So you say having more range doesn't matter, just because its PvE?
I find that statement bemusing to say the least.
As for 2, no problems with more options, but when I don't think those options are good for the game, just like the PvPers did with the heat meta and other things, i think we are allowed to have opinions![]()
In PvE your G5 ship is God with a capital G. The only metric that matters then is shields because no NPC can touch you in a 10K Cutter. In that situation you could have E grade sensors and you'd hardly notice mowing people down.
People want more immersion, linking sensors to weapons makes a lot of sense and fills out these gaps. It allows for more personalisation, rather than superficial loadouts. Maybe if NPCs double chaffed maybe, along with ECM?