The Fed. Corvette we lost...

I use my Corvette's small hardpoints with turreted pulse lasers modified for long range. Typically I keep Emissive on one, Scramble Spectrum on the other.
 
I have a Repair Limpet Controller on my ship and 1 x small Beam lazer with Concordant Sequence and 1 x small Beam lazer with Regeneration Sequence (I haven't worked out which is better for repairing shields).

Concordant Sequence is an on/off buff that speeds up the native recovery speed of the other ship's shields for a certain duration.
Regeneration Sequence pumps weapon energy directly into the shield's MJ pool.

Usually RS is vastly superior in terms of raw shield regeneration, especially on larger hardpoints, but you have to keep firing for it to work. On a wing support ship I'd usually take one CS and at least one RS on a larger hardpoint.
 
I kinda consider those small hardpoints as utility weapons also...
But depending on the circumstance, I've really made use of a few different combos.

  • long range pulse turret with emissive (can draw ships to you in CZ's and wherever, and they don't disappear)
  • extra ammo frag turret w/drag munitions (handy for swarms of small ships in comp. nav beacons, locks them down so you can finish them quick)
  • If I'm going to run a scramble spectrum, it's a good spot for it.
  • Extra ammo multi w/corrosive for just the salt & pepper when I want to apply the effect. (I'll often run a PvE build which doesn't require ammo refills so I can stay out longer)
I've considered exploring a screening shell frag turret, and I've used a turret cannon with the gimbal disruption effect a little.. not sure how useful it was tho - since the ship is so big.

I like the idea of the feedback rails in that slot... I'm going to probably look into that.
Cheers... o7

Small's are good for weapons with effects. Or u could put 2 Cytoscramblers... Insane DPS on shields, extremely short range... Fun thing to use.
Gona make Challenger with 3 of thous small beasts))
 
Probably a little excessie having three large and two huge when the thing turns on a dime compared to the other bigbois.

Everyone would just fly Corvettes because nothing else would be able to compete outside of exceptional pilots with serious builds.

We all know how hard the Krait MKIIs are to kill in 1v1 when they are engineered, imagine both those mediums being huges only with 6k+mj of shields on top of that.

Big ships have too mcuh going for them already and require no sacrifices really, asking for that much firepower is just greedy.
 
Probably a little excessie having three large and two huge when the thing turns on a dime compared to the other bigbois.

Everyone would just fly Corvettes because nothing else would be able to compete outside of exceptional pilots with serious builds.

We all know how hard the Krait MKIIs are to kill in 1v1 when they are engineered, imagine both those mediums being huges only with 6k+mj of shields on top of that.

Big ships have too mcuh going for them already and require no sacrifices really, asking for that much firepower is just greedy.

If we consider it a multi role - you right.
But if we image it could be combat focused ship... with less internals...
That it make sense.
 
If we consider it a multi role - you right.
But if we image it could be combat focused ship... with less internals...
That it make sense.

It already is a combat ship. The large one with some of the best convergence for fixed weapons, which s where the ship should be leveraging its advantage, other big ships struggle to out DPS the Corvette (Yes, Even the 'Conda does in a lot of real fight applications, as does the T-10.

It is NOT a multirole ship, it just suffers from the same problem as the rest of the big ships, too much space so by default people will use it as a multirole.

Think about it, the Corvette has the best shields vs SCB ratio, the best yaw, roll, and pitch out of the large vessels, the second highest total shield cap, and already has two huge hardpoints. If giving it two more larges instead of the smalls was even going to be considered for balances sake it would have to be nerfed in other senses. For instance, loosing it's nice shrap turn circle, or losing the majority of its SCB stacking ability.

A G5 large ship quite frankly needs no increase to thier capability whatsoever as there is nothing in game that can make one of those ships stop killing outside of really high end thargs or even higher end PvP pilots. No NPC is ever going to stop a G5 Corvette so giving it any more firepower or any other advantage is just excessive for excess' sake.
 
So you guys want a new ship then?

Good luck trying to convince FDev to give a ship 3 C3, 2 C4 and a C2.

Noone in thier right mind in charge of this game would allow such a loadout unless the ship had the turning circle of a moon. xD
 
A G5 large ship quite frankly needs no increase to thier capability whatsoever as there is nothing in game that can make one of those ships stop killing outside of really high end thargs or even higher end PvP pilots. No NPC is ever going to stop a G5 Corvette so giving it any more firepower or any other advantage is just excessive for excess' sake.

Bring back rapid fire railgun/PA NPCs!
 
Small's are good for weapons with effects. Or u could put 2 Cytoscramblers... Insane DPS on shields, extremely short range... Fun thing to use.
Gona make Challenger with 3 of thous small beasts))

That's really interesting... thanks!
It's one of the few PP weapons that I don't have actually. I'll pledge for that when I get back on.

I think it's cool that it's so useful for pirating type activity where you don't want to damage the hull so much... and that it's a class 1 laser with nearly the power of a class 4 pulse (before engineering).. sounds very good...

Cheers... o7
 
That's really interesting... thanks!
It's one of the few PP weapons that I don't have actually. I'll pledge for that when I get back on.

I think it's cool that it's so useful for pirating type activity where you don't want to damage the hull so much... and that it's a class 1 laser with nearly the power of a class 4 pulse (before engineering).. sounds very good...

Cheers... o7
And then put phasing on three of them :sneaky:
 
So you guys want a new ship then?

Good luck trying to convince FDev to give a ship 3 C3, 2 C4 and a C2.

Noone in thier right mind in charge of this game would allow such a loadout unless the ship had the turning circle of a moon. xD
If it loses enough optional internals, why not ? As I said, a large ship like the Mamba. The Constrictor would be still available :) It was originally a medium ship, but the Krait was small, so why not.
 
If it loses enough optional internals, why not ? As I said, a large ship like the Mamba. The Constrictor would be still available :) It was originally a medium ship, but the Krait was small, so why not.

Because there is more that dictates a ships capability in combat than "number of internals" lol.

Are'nt you the same guy that thinks having the FDL have it's shields nerfed would make the ship unusable in PvE?
 
Only in supercruise the Corvette has a manoeuvrability advantage over the Anaconda. In normal space the pitch rate of a Corvette is equal to an Anaconda's (with 2-4 pips in ENG, see coriolis). Also the Anaconda is 10-15 m/s faster in normal space. Corvette roll rate is 10-15% better than an Anaconda's.

I think the Corvette's armament is slightly underpowered for a top range combat ship and it also suffers from too widely-spaced hardpoints (convergence problem). It should have had 2 small + 2 medium + 2 large + 2 huge hardpoints. That is the same as the Anacona but with one large converted to a huge. The convercenge problem could be solved by moving the 2 mediums and the two large hardpoints to the nose of the ship like on the Anaconda or the Python.
 
Only in supercruise the Corvette has a manoeuvrability advantage over the Anaconda. In normal space the pitch rate of a Corvette is equal to an Anaconda's (with 2-4 pips in ENG, see coriolis). Also the Anaconda is 10-15 m/s faster in normal space. Corvette roll rate is 10-15% better than an Anaconda's.

I think the Corvette's armament is slightly underpowered for a top range combat ship and it also suffers from too widely-spaced hardpoints (convergence problem). It should have had 2 small + 2 medium + 2 large + 2 huge hardpoints. That is the same as the Anacona but with one large converted to a huge. The convercenge problem could be solved by moving the 2 mediums and the two large hardpoints to the nose of the ship like on the Anaconda or the Python.

Nope, Coriolis is a blunt instrument and has all the pitch yaw and roll stats after engineering wrong. Use EDSY. Corvette has the manuveraility advantage full stop, ontop of that, it's surivabillty is much greater than the Anaconda so despite the larger volume of hardpoints on the Conda it will near on always beat one out if pilots and loadouts are equal.

As has been repeated ad infinitum when this subject gets brought up, you can't just add extra guns to a ship and call it a buff. Thats not how balance works.

Seriously people advocate for crap like this but when presented with sensible buffs or nerfs to other ships they bury thier head in the sand and deny anything is wrong.
For goodness sake the big ships can already outtank anything that isnt a big ship just be virtue of SCB and MJ stacking why exacty do they need more firepower?
 
Because there is more that dictates a ships capability in combat than "number of internals" lol.

Are'nt you the same guy that thinks having the FDL have it's shields nerfed would make the ship unusable in PvE?
Not entirely unusable maybe, but surely difficult. There's only so much hull you can get with those limited internals, and despite it's hardness being up there with the big boys, it's hull melts pretty quickly when the shields are gone.
 
Seriously people advocate for crap like this but when presented with sensible buffs or nerfs to other ships they bury thier head in the sand and deny anything is wrong.
For goodness sake the big ships can already outtank anything that isnt a big ship just be virtue of SCB and MJ stacking why exacty do they need more firepower?
I already steered away from that by suggesting such firepower on a new ship like the Constrictor. Make it a glass cannon.
 
Not entirely unusable maybe, but surely difficult. There's only so much hull you can get with those limited internals, and despite it's hardness being up there with the big boys, it's hull melts pretty quickly when the shields are gone.

Headdesk

Put it like this, a good majority of good pilots use a 850-1kMJ biweave and no banks. In PVP.

The FDL is potentially the most agile medium outside of the Chieftain, only that drags its bottom across the carpet like the FAS. You should not be even getting shot by NPCs with thier g1/g2 drives at best.
 
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