[Video] Open letter from community to Elite Dangerous

I'm getting tired of this. Have a good evening everyone.

I do appologise...

Multi-quotes do have a blue thing that says "Click to Expand"... I did not see that one when I quoted you (still getting used to this forum and how to use it).
I, however, did see it when I went back. I am truly sorry for my misstake. :/ I did not realise it until you told me.

However, this doesn't answer the question of wether FD plan to implement the feature or not, which brings us back to Stigbobs initial stance.
FD responded that they have not implemented the feature yet.

Working as intended, as we know, is a bit of a process and I'll allways give FD time to fix things. But, as said... it doesn't seem to be in the game even, which is quite bad, yes, especially since it IS in the manual.

Broken promise though... ? Not sure I would call it that. Not working as intended according to manual, true.

Speculation mode...

Also... if a power collapses and vanish... what would happen to the PP modules? Would they dissappear as well? Maybe that is why it was never implemented and put to the future? I guess that this supposed state should've got triggered some years ago, or when did it happen?

10+ year plan, about a million new players comming in, possibly, after the fact that at least one PP faction dissappeared (and a PP module to boot)? What about those new players engaging in PP, missing out on a chance to get a specific PP module? Etc, etc...

It does make me ask a lot of questions. :)
 
May I humbly suggest that you all put your <really this word isn't blocked... lol> back in your pants and head here:

 
May I humbly suggest that you all put your cocks back in your pants and head here:


Puppies!
 
Really?

"Gather 3000t of Gold, earn 50 mil"

Solo play, 720t cargospace = 5 runs, and profit will be lower.
Wing of 4 with 720t cargospace = 1 run each, + another run for 1 player, profit will be much higher and it takes almost 1/5 of the time to do it.

"Pointless"?
Very nice- If I could find four people of my acquaintance who want to play this game. Unfortunately, they have steered well clear of it's time commitment.
 
As usual, any sensible criticism of the game and/or FDev inevitably turns to the same handful of forum warriors derailing the thread with ad hominem and non sequitur. The community is a reflection of its community management, and the community management is very clearly lacking here.

Sensible criticism ?.
 
Also where would the DLC fit into such a finished product ?.

Its almost like he's talking cobblers.

Well.. it depends I would say. Most games that are "finished" games at release and then add DLCs, are usually made in such a way that, for example, single player RPGs, adds a new area to visit and explore, new enemies, loot, story and all that, but very, very seldom, do they add new gameplay mechanics unless they are separated from the rest of the game.

A very easy example here is Neverwintere Nights... in the original campaign, you couldn't controll the inventory of your henchman. In the DLCs you can, but the DLCs are separated from the original game, and thus could add gameplay features the original couldn't. And it would probably be a nightmare to go back and balance the original campaign, just for that single feature.
 
Please test your work next time, and / or have a beta.

Sounds quite sane so far.

I expect bugs in new patches.

Difficult to test some things before they actually go live in an MMO. You also have to admit they were very quick indeed with the hotfixes.

Their decision we are not worth the hassle tells you everything you need to know about the quality of player testing in past beta's. Check out ships you might want then go grind stuff for them in the main game seemed a popular approach. Whilst complaining its got some bugs and that progress didn't carry over IIRC.
 
I expect bugs in new patches.

Difficult to test some things before they actually go live in an MMO. You also have to admit they were very quick indeed with the hotfixes.

Their decision we are not worth the hassle tells you everything you need to know about the quality of player testing in past beta's. Check out ships you might want then go grind stuff for them in the main game seemed a popular approach. Whilst complaining its got some bugs and that progress didn't carry over IIRC.

Oh come on. It was a hot mess.
 
Well.. it depends I would say. Most games that are "finished" games at release and then add DLCs, are usually made in such a way that, for example, single player RPGs, adds a new area to visit and explore, new enemies, loot, story and all that, but very, very seldom, do they add new gameplay mechanics unless they are separated from the rest of the game.

A very easy example here is Neverwintere Nights... in the original campaign, you couldn't controll the inventory of your henchman. In the DLCs you can, but the DLCs are separated from the original game, and thus could add gameplay features the original couldn't. And it would probably be a nightmare to go back and balance the original campaign, just for that single feature.
And there, we have a part of the issue. Elite is not "future-proofed", to say the least.
 
As usual, any sensible criticism of the game and/or FDev inevitably turns to the same handful of forum warriors derailing the thread with ad hominem and non sequitur. The community is a reflection of its community management, and the community management is very clearly lacking here.
The mods all agree with the derailers and let them crack on with trolling and derailing. This is why I never come here anymore.
 
Back
Top Bottom