The ADS allowed you to open the system map and stare at pretty pictures. You could then decide to fly to one of the bodies if it looked interesting. I think just having the DSS gave you a bit more info straight up, but you would otherwise need to go there to get anything more. Not really game play, just page flicking. And oddly inconsistent as you would resolve objects behind other objects as well. It was of unlimited range and hugely overpowered.
The FSS allows you to open the FSA, and use a simulated narrow-width telescope to resolve strong signals at different wavelength found by an omni-directional scanner. It is still of unlimited range, but at least objects can block each other so you will have to move a bit to resolve them all. Much more realistic looking, and the time-consuming part (the button fiddling to resolve orbital bodies) is faster than the ADS blindly-flying exercise.
Parts of the above are personal opinions, parts are fact.
Personal opinion (and not a popular one). Also, leaving old mechanics in a game when new ones are introduced just make a mess of things. It is unbalancing as well as poor decision-making. We can only look forward to how FDEV will build further upon the FSA/DSS mechanics.
Well said. I am still waiting for someone, anyone to show me a feature in the game that FD introduced a new mechanism and replaced the old one WHICH DID EXACTLY THE SAME TASK. I can't think of one.
Also glad I am not the only one who thinks FD will build upon the entire Analysis Mode/FSS/DSS mechanic. It is already gone far beyond being for explorers only, USS hunting/missions/mining all use these components and I wouldn't be surprised if Analysis Mode is utilised even more if/when atmospheric landings finally drop.
Yeah absolutely. To be fair, when people have used those numbers to support change on the fss i was equally unmoved.
Its a little used thing around elite circles.. but personal experience is ultimate guide. The entire system relies way too much on the value of the rewards rather than the gameplay itself (which is point and click with no depth). Something so shallow is going to be questionable to new players and becomes a negative score after repeated use.
The fss sucks side comes in with a better prior experience. The fss white knights come in with preexisting imaginations and hatreds. Even removing all of the above its a sub optimal mechanic.
It is funny how we agree, mostly. The game in general seems to have a bunch of elements added that assume we want rewards before game play, and then we were assumed to want a bit of involvement in how we got the rewards. The updates to conflict zones went toward that, and I thought the FSS/DSS combo did too. Before, the mechanics of system scanning as well as conflict zones were somewhat murky and inconsistent, I thought.
Well said. I am still waiting for someone, anyone to show me a feature in the game that FD introduced a new mechanism and replaced the old one WHICH DID EXACTLY THE SAME TASK. I can't think of one.
Also glad I am not the only one who thinks FD will build upon the entire Analysis Mode/FSS/DSS mechanic. It is already gone far beyond being for explorers only, USS hunting/missions/mining all use these components and I wouldn't be surprised if Analysis Mode is utilised even more if/when atmospheric landings finally drop.
ADS allows a player a quick overview that may warrant further investigation with the FSS for more detailed information and the possibility of deciding to do a DSS.
If nothing appears to be worth further investigation, you just make another jump.
Also consider that many experienced explorers go out in the black with a wide variety of different objectives. There's no one size fits all and any one explorer may have different objectives at any time and they may change on any given venture and at any point in any journey.
Traveling - Just getting to a particular region to begin more detailed data investigation/collection.
Materials replenishment.
Search for particular Star classes - BH/NS fields.
There are countless different approaches that can change multiple times.
To argue as if there's a one size fits all best way to do exploration is absurd.
The FSS only crowd - sorry, I've edited several times but it appears that the posts aren't accepting the changes - See below
The what are you doing only crowd has only succeeded in limiting the ADDITIONAL variety that would have been available if the ADS had been retained with the ADDITION of an FSS to add more depth to exploration - which was the original goal stated by FD back in the day.
The one or the other approach with the removal of the ADS was a huge mistake and an unforced error by FD.
As evident by this entire thread
The FSS only crowd has only succeeded in taking away additional options rather than allowing FD to make an addition which would have given everyone more exploration game play options and hurt no one.
Hope this is my last attempt to clarify - not sure why the forum is wonky...
Getting late, and need to call it a night, so only a very partial initial reply for now. Just so we know we're at least talking from a similar position on some fronts:
Also consider that many experienced explorers go out in the black with a wide variety of different objectives. There's no one size fits all and any one explorer may have different objectives at any time and they may change on any given venture and at any point in any journey.
Traveling - Just getting to a particular region to begin more detailed data investigation/collection.
Materials replenishment.
Search for particular Star classes - BH/NS fields.
There are countless different approaches that can change multiple times.
No worries on this front, I'm very aware that there's a huge amount of variety. Did a big list of different styles a while back.
Extracting a few relevant samples (please bear in mind the list was written in a specific context so the classifications and descriptions are particular to that context and not general descriptions):
Decider-Interest-Sights/Oddities - May be travelling somewhere specific, may just be traveling with no destination. Honks, checks system map and assesses whether there's anything of interest in the system. Follows a Jump-Honk-<Check system map for anything of interest>then-A. Find things of interest-Do things with them-Jump; or -B. Jump
Decider-Interest-other things - Same as for above, but with various other things being looked for, and various other steps involved, DSS, Dolphin Diving, Glide Scanning, Flight Scanning, and so and so forth to determine if there's anything of interest
New (or unclear criteria) Biologicals hunters - full surface searches of all bodies (probably only surface search in ship using POI scanner)
Mystery/Alien/Secret site hunters - try to figure out potential systems and bodies (if possible) - full Mk I eyeball search of all candidate bodies (continued until something is found.
There's quite a few more in the full list, but hopefully that's enough to establish that we're not talking from a very narrow viewpoint on what constitutes exploration/an explorer. (And yeah, hopefully it goes without saying that there aren't hard boundaries between the types and individual people will vary/alternate between many different styles.)
So I hope it didn't / doesn't seem like I'm doing this:
My eyes see "ADS", my brain reads "AIDS". My subconscious says "Both of these are bad things best avoided."
My bottle of Absinthe says "Drink Me".
I look at this 34 page qualifier for the Olympic Dead Horse Flogging Team and the Absinthe wins.
My eyes see "ADS", my brain reads "AIDS". My subconscious says "Both of these are bad things best avoided."
My bottle of Absinthe says "Drink Me".
I look at this 34 page qualifier for the Olympic Dead Horse Flogging Team and the Absinthe wins.
Nah, while a lot of people do mining people do other things beceause not everone wants to mine. Give everyone the ability to just honk and a vast majority will honk.
No you're lieing. I hate you accuse you, but you call other people far worse.
Now that we can, go count up all the unique approvals in prior what are you doing threads and see that indeed there are many randoms who come in, feel the same and leave. Even this thread, notice how you're white knighting with about 4 people that have never picked up the baton before?
If you must see that the "same people" is actually you and pico continuing to get bothered by suggestion of compromise... because you can't pretend.... and video game spite...
And now the name calling starts.
I'm a white knight because I have a different opinion.
And no I am not lying. Sure there are people that don't like it, but again it is very few. Most either are not bothered or really like it. That's a fact small man and you had better get used to it.
But the fss is so crap. Here's my compromise. If they made a smartphone interface for it and it consumed arx per godmode / every time i used it to get out playing the game i would admit its more appropriate.
They wouldn't show on the Nav Panel until you generated the Honk. You could just open the FSS and do the Honk from within the FSS do al the Squigggles you want before returning to the cockpit view to use the Nav panel. If you don't re-Honk from within normal cockpit mode, you wouldn't see anything but the Squiggles you scanned.
Such a weak argument only demonstrates how the never ADS crowd has to grasp at straws to rationalize Their desperation to explain their position as anything but "You must play it MY way."
As previously stated - there is no rational argument as to why the ADS and the FSS can't co-exist other than "Everyone should play it the way I do."
What most are refusing to admit is that the ADS+FSS crowd doesn't care if you don't use the ADS or not. The FSS crowd insists on taking away an option that many of had used since ED was released until a vocal group insisted it be banned. It's analogous to Marijuana smokers advocating alcohol prohibition.
They wouldn't show on the Nav Panel until you generated the Honk. You could just open the FSS and do the Honk from within the FSS do al the Squigggles you want before returning to the cockpit view to use the Nav panel. If you don't re-Honk from within normal cockpit mode, you wouldn't see anything but the Squiggles you scanned.
Such a weak argument only demonstrates how the never ADS crowd has to grasp at straws to rationalize Their desperation to explain their position as anything but "You must play it MY way."
As previously stated - there is no rational argument as to why the ADS and the FSS can't co-exist other than "Everyone should play it the way I do."
What most are refusing to admit is that the ADS+FSS crowd doesn't care if you don't use the ADS or not. The FSS crowd insists on taking away an option that many of had used since ED was released until a vocal group insisted it be banned. It's analogous to Marijuana smokers advocating alcohol prohibition.
I use the Nav panel to see if others have already been there or not. Sometimes I use the system map before I finish using the FSS. It would destroy the way I explore.
I don't actually believe they actually do if they think about what it is they want to achieve - what matters is the end experience, not how it is achieved. Those that believe the map was merely a tool to navigate by would probably be happy if there was an alternative. The biggest objections seem to be about the mini-game nature of what FD introduced, remove the necessity to engage with the mini-game as it is implemented now (e.g. make the current need to engage in out-of-cockpit blob-hunt just an option) and add a way to navigate to unexplored/unidentified/virgin bodies (e.g. allow in-cockpit navigation via the blobs) and the problem is on the most part solved.
I use the Nav panel to see if others have already been there or not. Sometimes I use the system map before I finish using the FSS. It would destroy the way I explore.
Pretty weak again. You're going to argumentum ad absurdum to contort to the most unlikely circumstance to maintain your position. Not to mention the hyperbole.
Excuse me, I think it's pretty evident that FD, motivated by vocal forum input insisted on removing the ADS.
I don't actually believe they actually do if they think about what it is they want to achieve - what matters is the end experience, not how it is achieved. Those that believe the map was merely a tool to navigate by would probably be happy if there was an alternative. The biggest objections seem to be about the mini-game nature of what FD introduced, remove the necessity to engage with the mini-game as it is implemented now (e.g. make the current need to engage in out-of-cockpit blob-hunt just an option) and add a way to navigate to unexplored/unidentified/virgin bodies (e.g. allow in-cockpit navigation via the blobs) and the problem is on the most part solved.
Pretty weak again. You're going to argumentum ad absurdum to contort to the most unlikely circumstance to maintain your position. Not to mention the hyperbole.
Excuse me, I think it's pretty evident that FD, motivated by vocal forum input insisted on removing the ADS.