The fact that things they enjoyed no longer are exactly.. etc...The fact that things aren't exactly how they want is a "problem" that needs to be "fixed".
I-just-want-my-great-space game-back.
Plisss ?
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The fact that things they enjoyed no longer are exactly.. etc...The fact that things aren't exactly how they want is a "problem" that needs to be "fixed".
Unless taking the ADS excluded use of the FSS, the fastest way to scan would involve using both. There would be one "best" way to do things, which makes it not much of a choice.
Don't mind me.
Let's say they would add the ADS in its old functionality again... Wouldn't it make more sense to add the functionality without the ADS? Just jump to the system and instantly reveal the system map without the unnecessary button pressing?
If you read the posts, most are not against a separate module of some kind. It's very few that are.I wonder how the FSS crowd would feel if, after 2 years of using it, FD reversed course and said, " Not enough people are using the FSS anymore and exploration has fallen off. Therefore we are removing the FSS and restoring the ADS."
The thing I don't get is why so many are adamantly opposed to more rather than fewer options.
I'm not advocating removal or no more improvement to the FSS. That would be fine.
I'm just saying that removing the ADS was not necessary and adding it back as an option would be an improvement and likely encourage more exploration.
If it's optional, no one is forced to use it and the never ADS crowd is unaffected. The way they explore currently would not be changed. For the "old guard" who liked the ADS, they would be happy that they would have the option to explore the way they used to before the ADS was removed.
It would be a win/win move by FD
Why the opposition? Makes no sense.
Make the DS upgrade to ADS expensive or not easy to engineer if FD thinks appropriate, but it should still be an option.
I also never understood such a fanatism. I just suspect some kind of.. unwillingness... towards the fast moving Explorers. But, actually, I don't know, either.Why the opposition? Makes no sense.
I think the overriding point would be that the FSS is quicker wrt first discoveries but for some of us less enjoyable - the enjoyment aspect would trump the speed aspect for anyone not just in it for the credits/kudos.How would you keep the new discovery playing field even? If everyone doesn't have the same requirements, wouldn't everyone just drop on the fastest way, rather than the way they would normally play?
Re-introducing the ADS would be a quick and easy way to silence those that object to it being removed - on that there is probably little disagreement.If it were an optional upgrade - you'd never have to use an ADS.
What is wrong with you. This is in regard to it being built in if you had bothered to read the post history.
AND I HAVE SAID A PLETHORA OF TIME THAT I WOULD FIND THAT ACCEPTABLE. WHAT PART OF THAT DO YOU NOT UNDERSTAND. HOW CAN I MAKE THAT ANY CLEARER. MY SEVEN YEAR OLD CAN UNDERSTAND THAT, WHY CANT YOU?
Read the posts before replying to them instead of making yourself look like a complete idiot. It may help.
How about not even having to reveal it? Just make it available from the Galaxy Map. Then you don't have to go there unless there is something to be found. You can do the whole exploration thing without ever leaving your starting system!
S
This thread will never end, because some people cannot accept not getting their way. The fact that things aren't exactly how they want is a "problem" that needs to be "fixed".
The trouble with optional things is that you just end up with multiple games; some better than others, some easier than others, but those not always coinciding.I wonder how the FSS crowd would feel if, after 2 years of using it, FD reversed course and said, " Not enough people are using the FSS anymore and exploration has fallen off. Therefore we are removing the FSS and restoring the ADS."
The thing I don't get is why so many are adamantly opposed to more rather than fewer options.
I'm not advocating removal or no more improvement to the FSS. That would be fine.
I'm just saying that removing the ADS was not necessary and adding it back as an option would be an improvement and likely encourage more exploration.
If it's optional, no one is forced to use it and the never ADS crowd is unaffected. The way they explore currently would not be changed. For the "old guard" who liked the ADS, they would be happy that they would have the option to explore the way they used to before the ADS was removed.
It would be a win/win move by FD
Why the opposition? Makes no sense.
Make the DS upgrade to ADS expensive or not easy to engineer if FD thinks appropriate, but it should still be an option.
I don't mind using a module slot for it – seems I got a couple extra in the interim anyway for some mysterious reason – and pressing the honk button is an easy thing for me to multitask while going in to fuel scoop at full throttle. I also kind of liked having the option to explore and tag things in a system or not.Don't mind me.
Let's say they would add the ADS in its old functionality again... Wouldn't it make more sense to add the functionality without the ADS? Just jump to the system and instantly reveal the system map without the unnecessary button pressing?
I've been doing that since 3301 anyway though. Back then it was a 15Ly range in my Vulture or so. Not a big deal for me, and still effective enough in terms of systems explored per time.Not so sure. Exploration has become so.. easy and insipid that many Cmdrs are exploring in small ships armed to the teeth. To spice up the thing, I presume.
The trouble with optional things is that you just end up with multiple games; some better than others, some easier than others, but those not always coinciding.
I've jokingly suggested this before to make the point... I don't like combat, so how about an "explode the targetted NPC" button. That way I can do assassination missions my way, without ploughing through the combat mini-game. It would be an option. No-one else would have to use it if they didn't like it.
Would that actually improve the game? (I hope we all agree that it wouldn't!)
What a wonderfully egalitarian idea... props to you sir! Rep+1Why argue? Why cant we just have both. Just let people play in their own way whats so difficult about that?
" I liked combat, untill FD changed the way to fight. Now I must launch and play a "combat FSS" minigame to acquire the target before firing"I've jokingly suggested this before to make the point... I don't like combat, so how about an "explode the targetted NPC" button. That way I can do assassination missions my way, without ploughing through the combat mini-game. It would be an option. No-one else would have to use it if they didn't like it.
Would that actually improve the game? (I hope we all agree that it wouldn't!)
I'm saying a module would be acceptable. My preference is the god awful zero sum mechanic that wouldn't make sense in regards to the games lore never sets foot in the game, so no, I will not push for it, but I will not fight against it.Well - as we approach post #900 I guess I should confess that I may not have read every post. Congratulations on your diligence.
Perhaps if you focused the remainder of your posting advocating your agreement that an optional upgrade would be appropriate, myself and others may not misinterpret your posts so frequently.
My apologies for any misunderstanding.
I think we'd both possibly benefit by advocating the sensible solution.
I wonder how the FSS crowd would feel if, after 2 years of using it, FD reversed course and said, " Not enough people are using the FSS anymore and exploration has fallen off. Therefore we are removing the FSS and restoring the ADS."
The thing I don't get is why so many are adamantly opposed to more rather than fewer options.
I'm not advocating removal or no more improvement to the FSS. That would be fine.
I'm just saying that removing the ADS was not necessary and adding it back as an option would be an improvement and likely encourage more exploration.
If it's optional, no one is forced to use it and the never ADS crowd is unaffected. The way they explore currently would not be changed. For the "old guard" who liked the ADS, they would be happy that they would have the option to explore the way they used to before the ADS was removed.
It would be a win/win move by FD
Why the opposition? Makes no sense.
Make the DS upgrade to ADS expensive or not easy to engineer if FD thinks appropriate, but it should still be an option.