The ADS

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No there are not. Actually there are lots of complaints, but mainly from the exact same people.

Well i think its fair to say that some have waged a forum campaign to try and make it look that way, try and shout down everybody that didnt share their view. It doesnt matter if the counter argument accept it as true or not, loads of people think the FSS is... one word very rude.
 
Meh-

The FSS honk shows the same information ans the old honk - it just drags it out into a new mechanic that needs to have extra keys set up, etc, etc, etc...

In other words - FD just constructed a bunch of intermediate steps to access the same information through a more time consuming process.

As if the technology doesn't exist to have the ships computer(s) translate the the squiggles and populate the system map like it used to.

I probably wouldn't mind too much if it weren't for the mandatory zero throttle needed to access the FSS squigles. Just seems useless time wasting to slow you down.

A bit silly after all the time we were able to do Honk and go at an earlier time.

Hooray for more keybinds!!! \o/
 
Well i think its fair to say that some have waged a forum campaign to try and make it look that way, try and shout down everybody that didnt share their view. It doesnt matter if the counter argument accept it as true or not, loads of people think the FSS is... one word very rude.
Baas ha ha ha. Are you being serious. This is beyond ridiculous. Get a grip man and stop being a fool.

It doesn't really matter what you or I think of it, it matter what FDev think of it and all your insulting comments is not going to help. Would you listen to anyone that continues to insult you. I doubt it.
 
Unless there's a good argument to be made against it that isn't "FSS bad", looking at you rlsg, I'm fine with it.
Alright, let's start with the easiest example then. Green gas giants. With a few exceptions (when there was only a tiny blob of green), they are readily apparent from a glance at the system map. However, since they don't show up on the FSS barcode, the only way you could find one is to scan every single gas giant you come across.
So, how rare are they? Currently, there are 19 known. (They have separate entries on the Codex.) For reference, just on EDSM there are about 127 million bodies stored.

Would love to know the truth of this, do the numbers show that exploration has taken a sudden dive?
The numbers are available, you can take a look at them. But no, in a nutshell, exploration activity is either at or slightly below what used to be the norm. However, during DW2, activity was actually doubled, and once it ended (the end stretching from April to June), those elevated numbers dropped like a rock, and have been somewhere around the same as pre-Chapter Four these past three months.

Let's not forget that this is after the developers have showered explorers with credits and tags.
 
Alright, let's start with the easiest example then. Green gas giants. With a few exceptions (when there was only a tiny blob of green), they are readily apparent from a glance at the system map. However, since they don't show up on the FSS barcode, the only way you could find one is to scan every single gas giant you come across.
So, how rare are they? Currently, there are 19 known. (They have separate entries on the Codex.) For reference, just on EDSM there are about 127 million bodies stored.


The numbers are available, you can take a look at them. But no, in a nutshell, exploration activity is either at or slightly below what used to be the norm. However, during DW2, activity was actually doubled, and once it ended (the end stretching from April to June), those elevated numbers dropped like a rock, and have been somewhere around the same as pre-Chapter Four these past three months.

Let's not forget that this is after the developers have showered explorers with credits and tags.
That shows that most explorers are not bothered by credits or tags. Explorers after my own heart.
 
Haven't really needed credits much in the game since 3301. I got the Python in part for the Repair Jaques Station CG, whenever that was (maybe 3302) but other than that I don't care for the larger ships. But I digress...
 
Better is always welcome. But this topic is "the ADS". Is back to the ADS your idea of better?

The ADS is the obvious minimum development solution given that almost everything apart from the mystery 2020 DLC is in maintenance mode and FD have next to no resources to do anything else.

Putting the ADS back in on top of the current implementation would be better than the current implementation.

Anything else is pie in the sky dreaming which is why the so called compromises are so disingenuous.
Any compromise solution that requires any more than minimum development is clearly not on the table.

Which is why we fall back to the ADS.
Is it ideal? Hell no.
Is it an improvement on FSS-only exploration? Hell yes.
 
Alright, let's start with the easiest example then. Green gas giants. With a few exceptions (when there was only a tiny blob of green), they are readily apparent from a glance at the system map. However, since they don't show up on the FSS barcode, the only way you could find one is to scan every single gas giant you come across.
So, how rare are they? Currently, there are 19 known. (They have separate entries on the Codex.) For reference, just on EDSM there are about 127 million bodies stored.


The numbers are available, you can take a look at them. But no, in a nutshell, exploration activity is either at or slightly below what used to be the norm. However, during DW2, activity was actually doubled, and once it ended (the end stretching from April to June), those elevated numbers dropped like a rock, and have been somewhere around the same as pre-Chapter Four these past three months.

I would love to know where you're getting these exploration numbers, since there's nothing cited there.

As for your example, I am pretty sure that there's a place on the spectrum for those Gas Giants, so you can still potentially identify them with the FSS as well, as the range for Gas Giants is rather wide.

It's not as though it's impossible to find these planets anymore, which is a very narrow example. You just have to look for them, which is more than a honk-glance at a immediately generated map. If the idea that the FSS is bad because hunting something got a little bit harder as an explorer, that goes pretty along with the long-running complaint that exploration was far too devoid of mechanics.

NPCs used to be space potatoes too, but they got better and more challenging to fight. Exploration used to be a one-button job, and now it takes more interaction. Shooting immobile targets wasn't "better", it was "easier". ADS was in the same vein; not necessary "better" because it was "easier".
 
I would love to know where you're getting these exploration numbers, since there's nothing cited there.

As for your example, I am pretty sure that there's a place on the spectrum for those Gas Giants, so you can still potentially identify them with the FSS as well, as the range for Gas Giants is rather wide.

It's not as though it's impossible to find these planets anymore, which is a very narrow example. You just have to look for them, which is more than a honk-glance at a immediately generated map. If the idea that the FSS is bad because hunting something got a little bit harder as an explorer, that goes pretty along with the long-running complaint that exploration was far too devoid of mechanics.

NPCs used to be space potatoes too, but they got better and more challenging to fight. Exploration used to be a one-button job, and now it takes more interaction. Shooting immobile targets wasn't "better", it was "easier". ADS was in the same vein; not necessary "better" because it was "easier".

The spectrum has information on colors? Well I want a source for that.
 
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