sites like Steam/GOG. Playing a variety of different gaming genres the likes of creative non space themed sandbox/RPG games the likes of Minecraft, The Sims, Gary's Mod. RPG fantasy and driving/transportation sims the likes of TES, Fallout, RDR2, ETS 2 and Forza. Economic/city building based sims the likes of Civilization and Farming Simulator 19. City building strategic sims the likes of SimCity/Skylines. And space sims the likes of Space Engineer/NMS/X4 and yes even outdated Empyrion Galactic die hards.
Despite the vast differences in the games they chose to play, all these friends share a common characteristic, they're happiest when playing a game Solo, or in some form of a collaborative/competitive PvE multiplayer. If playing competitive PvE (like grinding to make the most money in GTAO/RDR2 Online, build the best city/complete espionage/build/crafting mission objectives in games like Civilization and Space Engineers) then 100% of all multiplayer interaction is by mutual consent using the rules set by the game environment features (i.e. players who RP criminals/pirates etc DO NOT attack or engage other players. Regardless of whether they're also RPing criminal roles or not. They only attack/hostile engage NPCs). If collaborative PvE, it's more by mutual support of players v. NPCs/world environment. Space Engineers and F76 are good examples of that.
NONE of my friends care to engage in any direct PvP. And if they're forced into being exposed to PvP scenarios (like in a game like Fallout 76 which has some 95% PvE minded fan base) then the resulting PvP game play tends to suffer. Because the majority of PvE players in my experience, opt NOT to engage (i.e. using passive mode, blocking or server hopping/blocking to avoid and ignore PvP players entirely). In fact, Survival mode in F76 became such a ghost town because of this that Bethesda was finally forced to nerf it.
The bottom line is there are many PvE gamers like me who have been unwillingly forced into multi player by online trends in the game industry. Just based on feedback and experiences from my online friends, virtually all of them prefer Solo (if they're introvert PvE lone wolf types) or some form of collaborative/competitive multiplayer (if more extrovert PvE types). They're also open to playing space themed games with good sandbox/RPG elements the likes of Obsidan's upcoming The Outer Worlds. And likes of CDPR's CP2077.
So if FDev were to make ED more attractive for PvE minded gamers like these, DB would need to improve ED's game play mechanics. FDev would need to invest more dev time in creating stronger ED lore, detailed human and alien Thargoid NPCs with personality/character, an Obsidan/Bethesda depth of development in NPC PP characters, a stronger PP element to encourage emergent sandbox RPG game play etc). All of that on top of space legs and atmospheric planetary landings with RNG POIs. And if they could pull this off, then I suspect FDev would see a surge of interest in ED's PvE fan base.
Because I have many friends who've admitted to an interest in playing ED in PG and/or Solo. But don't because ED still lacks fundamental, immersive features like space legs, station interiors, atmospheric landings etc. Which other space games the likes of NMS and X4 have to date. Or lacks player - world environment interaction. Global customization features which allows the player to personally affect and terraform their environment to build personal structures/vehicles etc. by using crafting/building features. Much the way NMS, TES and Fallout currently permit. Or they're deep RPGers of Obsidian Fallout game play who find ED's sand box/PP & especially CG events fascinating. But insufficient, since its weak PP element makes game play as vast as the ocean and deep as a puddle. Especially since ED's BGS relies on PP which is on the weak end and doesn't encourage consistent RPG emergent game play. Once you've ranked up to Admiral of Fleet or Prince, the RPG element for PP becomes somewhat trivial.
TL DR all my online friends are PvE minded gamers who all play a variety of competitive/solo space and non space game genres. Some of them are old enough to have played Privateer in the past. But they all prefer to play in Solo and/or some form of multiplayer PvE mode. They're all hyped for CDPRs release of futuristic world CP2077, Obsidian's The Outer Worlds, and DDG's RGO (when these titles finally make it to Steam). And so wouldn't mind trying a futuristic new genre that 's a space game the likes of ED. Provided they can opt out of contending with the toxicity of griefers and PvP mindset gamers in general. So that's good news for ED given the Solo and PG mode options.
Finally, I'd love to take you up on a bet. I'd gift you the equivalent monetary Arx value of a brand new shiny 'Conda (or any ship of your choice) via the Frontier store. We just need to convince FDev a ganker perma banhammer policy would improve the game i.e. through a significant reduction of undesirable PvP gankers. To include those SDC wanabee n00b gankers who cLog that moment they realize a rebuy screen is imminent.