No it's not! All that's in the OP is a link to an offsite video and a reddit thread.Hint: It's in the OP. Granted, most people don't actually read those.
No it's not! All that's in the OP is a link to an offsite video and a reddit thread.Hint: It's in the OP. Granted, most people don't actually read those.
PvPers had two patches dedicated to PvP balance already
A cautionary tale of two companies
With NMS, the community demanded so much, accused them of bait and switch and of double standards. Did they increase communications.. , respond to petitions, create a Public beta for updates, allocate community influencers based on who was the "gobbiest".. or give a roap map of updates?
No.. they shut up shop communications wise and got on with improving the game without giving oxygen to the complainers.
They went dark.. Radio silence..
This mirrors what happened with Arenanet.. at the start of GW1 they would join in community events. do off the cuff AMA's even sponsored guild led contests and the like.. In short they were as open as people would like Fdev to be.
As time went on, and they became more successful, the community. like locusts kept demanding better communication. bug fixes.. more features..
They tried to be that in the early days of GW2.. But then the petitions hit, demands got more and more until
after a while the cacophony of complaints drove them away.
Now they only communicate via their own forum, and even then it's often a just a single "dont worry we're listening" line. No roadmaps.. no nothing..
So this once open and seemingly “ fun loving we're all part of the community company clammed up”.. because players are never satisfied and once you let them think they have influence it becomes a drug and they demand more
The parallels between the above and frontier are remarkable, and I just hope the constant cacophony of demands and hassle towards frontier will not drive to think. Stuff this, it’s not worth it. We’ll take a leaf out of Hello games and Arena net’s book.
What is the saying.. the road to hell is paved with good intentions..
No it's not! All that's in the OP is a link to an offsite video and a reddit thread.
Its actually a clipper, but don't tell him![]()
There IS NO embedded part! Only what I mentioned. No text other than links.Almost there. It's even in the embedded part of the post.
Two entire patches (?) I missed those marked "PvP updates 1 and 2"- out of how many in EDs life? And how many tweaks have been reversed as they sounded great? 5 second mine arming worked out just fantastically. A few minutes on the forums and you'd know it was a bad idea and a waste of dev time- and thats the point, players know the game better, ask them "is this a sensible idea?". Maybe have a small tweaks and changes thread, with small changes like that discussed with a strict response limit.
Well, who would have thought? A game that is in development and new stuff is added constantly needing more than one balance pass? Outrageous!!!
Just balance at the beginning and then add tons of new modules and weapons, it will work fine, I swear!!!
As mainly a PVEer, I would welcome any balancing. Sure I might face a rebuy or two more when dealing with NPCs as a result, I would put up with that.
FDEV refused to do a balance pass after they reworked engineering by allowing legacy modules in the game, doing nothing against the power creep, that was a missed opportunity.
If the PvP community wants a balance pass, I'm all up for it. After all, the more people playing the game, the better for FDEV and me.
With NMS, the community demanded so much, accused them of bait and switch and of double standards. Did they increase communications.. , respond to petitions, create a Public beta for updates, allocate community influencers based on who was the "gobbiest".. or give a roap map of updates?
There IS NO embedded part! Only what I mentioned. No text other than links.
A cautionary tale of two companies
With NMS, the community demanded so much, accused them of bait and switch and of double standards. Did they increase communications.. , respond to petitions, create a Public beta for updates, allocate community influencers based on who was the "gobbiest".. or give a roap map of updates?
No.. they shut up shop communications wise and got on with improving the game without giving oxygen to the complainers.
They went dark.. Radio silence..
This mirrors what happened with Arenanet.. at the start of GW1 they would join in community events. do off the cuff AMA's even sponsored guild led contests and the like.. In short they were as open as people would like Fdev to be.
As time went on, and Anet became more successful, the community. like locusts kept demanding better communication. bug fixes.. more features..
They tried to be that in the early days of GW2.. But then the petitions hit, demands got more and more until
after a while the cacophony of complaints drove them away.
Now they only communicate via their own forum, and even then it's often a just a single "dont worry we're listening" line. No roadmaps.. no nothing..
So this once open and seemingly “ fun loving we're all part of the community company clammed up”.. because players are never satisfied and once you let them think they have influence it becomes a drug and they demand more
The parallels between the above and frontier are remarkable, and I just hope the constant cacophony of demands and hassle towards frontier will not drive them to think. "Stuff this, it’s not worth it. We’ll take a leaf out of Hello games and Arena net’s book and only deal in press statements from now on".
What is the saying.. the road to hell is paved with good intentions..
The difference with NMS is that they now have a track record of positive polished releases for the game fdev no longer has this good will.
your GW2 reference can also be countered by warframe, far more players and the most open a company could be and more successful than many other games. We can pick and choose examples to support an argument for every example of open communication working you will have an example of poor communication.
Fdev frustrates because they just dont speak to us they simply announce to us.
It was a cautionary tale.. Saying that Fdev have the option of just shutting off comms and doing their own thing and that two companies have found it to be a successful stragegy
Those strategies are only successful when paired with good results from game updates. CodeHatch went silent on their Starforge game and only gave a cursory garbage update or two and now they're no longer a viable game company.
In NMS's case they had that nutter say he'd go round and kill them all with his rifle if they delayed the games launch. Even the families of journalists who mentioned the delay were getting death threats.
Can't really blame anyone for not wanting to be super chatty with some of the less stable "fans".
Are you, for example, a member of SDC? What is that? You say you aren't? Oh, I guess that explains why you didn't get to vote for who leads that community.
Yup, although it should also be remembered that Fdev are not a single title company any more, and while ED brings in a lot of revenue it is not their only source.Those strategies are only successful when paired with good results from game updates. CodeHatch went silent on their Starforge game and only gave a cursory garbage update or two and now they're no longer a viable game company.
Could be why Elite isn't getting love.Yup, although it should also be remembered that Fdev are not a single title company any more, and while ED brings in a lot of revenue it is not their only source.
Yup, although it should also be remembered that Fdev are not a single title company any more, and while ED brings in a lot of revenue it is not their only source.