A few rounds of that and none of those people will ever play again and the criminal side of gameplay will die a quick death. That is not the way.
What do you mean good riddance. There is a difference between criminal gameplay and gankers. Criminal gameplay should be a valid way to play and there is nothing wrong with it. Ganking though is another subject.Good riddance, the quicker the better. That's the whole point.
I guess I'll just close off with saying that it sounds like we have very different definitions and standards of "good" here, which kinda makes this a pretty pointless endeavour from here on out. The above suggestion(s) sound exactly what I'd consider contrived and derivative of current mechanics.That won't happen as legs will be an optional expansion. Those missions will still be there and won't change, there will just be other missions that will use some of those mechanics and then also add a legs element as well, giving us more options and different types of mission.
The game is centred around your commander, s/he is just stuck in the pilots seat at the moment. As I said, they do not need and most likely wont replace existing mechanics, there will be new mechanics centred around the legs element, because, as stated, it will be an optional expansion. They could use the existing mechanics as a means to gain entry to places like derelict ships. You use the limpets to bypass external security (existing mechanic), then use another limpet to open a hatch (existing mechanic) to gain entry, then you EVA over to the ship to complete the mission (new mechanic)
Nothing needs to be replaced, just expanded on. There is no reason why space legs cant complement the mechanics we already have instead of replace them.
Sounds pretty good to me.
LOL, all I did was describe current mechanics, so how they are a derivative of current mechanics is beyond me.I guess I'll just close off with saying that it sounds like we have very different definitions and standards of "good" here, which kinda makes this a pretty pointless endeavour from here on out. The above suggestion(s) sound exactly what I'd consider contrived and derivative of current mechanics.
Err... did I push some buttons or something?LOL, all I did was describe current mechanics, so how they are a derivative of current mechanics is beyond me.
As to contrived, all gameplay mechanics are contrived as they are all deliberatly created for a purpose.
All I did was describe how some of the current mechanics can work with a space legs expansion.
Nope, just found your reply to make little sense.Err... did I push some buttons or something?
How is it bad, please explain what is wrong about it. Just saying its bad without any reasoning doesn't really help.You signed off with "Sounds pretty good to me.", and I don't agree... I think your suggestion of how legs would fit in is pretty bad, that's just my opinion. But you're allowed to think it's good... and I think it's a waste of time to try and change a subjective opinion?
I said it was contrived and derivative... not sure how that doesn't provide my reasoning. Personally, your interpretation of the word contrived is way too narrow, but I want an English debate even less, so replace contrived with bolt-on, tenuous, strained, whatever.How is it bad, please explain what is wrong about it. Just saying its bad without any reasoning doesn't really help.
Bolt on, sure, I can see that, bolt-on as much as horizons 2.0 planetary landings was also bolt-on, but as long as the bolt-on is good fun, I fail to see the issue. Tenuous or strained make no sense.I said it was contrived and derivative... not sure how that doesn't provide my reasoning. Personally, your interpretation of the word contrived is way too narrow, but I want an English debate even less, so replace contrived with bolt-on, tenuous, strained, whatever.
Sorry, just going by what Daved Braben said. Maybe he is wrong.I also totally disagree that the game is pilot-centric. It's ship centric, and the website shoves that in your face.
View attachment 145700
Maybe, thats because there is no space legs part of the game yet. Just a hunch.... along with animations of just ships doing all sorts of things, and not a single commander in sight.... contrasted against the NMS site which is leg centric which shoves the pilot running around doing stuff... on the surface I'd say much less than half the background animation is ships, everything else is walking, planets, people-interacting.
I agree. NMS is nothing like ED and will still be nothing like ED if/when space legs gets introduced. I think flying your ship will still be the main part of the game, as it should be.People have actually asked me "Hey, you play Elite, have you checked out No Man's Sky, seems like that sort of thing?" and my answer is nope, because it's an entirely different concept to what I'm after. It's leg-centric, and good on it for doing a good job of that, but if that's what I was after, I'd go grab that rather than wait for it happen to Elite.
I just want to hear your side, all of it so I can come to an informed conclusion and discuss it like civilised people.But again, I'm not here to convince you to my side of this, you just seem to be seeking it for some reason (do you really care that much what I think?).
Again, just going by what DBOBE said, maybe he is wrong and you are right. Maybe you know more about Elite then the person that created it.If you think ED is pilot-centric, fill your boots.
What game would that be?Think my use of contrived is wrong, great. I'm not playing that game in this thread.
FPS mining, the ability to explore new environments, anything else is a bonus for me.
I hope so! Besides, it's better than having it crammed up the other end.FDev isn’t going to spend over a year’s with of “100 developers“ time to produce an optional feature that can be ignored (or worse, not purchased). No...if they build it they will be cramming it down our throats and there will be nothing optional about it.
...and smoke them...collect herbs...
...I care what you think. Don't worry, you're in a safe space.... (do you really care that much what I think?)...
Oh my gawd, you poor thing!!! Is it too hard to switch controllers in VR? Tell us more about your first world problems.switching controllers “blind” is going to be a hassle. NMS tries to incorporate these and it’s one of the few things they got wrong in VR. Fortunately in NMS flying space ships isn’t a huge or important part of the game. Maybe that’ll become true in Elite as well.
Sounds good! Let's make sure this applies to all forms of unprovoked PVP... on foot, and in a vehicle!Using weapons offensively should be severely punished like in real life. If you shoot at
another commander, unprovoked, it is immediate jail time for attempted murder.
Real life carries an average of 7-10 years, so in game should be 7-10 days login ban.
Murder is usually 50 to life so I will be very lenient here, 30 days ban. This can be balanced according
to system security level.
Before I get shot at by all you tough guy keyboard warriors, let's remember this is 3305. We didn't get this far
by killing each other off. ED should retain some level of civility in the game regardless of "cut throat galaxy" or not.
Space legs could be a perfect opportunity to get C&P back on track.
X.
Whereas in principal I agree with you both, it's not in the spirit of the dystopian future the game portrays where people are allowed to pirate as gameplay.Sounds good! Let's make sure this applies to all forms of unprovoked PVP... on foot, and in a vehicle!
I am starting this thread since the other one focuses too much on FPS style gameplay, which results in too many pointless discussions in my opinion.
Well here is what I want from space legs and I realise that it's probably too much...
- Walking around ships / stations / outposts / surfaces
- Meet and interact with NPCs (both generic and handcrafted, Tier 2 NPCs anyone?)
- Survival elements (although I hate most current survival games I would absolutely love to fix things inside and outside of my ship)
- Gathering surface / biological samples for science
- Infiltrating outposts and NPC ships Deus Ex / Mass Effect style. It doesn't need to be as sophisticated with tons of RPG elements and character specialisation but it would be awesome to have non-lethal ways.
- Using weapons should be possible but I don't want to see hordes of enemies like you would expect them in Doom or CoD. Firing a weapon should be a carefully made decision which does involve consequences.
- Most importantly, petting my cockpit cat and watering the plants