[Video] Open letter from community to Elite Dangerous

That ignores the existence of the Focused Feedback (remember that? That died a death didn't it) on PowerPlay which came up with some really exciting propsals for PP and made promises of "we'll look to work on this as soon as the time is right." That was a year and a half ago now and FD have been utterly silent on it. I'm convinced they have no intention to ever touch PP again now that Sando is elsewhere and just hope we all forget they ever brought it up for discussion. Hopefully they prove me wrong but when I have asked about it I'm met with "we have no plans at this time." Not even a "we want to but not right now".

This is an example of the poor communication. Just tell us one way or the other. If development on PP is dead for the forseeable then just say so and apologise for getting people's hopes up.
That would lose sales.
 
I know you've stopped playing ED now Jason old chap, but as a current player I've got some great news for you.

We are getting a squadron (and personal) carrier update soon and next year we get the all new DLC. Everyone's a winner.
That's great and all for those among the community who's gameplay expectations are set down there around 2-3 (on a scale of 1-10), but it's not really impressing me when so many potentially awesome parts of ED lie moldering to dust. Carriers will probably end up just being a tie in to Arx where the player gets very little but is encouraged to buy more packs.

I know that you think people who no longer play shouldn't have a seat at the table, but with over 4000 hours invested, I've got a pretty decent perspective on the history and future of the experience.
 
I didn't say that, I said you were unhappy with the outcome of your choice after you explained that you were unhappy with exactly that.

Give me an example of a false promise and I'll fact you on it.

For brevity and the sanity of those who have already been on this hamster wheel way too long already, I am just going to assume that you either have no personal experience of the absolute clusterfunk that was and remains the PowerPlay "release", or you are just trolling, or both.

Suffice to say there have been multiple requests for feedback from FDev and multiple focus groups that resulted in all feed and no back and a complete lack of focus, going back 4 years plus and continuing to this day.

If people lose hope after nearly 5 years of sustained company indifference, why does that seem to threaten you so?

Why are you so eager to refute the experience of so many others if it does not suit your own or your narrative?

I don't doubt for a second that many thousands of people are more than happy with ED and always have been, unfortunately I enjoyed PP and the rest of the game was not really of sustained interest to me. That is my personal experience and I am not alone, it is just bad luck that the area of the game I enjoyed did not get the attention I believed it deserved.

What I am unhappy about is the lack of respect FDev showed the PP community and continue to do so, to this day they still won't fix it or take it off life support.

I made my post to the other people still holding out for a miracle change in company culture.

Be it a stock, company or person, the previous behaviour is most indicative of future performance, if you are happy with that performance then I am happy for you.


Boomshanka
 
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That's great and all for those among the community who's gameplay expectations are set down there around 2-3 (on a scale of 1-10), but it's not really impressing me when so many potentially awesome parts of ED lie moldering to dust. Carriers will probably end up just being a tie in to Arx where the player gets very little but is encouraged to buy more packs.

How ever did you manage all those 4000 hours in a 2-3 out of 10 game ?.

I know that you think people who no longer play shouldn't have a seat at the table, but with over 4000 hours invested, I've got a pretty decent perspective on the history and future of the experience.

I check hoping you've returned so we can get together and thrust and tussle in a totally manly fashion.
 
Because there was explicit discussion of cooperative gameplay around obtaining, maintaining, moving, upgrading a Squadron fleet carrier. I don't deny that personal fleet carrier is great for individual players but it removes the possibility of in-game-supported internal squadron gameplay.
And this is an example of why FD don't like telegraphing new stuff in the game too far ahead of its implementation. They found a problem and had to make them personal carriers instead.
 
And this is an example of why FD don't like telegraphing new stuff in the game too far ahead of its implementation. They found a problem and had to make them personal carriers instead.
No, because as I said in my post, the communication failed not because they promised us something then changed direction but because they promised us something then changed direction without telling us. They knew what they'd said to us in 2017 but by the time they changed it they'd kinda forgotten they'd said it. The team behind the announcement in 2017, Sandro & Ed had both moved on from Elite and Frontier respectively and so Frontier forgot to tell us of the change and we carried on in ignorance of it. It's an example of not keeping us up to date with design decisions. Most of us are adult enough to accept design changes if they're explained but FD don't do this. Instead we get silence and speculation which leads to a vacuum of speculation and Chinese whispers among players and the inevitable let downs. Frontier are awful at managing expectations. You don't manage expectations by just not saying anything.
 
You misunderstand the difference between a feature being an intrinsic part of another feature allowing greater breadth of the latter, and a feature merely being accessible. Fleet Carriers were promised as an intrinsic part of Squadrons, allowing greater squadron gameplay and interaction. This was changed and such gameplay is now not possible via carriers. I theory crafted nothing. Were you at FX17 and hear them announced? Did you speak with the devs as I did?

Here is what I belive happened...

Yes... you are correct in that Fleet Carriers were announced as part of Squadrons. However, FD got tons of feedback and ideas from players regarding Fleet Carriers, in a feedback thread for said feature. This feedback, probably, led FD to have to rethink their initial idea of Fleet Carriers. So... they pulled it from Q4 Beyond update.

To be honest, I think what FD have done with Fleet Carriers, removing them from being specific to Squadrons, was a good move. I am part of a Squadron, and since I am focusing a lot of my gameplay in Elite towards mining, it means that I can now have a fleet carrier that allows fellow Squadron members to dock/repair/refuel for a mining focused gameplay, while other members in the same Squadron, can have their fleet carriers to aid the Squadron for things like War, Trading or Exploration.

Plus... all those players that are Solo players can now also do something with Fleet Carriers which was not something the initial proposal / idea cared for the slightest.

A game that offers the players to play solo, or multiplayer, should try to focus on getting new features in that care for both these options. I think Fleet Carriers is a very good example of just that.
 
I'm a rep for EXO as a Triple Elite group and we have a Discord server with the CMs where we can chat and used to have regular voice chats too. Among my peers I'm known as very pro-Frontier (if you can believe lol!) and this is due to my experience of Will and the gang being nothing but great & professional. I have so much time for them but I honestly feel they are hamstrung by management in terms of communication to the wider community.

Ah, i think i've heard of EXO.
 
No, because as I said in my post, the communication failed not because they promised us something then changed direction but because they promised us something then changed direction without telling us. They knew what they'd said to us in 2017 but by the time they changed it they'd kinda forgotten they'd said it. The team behind the announcement in 2017, Sandro & Ed had both moved on from Elite and Frontier respectively and so Frontier forgot to tell us of the change and we carried on in ignorance of it. It's an example of not keeping us up to date with design decisions. Most of us are adult enough to accept design changes if they're explained but FD don't do this. Instead we get silence and speculation which leads to a vacuum of speculation and Chinese whispers among players and the inevitable let downs. Frontier are awful at managing expectations. You don't manage expectations by just not saying anything.

If you know it's changed then surely they have told you.
 
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