Yes, their respective communities elected them.
I don't remember being asked to vote.
Yes, their respective communities elected them.
I suddenly feel left outYes, their respective communities elected them.
I'm quite sure Zac and the CM are now preparing a new statement or Open Letter to the community talking about something like they received the message,
I don't remember being asked to vote.
But which ones?
This is probably one of the most simple and honest ways posted in this thread (imo) to show your dissatisfaction with a product (any product).
One of the most unbalanced things in the game right now is mining. A signature on this petition is a signature for nerfing VO mining. Hopefully they all realise![]()
Are you, for example, a member of SDC? What is that? You say you aren't? Oh, I guess that explains why you didn't get to vote for who leads that community.
One of the most unbalanced things in the game right now is mining. A signature on this petition is a signature for nerfing VO mining. Hopefully they all realise![]()
I think they're definitely representing the people that are commenting, donwvoting and upvoting here:But which ones?
Actually, plenty of people do NOT want a balanced, dynamic game with plenty of choices and variety. Many LOVE the concept of a simple to follow meta leading to a godship that you can use to crush swarms of NPCs while drunk. For example, to make PvP be even remotely non-stupid ships need to be (bear with me) destructible even if the cmdr flying it would rather keep it in one piece. In other words, there needs to be a fail-state that can be triggered.
But many players dont want a fail-state. They want to grind to a cutter, and then just roflstomp everything else in perfect safety while roleplaying being 'CMDR Awesomesauce'.
The point of this thread was "look at my video, give me views".Im glad you found a point in this thread.
Oh! Me! Me!
Quite simply, because the PvP crowd want buffs and nerfs to various things that the PvE crowd might be quite happy with. For example, why was Force Shell nerfed? Was it because of PvP or PvE? I don't know, but its possible that was because of PvP. I never heard of any PvEer complain about it?
Or other changes due to PvP that were not beneficial for PvE, especially in relation to griefers. Remember when missiles and torps were good? Yeah, thanks to PvP missiles are now a shadow of their former selves and torps are extremely situationally useful.
Also, PvPers had two patches dedicated to PvP balance already, and it appears they are still not satisfied, and you know what, i doubt they ever will be. It will be tweak this, tweak that, as new metas are found, and who will be the voice of these changes? Which self-elected community leaders will FD listen to? And then, FD will implement a new module/upgrade/change and boom everything will go out of whack again, and new demands for changes to handle the new meta will go in.
Perhaps what the game really needs is separate servers, one where they can focus on PvP content and changes and the other where they focus on PvE content. It would also solve the Open Only issue as well.
As long as they keep double painite hotspots, I don't care about Vopal mining being nerfedOne of the most unbalanced things in the game right now is mining. A signature on this petition is a signature for nerfing VO mining. Hopefully they all realise![]()
Gotta love all the defenders in this thread who somehow think the level of bugs in this, and previous, patch are acceptable. When you’ve got to the point that having a ship kit for the cutter completely breaks the game as you can’t jump, there needs to be more attention paid.
Its actually a clipper, but don't tell himOnly if you have a cutter and buy cosmetics, I do neither of those so I'm fine with it.
As with any SaaS though, people don't want it to get to that point. The feedback is to get it in a better state, now and in the future. We've seen studios and franchises die because of poor handling. We don't want to miss out on content in an IP we love. We aren't in a retail environment anymore, so even if someone did buy the game when it was "Good", future decisions will still impact that title.
The noise wouldn't be made if we didn't love the game and want it to be better. No feedback is worse than bad feedback since no feedback means nobody cares about the IP or game.
Oh! Me! Me!
Quite simply, because the PvP crowd want buffs and nerfs to various things that the PvE crowd might be quite happy with. For example, why was Force Shell nerfed? Was it because of PvP or PvE? I don't know, but its possible that was because of PvP. I never heard of any PvEer complain about it?
Or other changes due to PvP that were not beneficial for PvE, especially in relation to griefers. Remember when missiles and torps were good? Yeah, thanks to PvP missiles are now a shadow of their former selves and torps are extremely situationally useful.
Also, PvPers had two patches dedicated to PvP balance already, and it appears they are still not satisfied, and you know what, i doubt they ever will be. It will be tweak this, tweak that, as new metas are found, and who will be the voice of these changes? Which self-elected community leaders will FD listen to? And then, FD will implement a new module/upgrade/change and boom everything will go out of whack again, and new demands for changes to handle the new meta will go in.
Perhaps what the game really needs is separate servers, one where they can focus on PvP content and changes and the other where they focus on PvE content. It would also solve the Open Only issue as well.
For whatever its worth, I think a sweet balance pass would be to get rid of shield cell banks.Everyone? Why do you think a balance pass that is beneficial to the "PvP crowd" would necessarily be detrimental to PvE?
Don't you think there's room for improvement there too? How many people use ECM, PDTs, chaff, xeno scanner, etc? Nah, just fill it all up with shield boosters and some HRP for good measure. How many different weapon types are actually being used in PvE?
Do you think making more outfitting options viable to add some diversity would be bad for PvE? Do you think it would be bad if the income from combat, exploration, trading, mining etc would all be in about the same ballpark?
I really don't like this "us vs. them" mentality, doesn't matter if it's between different player groups or players and developers.